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  1. Apr 28, 2010
  2. Apr 26, 2010
  3. Apr 23, 2010
  4. Apr 15, 2010
  5. Mar 31, 2010
  6. Mar 24, 2010
  7. Mar 21, 2010
  8. Mar 20, 2010
  9. Mar 07, 2010
  10. Feb 28, 2010
  11. Feb 16, 2010
  12. Feb 10, 2010
  13. Feb 02, 2010
  14. Feb 01, 2010
  15. Jan 31, 2010
  16. Jan 29, 2010
    • Christophe Geuzaine's avatar
      · 6df90dd6
      Christophe Geuzaine authored
      rewrote Compound interface in terms of standard elementary entities
      
      Warning: this is work in progress and *will* break some existing examples (negative numbers etc.)
      
      
      6df90dd6
  17. Jan 17, 2010
  18. Dec 22, 2009
  19. Dec 14, 2009
    • Christophe Geuzaine's avatar
      · 08e31314
      Christophe Geuzaine authored
      new "Delete Options;" command to reset all options to their default values
      08e31314
  20. Nov 04, 2009
    • Bruno Seny's avatar
      - make Solver module optional · 236135e5
      Bruno Seny authored
      - invert #define logic (HAVE_MESH, HAVE_POST, HAVE_SOLVER, ... instead of HAVE_NO_MESH,
        HAVE_NO_POST, HAVE_NO_SOLVER)
      236135e5
  21. Nov 01, 2009
  22. Oct 31, 2009
  23. Oct 12, 2009
  24. Oct 07, 2009
    • Matti Pellika's avatar
      · 4bf5a44f
      Matti Pellika authored
      Clean-up & small syntax change for homology commands.
      4bf5a44f
  25. Oct 06, 2009
    • Matti Pellika's avatar
      · 1b552b63
      Matti Pellika authored
      Added parser interface for homology computation (finally).
      A tutorial will follow.
      1b552b63
  26. Sep 28, 2009
  27. Sep 21, 2009
  28. Sep 19, 2009
  29. Sep 15, 2009
  30. Aug 31, 2009
  31. Aug 30, 2009
    • Christophe Geuzaine's avatar
      *** empty log message *** · 72c53544
      Christophe Geuzaine authored
      72c53544
    • Christophe Geuzaine's avatar
      · 9d3a0f24
      Christophe Geuzaine authored
      Encapsulate toolkit-dependent global drawing functions in new
      drawContextGlobal class, and add a static drawContextGlobal to
      drawContext, with a default version that does nothing.
      
      This allows to have a completely virtualized drawing system: we can
      now ship a library with a fully working graphic system, indepedent of
      the widget toolkit. A client code just needs to subclass
      drawContextGlobal to get working graphics (see
      e.g. api_demos/mainAntTweakBar.cpp)
      9d3a0f24
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