- Nov 28, 2005
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Christophe Geuzaine authored
trying to fix the transfinite volume bug introduced by the 'left' and 'alternate' transfinite surface changes made a while ago
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Christophe Geuzaine authored
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Christophe Geuzaine authored
fix stat print for pyramids
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Christophe Geuzaine authored
new shortcuts for alternative x, y, z views (still needs to be completed by dave)
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- Nov 27, 2005
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Christophe Geuzaine authored
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Christophe Geuzaine authored
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Christophe Geuzaine authored
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Christophe Geuzaine authored
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Christophe Geuzaine authored
forgot to indent these two
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- Nov 26, 2005
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Christophe Geuzaine authored
- the fltk m#@!er f*!@ers changed the way FL_CTRL/FL_META shortcuts are treated on the Mac. This patch forces FL_META (the "Apple key") for all Ctrl shortcuts in the menu. I think this is the way most people on Macs would expect the shortcuts to work anyway. - fix metis readme+configure info
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Christophe Geuzaine authored
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Christophe Geuzaine authored
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Christophe Geuzaine authored
update tetgen to latest version 1.3.4
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- Nov 25, 2005
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Christophe Geuzaine authored
upgrade triangle to version 1.6
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Christophe Geuzaine authored
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Christophe Geuzaine authored
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- Nov 24, 2005
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Christophe Geuzaine authored
prepare for 1.61
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Christophe Geuzaine authored
disable applyOptimizationPatterns for now
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- Nov 22, 2005
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Christophe Geuzaine authored
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- Nov 20, 2005
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Christophe Geuzaine authored
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Christophe Geuzaine authored
quick hack to get lighting of element edges (not perfect and rather slow but good enough for me for now)
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Christophe Geuzaine authored
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Christophe Geuzaine authored
shorter intro
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- Nov 19, 2005
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Christophe Geuzaine authored
include metis in the free version since we now have Karypis' approval
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Christophe Geuzaine authored
tweak automatic polygon offset check
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Christophe Geuzaine authored
make "BoundingBox{x,X,y,Y,z,Z}" actually do what the documentation claims it does
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- Nov 18, 2005
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Christophe Geuzaine authored
The current behavior of Gmsh when drawing 3D scalar fields is not coherent with what is done in 2D: to draw filled iso-values or continuous maps in 3D, we should ideally do volume rendering. Right now we draw the iso-values (i.e., surfaces), which is both not coherent with the definition of continuous maps or filled iso-values, but is also annoying when trying to visualize fields that are constant per element (since in that case nothing is displayed!) Until we can do volume rendering, I've changed the behavior to draw the solution on the boundary of the 3D elements. It's rather slow, but it's the right thing to do visually.
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- Nov 16, 2005
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Christophe Geuzaine authored
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- Nov 11, 2005
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Christophe Geuzaine authored
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- Nov 08, 2005
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Jean-François Remacle authored
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- Nov 05, 2005
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Christophe Geuzaine authored
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- Nov 04, 2005
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Christophe Geuzaine authored
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- Nov 03, 2005
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Jean-François Remacle authored
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Christophe Geuzaine authored
print 1D elts in unv format + fix 2nd order 1d elts in unv format
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Christophe Geuzaine authored
indent + cleanup messages (somewhat)
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Christophe Geuzaine authored
fix gcc warnings + disable BDS optimization for now (it leads to wrong results with gcc 4; maybe we should have more intelligent tests in configure or in the makefiles to enable/disable optimization depending on which compiler is used)
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- Nov 02, 2005
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Christophe Geuzaine authored
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- Nov 01, 2005
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Jean-François Remacle authored
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- Oct 28, 2005
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Christophe Geuzaine authored
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Christophe Geuzaine authored
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