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  1. Sep 24, 2002
  2. Sep 23, 2002
  3. Sep 20, 2002
    • Christophe Geuzaine's avatar
      Accelerate (a little bit) the default path for surface mesh · c2aafb47
      Christophe Geuzaine authored
      drawing. We are still very slow, though:
      
      - we should preprocess the mesh to draw large triangle/line strips
      - we should store the normals (and NOT IN A SET!!)
      - we should store the elements in a structure allowing a faster traversal
      - we should do all this in single precision
      
      The same remarks apply for the post-processing stuff. Worse, in
      post-pro, due to Get_Coord and SaturateValues, we basically copy ALL
      THE DATA SET at least one per drawing, even when we don't have to (no
      Raise/Offset/Saturate)... This is horrible, and makes us lose all the
      advantage of the fast list_PointerFast stuff I designed in the forst
      place. Ahhh, the cost of generality...
      c2aafb47
    • Christophe Geuzaine's avatar
      should export LaTeX ps files as eps · c60cd81e
      Christophe Geuzaine authored
      c60cd81e
  4. Sep 19, 2002
  5. Sep 11, 2002
  6. Sep 09, 2002
  7. Sep 07, 2002
  8. Sep 06, 2002
  9. Sep 02, 2002
  10. Sep 01, 2002
  11. Aug 29, 2002
  12. Aug 28, 2002
  13. Aug 27, 2002
  14. Aug 26, 2002
  15. Aug 15, 2002
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