- Aug 25, 2006
-
-
Christophe Geuzaine authored
-
Christophe Geuzaine authored
add comments
-
- Aug 24, 2006
-
-
Christophe Geuzaine authored
I think picking undo is more intuitive when using maxdepth
-
Christophe Geuzaine authored
-
Christophe Geuzaine authored
msh files should be opened in binary mode (on f&*%^ing Windows)
-
Christophe Geuzaine authored
-
Christophe Geuzaine authored
fix include
-
Christophe Geuzaine authored
extended selection buffer to prepare for mesh element picking and the new mesh editing interface
-
- Aug 23, 2006
-
-
Christophe Geuzaine authored
simplify TeX printing
-
- Aug 22, 2006
-
-
Christophe Geuzaine authored
-
Christophe Geuzaine authored
-
Christophe Geuzaine authored
reimplemented VertexArrays with std::vector (it's a bit faster)
-
Christophe Geuzaine authored
- done rewriting second order algo - small optimizations here and there to speed up the vertex array creation (we should get rid of List_Add & co)
-
- Aug 21, 2006
-
-
Jean-François Remacle authored
-
- Aug 20, 2006
-
-
Christophe Geuzaine authored
second order
-
Christophe Geuzaine authored
reduce dependencies by putting the selection buffer stuff in its own file
-
Christophe Geuzaine authored
-
Christophe Geuzaine authored
small cleanups + start rewriting 2nd order stuff
-
- Aug 19, 2006
-
-
Christophe Geuzaine authored
start removal of unused stuff
-
Christophe Geuzaine authored
-
Christophe Geuzaine authored
only compute mesh quality measures on demand: it's too slow for large meshes
-
Christophe Geuzaine authored
Implemented new binary MSH file format (both read and write). A 250Mb mesh file (6 million tetrahedra) is now read or written to disk in less than 10 seconds (on my powerbook's slow hard drive).
-
Jean-François Remacle authored
-
Christophe Geuzaine authored
added binary stl export
-
Christophe Geuzaine authored
- rewrote selection code to use dynamic arrays, so that we should never overflow the selection buffer again (even on huuuuge models) - cleanup some leftovers "useing namespace std"
-
- Aug 18, 2006
-
-
Christophe Geuzaine authored
changed default hover+selection mode as follows: - by default, mouse hover+selection is ON for the geometry, but only mouse selection is ON for the mesh - with Shift+Escape, one can activate "full" selection mode, i.e., also allow mouse hover for the mesh I've disabled the hover over mesh stuff due to slow performance on both of the Windows machines I have access to over here. With these new settings I get interactive performance (about 4 frames per second) when visualization a 6 million tetrahedra mesh, with all the edges inside visible, lights turned on, etc. This takes about 600Mb of RAM.
-
Christophe Geuzaine authored
better fix: *only* start from scratch if we actually deleted something
-
Christophe Geuzaine authored
make sure to rest the model before doing a add_in_file in the old geo code (since the parsed command could delete an entity!)
-
Christophe Geuzaine authored
let's add elements after existing ones in regions (instead of copying the whole vector, overwriting preexisting data); this way we can easily merge multiple meshes (with duplicate nodes)
-
Christophe Geuzaine authored
-
Christophe Geuzaine authored
enable multiple de-selections at once using the lasso
-
Christophe Geuzaine authored
small simplification + color bug fix
-
Christophe Geuzaine authored
-
Christophe Geuzaine authored
-
Christophe Geuzaine authored
- added 'Delete' button in visibility browser so that we can easily remove physicals and partitions from a model - slightly changed the behaviour of "Save all (discard physicals)" in the msh format: now we really discard the physicals, and set the physical-region tag to 0 in the msh file. This is the most natural thing to do: this way when on reads a msh file, we get the correct information back.
-
- Aug 17, 2006
-
-
Christophe Geuzaine authored
-
Christophe Geuzaine authored
-
Christophe Geuzaine authored
new option to reverse all the normals (for display). Man, the new code rocks :-)
-
Christophe Geuzaine authored
set light on for mesh by default
-
Christophe Geuzaine authored
testing new default color scheme
-