- Jun 07, 2008
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Christophe Geuzaine authored
* removed unused stuff (more to come) * moved remaining into Common
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- Jun 05, 2008
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Claudine Bon authored
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Claudine Bon authored
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- May 04, 2008
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Christophe Geuzaine authored
did in high * added mesh generation error log summary * removed Parallel subdir (this is now handled by the message class) * removed Box subdir and consolidated batch processing in a single routine * made List_T into a class * reduced dependencies in Pview*.h so we can eventually add the post-pro interface to the public API
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- Mar 20, 2008
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Christophe Geuzaine authored
untabify
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- Feb 22, 2008
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Christophe Geuzaine authored
api cleanup: use ByTag consistently (emphasises slowness of lookup)
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- Feb 20, 2008
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Christophe Geuzaine authored
- clean up GModel API (xxByTag -> getXx, numXx -> getNumXxes, ...)
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- Feb 17, 2008
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Christophe Geuzaine authored
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- Jan 19, 2008
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Christophe Geuzaine authored
start reducing header pollution (removed Gmsh.h + cleaned up GModel & co)
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- Aug 21, 2007
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Christophe Geuzaine authored
- removed static GMODEL (can now have multiple models) - added infrastructure for new post-processor module
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- Feb 15, 2007
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Christophe Geuzaine authored
rewrote the interactive edge/face link finding routines in terms of GModel (hence we can now create volumes from OCC faces in the GUI)
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- Feb 12, 2007
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Christophe Geuzaine authored
orientation bug in extrusion
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- Nov 27, 2006
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Christophe Geuzaine authored
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- Nov 25, 2006
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Christophe Geuzaine authored
bidir db: phase 3 -- move all the old geo stuff into Geo/
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Christophe Geuzaine authored
bidir db: phase 1
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- Jan 06, 2006
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Christophe Geuzaine authored
- new button under the graphic window to temporarily disable mouse selection (speeds-up redrawing of very large models + permits to rotate/zoom-in a model in selection mode even when the whole screen is full of selectable entities--e.g. a surface mesh) - new "lasso" selection mode (to select entities using the same kind of lasso as the lasso zoom: just Ctrl+click, then drag the mouse in selection mode; the shortcuts are the same as for the lasso zoom) - it is now possible to unselect entities using the middle mouse button (only for the creation of physicals at the moment; not sure if it's useful in the other cases) - new button in visibility browser to invert the current selection (very useful e.g. when multiple physical entities are associated with a given elementary entity, in order to "peel" away the model when adding new physicals; cf. philou) - changed meaning of Escape shortcut (cancel lasso or toggle mouse selection) + restore standard fltk Escape handling for all dialog windows - updated copyright string - new mesh label mode (coordinates); all label types are now also available for mesh vertices - added option in 'Print Option' dialog to disable printing of help strings - added a comment string with the date when creating a new file - new snapping grid for adding points in the GUI
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- Mar 15, 2005
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Christophe Geuzaine authored
add error check for discrete curves
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- Jan 01, 2005
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Christophe Geuzaine authored
copyright update
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- Jul 01, 2004
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Christophe Geuzaine authored
bulletproof FindCurve/Surface + uniformize error messages
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- Jun 30, 2004
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Christophe Geuzaine authored
- added small routine to orient all the surfaces in a Surface Loop consistently - fixed orientation of lines/surfaces in holes, *IF* we suppose that holes are defined consistently with exterior boundaries (warning: there is currently *NO* check for this in the code)
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- May 19, 2004
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Christophe Geuzaine authored
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Christophe Geuzaine authored
rewrote the contour extraction routines from scratch: one can now select the entities in arbitrary order, and undo all the steps interactively.
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- Feb 28, 2004
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Christophe Geuzaine authored
And more airplane work! - merged STL patch from Nicolas Tardieu. This patch permits to create an real elementary surface for each STL face. Until we have some code to directly remesh the STL data (which would be much nicer and cheaper), this is very useful. We can finally use STL representations to create meshable volume models. Thanks Nicolas ! - new option to color the mesh by physical entities (if an element belongs to multiple physicals, we use the first one) - additional cleanup of the mesh drawing code - big cleanup of the geometry creation section in the parser: * removed horrible Geo/DataBase.cpp * fixed all List-related memory leaks (a lot!) * added tests to check if we don't try to recreate existing entities (this should prevent many weird bugs due to incorrect input files) - fixed LineLoop/EdgeLoop memory leaks - many small fixes all over the place
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- Feb 07, 2004
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Christophe Geuzaine authored
Update copyright notice
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- Mar 21, 2003
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Christophe Geuzaine authored
Fix whitespace in copyright headers
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- Mar 01, 2003
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Christophe Geuzaine authored
Indented all source files using utils/gmshindent
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- Jan 23, 2003
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Christophe Geuzaine authored
Updated copyright
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- May 20, 2002
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Christophe Geuzaine authored
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- May 18, 2002
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Christophe Geuzaine authored
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Christophe Geuzaine authored
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- Jun 02, 2001
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Christophe Geuzaine authored
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- May 21, 2001
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Christophe Geuzaine authored
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- Jan 09, 2001
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Christophe Geuzaine authored
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- Jan 08, 2001
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Christophe Geuzaine authored
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- Dec 19, 2000
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Christophe Geuzaine authored
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- Dec 17, 2000
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Jean-François Remacle authored
one must always allocate the room for the '\0' character !! JF
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- Nov 23, 2000
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Christophe Geuzaine authored
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Christophe Geuzaine authored
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Christophe Geuzaine authored
which included commits to RCS files with non-trunk default branches.
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