- Jan 06, 2006
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Christophe Geuzaine authored
- new button under the graphic window to temporarily disable mouse selection (speeds-up redrawing of very large models + permits to rotate/zoom-in a model in selection mode even when the whole screen is full of selectable entities--e.g. a surface mesh) - new "lasso" selection mode (to select entities using the same kind of lasso as the lasso zoom: just Ctrl+click, then drag the mouse in selection mode; the shortcuts are the same as for the lasso zoom) - it is now possible to unselect entities using the middle mouse button (only for the creation of physicals at the moment; not sure if it's useful in the other cases) - new button in visibility browser to invert the current selection (very useful e.g. when multiple physical entities are associated with a given elementary entity, in order to "peel" away the model when adding new physicals; cf. philou) - changed meaning of Escape shortcut (cancel lasso or toggle mouse selection) + restore standard fltk Escape handling for all dialog windows - updated copyright string - new mesh label mode (coordinates); all label types are now also available for mesh vertices - added option in 'Print Option' dialog to disable printing of help strings - added a comment string with the date when creating a new file - new snapping grid for adding points in the GUI
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- Jun 25, 2005
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Christophe Geuzaine authored
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- Jan 08, 2005
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Christophe Geuzaine authored
- removed all the crappy STL code and rewrote it using JF's POLY_rep class - generalized POLY_rep so that we can use the polygonal discretization as a surface mesh, and mesh in 3D afterwards. I.e., we can now take an input triangulation (a single surface in STL format, multiple surfaces in STL format, one or more surfaces defined using the new "Discrete Surface" commands), and generate a 3D mesh that uses it. We could in theory even mix triangulated and "normal" surfaces in the same geometry, but nothing is done at the moment to ensure that the mesh at the interfaces would match (if it does, it actually works very nicely) - new STL mesh output format to export a surface mesh as a STL file - added an option to the GEO output routine to save the surface mesh as discrete surfaces associated with the geometrical surfaces - added STL and Text output formats for post-processing views (the text output allows for example to exploit plugin-generated data in gnuplot) - generalized Plugin(Evaluate): * can loop automatically over all the timestep and/or components * can do operations using data from an external view - if the 2 views are based on the same grid, the plugin does the evaluation very efficiently - if the 2 views are based on differenet grids, the plugin automatically interpolates the external view data onto the grid of the current view - added new Rand() function in MathEval - default colormap is now # 2 (the Matlab "Jet" colormap)
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- Jan 01, 2005
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Christophe Geuzaine authored
copyright update
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- Nov 25, 2004
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Christophe Geuzaine authored
This patch fixes an old design flaw in the post-processing module, namely that we used a list of Post_View objects instead of a list of pointers to Post_View objects in CTX.post.list. This had many annoying consequences, in particular the fact that we needed to be extra careful every time the list was reallocated (as pointers to the list elements would become invalid). I tried very hard to change the code everywhere it should be changed, but I might have missed something. Please let me know if you see anything suspicious (like a crash when you duplicate/remove/combine/... post-processing views).
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- Nov 15, 2004
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Christophe Geuzaine authored
use homogenous coordinates so that we can apply translations, too.
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- Nov 13, 2004
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Christophe Geuzaine authored
- First draft (pretty much untested!) of new "Integrate" plugin to * integrate scalar fields over all the elements in a view * integrate the circulation of vector fields along line elements * integrate the flux of vector fields across surface elements Used with Plugin(DisplacementRaise) and Plugin(Evaluate) this permits for example to compute the area/volume of deformed configurations; and, with Plugin(CutPlane)+Plugin(Skin), the perimeter of deformed sections. Another interesting application is to use it on a vector field with Plugin(CutPlane), in order to compute fluxes across arbitrary cross-sections. - Added "connectPoints" option to Plugin(CutParametric) so that we can feed its output to Plugin(Integrate) - Added Normals and Tangents options to visualize the orientation of elements in post-processing views - Added "swapOrientation" in Plugin(Transform) to change the orientation of the elements (in place) (+ moved the transformation routines from the view class into the plugin) - fixed #defines in some of the plugin header files
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- May 16, 2004
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Christophe Geuzaine authored
secured most of the list_pointer accesses
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- Mar 13, 2004
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Christophe Geuzaine authored
Added automatic documentation generation for plugins
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- Feb 07, 2004
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Christophe Geuzaine authored
Update copyright notice
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- Nov 29, 2003
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Christophe Geuzaine authored
- new DecomposeInSimplex plugin - new "Combine Views" command in the parser - cleaned up View::tranform and View::smooth (+small bug fix for SLs) - better check for transparency sorting - make depend - new View.AlphaChannel option to change the transparency globally for a given view (instead of having to change the colormap by hand every time) With all the above, we can now generate very nice (and correct) transparent iso-surfaces: Merge "../tutorial/view3.pos"; minIso = 0; maxIso = 2; nbIso = 7; Plugin(CutMap).iView = 0; For i In {1:nbIso} Plugin(CutMap).A = (maxIso-minIso)/nbIso * i; Plugin(CutMap).Run; EndFor Delete View[0]; Combine Views; For i In {1:nbIso} Delete View[0]; EndFor Plugin(DecomposeInSimplex).iView = 0; Plugin(DecomposeInSimplex).Run; View[0].AlphaChannel = 0.6;
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- Nov 23, 2003
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Christophe Geuzaine authored
Say if the plugin is executed in-place or if it creates new views
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- Nov 21, 2003
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Christophe Geuzaine authored
Big Levelset rewrite (+ cleanup of all other plugins). Not finished yet, but I need to commit this now so that I can use it with the boss tomorrow at work. This version should compile and have all the old features working, plus some extras (levelsets of scalar/vector/tensor 1D, 2D and 3D simplectic views). JF: 'Plugin(XX).Save' is now deprecated. Use 'Save View[XX] "filename"' instead.
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- Nov 14, 2003
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Christophe Geuzaine authored
typo
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Christophe Geuzaine authored
Reworked the help strings for all the plugins. Easier to understand, now, Sean? :-)
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- Mar 21, 2003
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Christophe Geuzaine authored
Fix whitespace in copyright headers
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- Mar 01, 2003
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Christophe Geuzaine authored
Indented all source files using utils/gmshindent
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- Jan 23, 2003
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Christophe Geuzaine authored
Updated copyright
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- Aug 14, 2002
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Christophe Geuzaine authored
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- May 20, 2002
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Christophe Geuzaine authored
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- May 18, 2002
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Christophe Geuzaine authored
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Christophe Geuzaine authored
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- Oct 30, 2001
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Christophe Geuzaine authored
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- Oct 29, 2001
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Christophe Geuzaine authored
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- Aug 09, 2001
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Christophe Geuzaine authored
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- Aug 06, 2001
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Christophe Geuzaine authored
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Christophe Geuzaine authored
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Christophe Geuzaine authored
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Christophe Geuzaine authored
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Christophe Geuzaine authored
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Christophe Geuzaine authored
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