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  1. Jun 12, 2004
    • Christophe Geuzaine's avatar
      · 24be0d89
      Christophe Geuzaine authored
      - couple of aesthetic changes in Options->General
      
      - tentative fix of home directory problem on Windows95/98
      24be0d89
  2. Jun 08, 2004
    • Christophe Geuzaine's avatar
      · a303db90
      Christophe Geuzaine authored
      nice line extrusion example from jonasforssell@yahoo.se
      a303db90
    • Christophe Geuzaine's avatar
      · 81942441
      Christophe Geuzaine authored
      explain the new Layer region stuff
      81942441
    • Christophe Geuzaine's avatar
      · b23c3c17
      Christophe Geuzaine authored
      - made Layer's region numbeing behaviour consistent between
        lines/surfaces/volumes
      
      - force mesh.changed when we modify surface_edges/faces display
      b23c3c17
    • Christophe Geuzaine's avatar
      · ac54a00b
      Christophe Geuzaine authored
      add @. after color specs in Fl_Browser: otherwise strings that start
      with a digit don't get printed
      ac54a00b
  3. Jun 07, 2004
    • Christophe Geuzaine's avatar
      · 0ebcf9a5
      Christophe Geuzaine authored
      fix bug in UNV format introduced in 1.53 (BEAM/BEAM2 require special
      case in print_record)
      0ebcf9a5
  4. Jun 04, 2004
  5. Jun 02, 2004
  6. Jun 01, 2004
  7. May 31, 2004
  8. May 30, 2004
    • Christophe Geuzaine's avatar
      · 6e99c743
      Christophe Geuzaine authored
      BoundingBox
      6e99c743
    • Christophe Geuzaine's avatar
      LightTwoSide · 6fa9cbbf
      Christophe Geuzaine authored
      6fa9cbbf
    • Christophe Geuzaine's avatar
      · f32cff3c
      Christophe Geuzaine authored
      new BoundingBox command to force the computation of the bounding box (useful
      when there is no geometry and we don't include/merge any views)
      f32cff3c
    • Christophe Geuzaine's avatar
      · 007038e1
      Christophe Geuzaine authored
      - don't call glNormal unnecessarily
      
      - do The Right Thing (TM) with the light position, i.e., set it
        *before* we multiply by the modelview matrix. It's much easier
        to achieve predictable lighting results like this: (-1,0,0)
        simply means "light from the left", (0,1,0) means "light from
        the top", (0,0,1) means "light from the front", etc.
      007038e1
    • Christophe Geuzaine's avatar
      · a91afdb9
      Christophe Geuzaine authored
      - fixed orientation of boundary of post tet
      
      - added new LightTwoSide option: with this turned off, we achieve
        roughly the same performance as SceneViewer on large data sets, i.e.,
        around 1 million triangles (SceneViwer is the "industry standard"
        OpenGL viewer from SGI). Nice... ;-)
      a91afdb9
    • Christophe Geuzaine's avatar
      · 1a9b13d3
      Christophe Geuzaine authored
      force view->Changed when we change the light setting
      1a9b13d3
  9. May 29, 2004
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