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  1. Nov 28, 2005
  2. Nov 27, 2005
  3. Nov 26, 2005
    • Christophe Geuzaine's avatar
      · d3aba987
      Christophe Geuzaine authored
      - the fltk m#@!er f*!@ers changed the way FL_CTRL/FL_META shortcuts
      are treated on the Mac. This patch forces FL_META (the "Apple key") for
      all Ctrl shortcuts in the menu. I think this is the way most people on
      Macs would expect the shortcuts to work anyway.
      
      - fix metis readme+configure info
      d3aba987
    • Christophe Geuzaine's avatar
      *** empty log message *** · 540ec9ed
      Christophe Geuzaine authored
      540ec9ed
    • Christophe Geuzaine's avatar
      1.61.1 · 44556ef2
      Christophe Geuzaine authored
      44556ef2
    • Christophe Geuzaine's avatar
      · 2152708f
      Christophe Geuzaine authored
      update tetgen to latest version 1.3.4
      2152708f
  4. Nov 25, 2005
  5. Nov 24, 2005
  6. Nov 22, 2005
  7. Nov 20, 2005
  8. Nov 19, 2005
    • Christophe Geuzaine's avatar
      · 94ca333b
      Christophe Geuzaine authored
      include metis in the free version since we now have Karypis' approval
      94ca333b
    • Christophe Geuzaine's avatar
      · 7280c5db
      Christophe Geuzaine authored
      tweak automatic polygon offset check
      7280c5db
    • Christophe Geuzaine's avatar
      · 50e58797
      Christophe Geuzaine authored
      make "BoundingBox{x,X,y,Y,z,Z}" actually do what the documentation claims
      it does
      50e58797
  9. Nov 18, 2005
    • Christophe Geuzaine's avatar
      · 0aa0c248
      Christophe Geuzaine authored
      The current behavior of Gmsh when drawing 3D scalar fields is not coherent
      with what is done in 2D: to draw filled iso-values or continuous maps in 3D,
      we should ideally do volume rendering. Right now we draw the iso-values
      (i.e., surfaces), which is both not coherent with the definition of
      continuous maps or filled iso-values, but is also annoying when trying to
      visualize fields that are constant per element (since in that case nothing is
      displayed!)
      
      Until we can do volume rendering, I've changed the behavior to draw the
      solution on the boundary of the 3D elements. It's rather slow, but it's the
      right thing to do visually.
      0aa0c248
  10. Nov 16, 2005
  11. Nov 11, 2005
  12. Nov 08, 2005
  13. Nov 05, 2005
  14. Nov 04, 2005
  15. Nov 03, 2005
    • Jean-François Remacle's avatar
      *** empty log message *** · 7a73af78
      Jean-François Remacle authored
      7a73af78
    • Christophe Geuzaine's avatar
      · c1c7f2d5
      Christophe Geuzaine authored
      print 1D elts in unv format + fix 2nd order 1d elts in unv format
      c1c7f2d5
    • Christophe Geuzaine's avatar
      · 0c0c1770
      Christophe Geuzaine authored
      indent + cleanup messages (somewhat)
      0c0c1770
    • Christophe Geuzaine's avatar
      · fde80622
      Christophe Geuzaine authored
      fix gcc warnings + disable BDS optimization for now (it leads to wrong
      results with gcc 4; maybe we should have more intelligent tests in
      configure or in the makefiles to enable/disable optimization depending
      on which compiler is used)
      fde80622
  16. Nov 02, 2005
  17. Nov 01, 2005
  18. Oct 28, 2005
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