- Sep 24, 2002
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Christophe Geuzaine authored
Fix make source
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- Sep 23, 2002
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Christophe Geuzaine authored
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- Sep 20, 2002
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Christophe Geuzaine authored
drawing. We are still very slow, though: - we should preprocess the mesh to draw large triangle/line strips - we should store the normals (and NOT IN A SET!!) - we should store the elements in a structure allowing a faster traversal - we should do all this in single precision The same remarks apply for the post-processing stuff. Worse, in post-pro, due to Get_Coord and SaturateValues, we basically copy ALL THE DATA SET at least one per drawing, even when we don't have to (no Raise/Offset/Saturate)... This is horrible, and makes us lose all the advantage of the fast list_PointerFast stuff I designed in the forst place. Ahhh, the cost of generality...
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Christophe Geuzaine authored
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- Sep 19, 2002
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Christophe Geuzaine authored
Simplify error messages in parser a bit and change msg from ERROR to WARNING for list of shapes (less annoying when doing generic transformations, e.g. of points). Noticed this thanks to Genot Jean-Sebastien <JSGenot@HerouxDevtek.com>
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Christophe Geuzaine authored
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- Sep 11, 2002
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Christophe Geuzaine authored
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Christophe Geuzaine authored
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Christophe Geuzaine authored
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Christophe Geuzaine authored
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- Sep 09, 2002
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Christophe Geuzaine authored
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Christophe Geuzaine authored
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Christophe Geuzaine authored
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Christophe Geuzaine authored
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- Sep 07, 2002
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Christophe Geuzaine authored
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- Sep 06, 2002
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Christophe Geuzaine authored
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Christophe Geuzaine authored
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Christophe Geuzaine authored
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- Sep 02, 2002
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Christophe Geuzaine authored
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Christophe Geuzaine authored
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Christophe Geuzaine authored
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Christophe Geuzaine authored
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Christophe Geuzaine authored
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- Sep 01, 2002
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Christophe Geuzaine authored
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Christophe Geuzaine authored
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Christophe Geuzaine authored
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Christophe Geuzaine authored
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- Aug 29, 2002
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Christophe Geuzaine authored
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- Aug 28, 2002
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Christophe Geuzaine authored
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Christophe Geuzaine authored
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Christophe Geuzaine authored
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Christophe Geuzaine authored
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Christophe Geuzaine authored
Msg) firing a 2nd draw() before the fir(st has finished... This is a general problem with our "pseudo-threaded" (i.e. putting many WID->check() calls) approach... I added a new lock in draw() (we already have one in Generate()), but this is pretty ugly.
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Christophe Geuzaine authored
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Christophe Geuzaine authored
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- Aug 27, 2002
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Christophe Geuzaine authored
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Christophe Geuzaine authored
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- Aug 26, 2002
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Christophe Geuzaine authored
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- Aug 15, 2002
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Christophe Geuzaine authored
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Christophe Geuzaine authored
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