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  1. Mar 16, 2007
  2. Mar 14, 2007
  3. Feb 27, 2007
  4. Jan 28, 2007
    • Christophe Geuzaine's avatar
      · 726fa6a3
      Christophe Geuzaine authored
      - implemented all missing 2nd order representations
      - removed unused member functions in GFace + cleaned up GFace::point
      726fa6a3
  5. Jan 22, 2007
    • Christophe Geuzaine's avatar
      · 4c118edf
      Christophe Geuzaine authored
      - fixed missing return value in OCCVertex::reparamOnFace
      
      - added code to highlight orphan entities (dave's idea)
      
      - added gui for incomplete second order elements
      
      - removed ugly static variables in 1d algo
      
      - made sure we remove all 2d order vertices before generating new ones
      4c118edf
  6. Jan 18, 2007
    • Christophe Geuzaine's avatar
      · 7c0911f1
      Christophe Geuzaine authored
      - added exception to GPL for triangle/tetgen
      - fixed some command line switches
      - added option to antialiasing OpenGL rendering
      7c0911f1
  7. Jan 16, 2007
    • Christophe Geuzaine's avatar
      · 2edc8251
      Christophe Geuzaine authored
      - reimplemented subdivision of extruded meshes
      - fix indent + unused var + gcc warnings all over the place
      2edc8251
  8. Jan 12, 2007
  9. Dec 20, 2006
  10. Nov 27, 2006
  11. Nov 25, 2006
    • Christophe Geuzaine's avatar
      · f3d8b3fd
      Christophe Geuzaine authored
      bidir db: phase 2 -- removed all (well, most of) the old data structures and
      algorithms
      f3d8b3fd
  12. Nov 04, 2006
  13. Sep 26, 2006
    • Christophe Geuzaine's avatar
      · 96fd1bd5
      Christophe Geuzaine authored
      use MVertex::distance + better check in writePOS
      96fd1bd5
  14. Sep 10, 2006
    • Christophe Geuzaine's avatar
      · 4e83538b
      Christophe Geuzaine authored
      also for unv
      4e83538b
    • Christophe Geuzaine's avatar
      · f7fdf37e
      Christophe Geuzaine authored
      make negative physical entities behave like they're supposed to
      f7fdf37e
  15. Sep 08, 2006
    • Christophe Geuzaine's avatar
      · b8ede409
      Christophe Geuzaine authored
      added routines output (incomplete) second order elements in BDF
      
      SAME REMARK AS WITH UNV: PLEASE TEST THE NODE ORDERING
      b8ede409
    • Christophe Geuzaine's avatar
      · a906fa8c
      Christophe Geuzaine authored
      added full support for incomplete second order elements (8-node quad,
      20-node hexa, 15-node prism and 13-node pyramid):
      
      - second order generation algorithm can now be told to generate either
        complete or incomplete elements
      
      - MSH I/O routines can deal with all elements
      
      - UNV I/O routines now support all the elements in the I-deas spec (I did
        my best to follow the spec for the ordering of the nodes, but I might have
        made some mistakes: PLEASE TEST IF YOU HAVE ACCESS TO A CODE OTHER THAN
        GMSH THAT CAN READ/WRITE UNV FILES)
      a906fa8c
  16. Sep 07, 2006
    • Christophe Geuzaine's avatar
      · c3be78b0
      Christophe Geuzaine authored
      - Use correct vertex ordering for second order simplices in UNV format
      (thanks to Romuald Conty <conty@phimeca.com>)
      
      - MLine2 -> MLine3
      c3be78b0
  17. Sep 03, 2006
    • Christophe Geuzaine's avatar
      · 51ec61f3
      Christophe Geuzaine authored
      - finished Nastran BDF implementation (read+write in all BDF formats:
        free field, small field & long field)
      - improved UNV and Medit import
      - added detection of bad vertex indices in all import routines
      - fixed bug in 2nd order quad constructor
      51ec61f3
  18. Sep 02, 2006
    • Christophe Geuzaine's avatar
      · fd1a2d31
      Christophe Geuzaine authored
      - changed UNV output to match MSH output w.r.t. physical groups
      - new UNV file reader
      fd1a2d31
  19. Sep 01, 2006
  20. Aug 31, 2006
    • Christophe Geuzaine's avatar
      · 1b063ef2
      Christophe Geuzaine authored
      Added support (both read and write) for the Nastran Bulk Data File
      format (BDF).
      
      This might need some adjustments depending on what the actual spec
      is: I just reverse engineered some BDF files I found on the web :-)
      1b063ef2
  21. Aug 29, 2006
    • Christophe Geuzaine's avatar
      · 51569e8f
      Christophe Geuzaine authored
      set the 2 padding bytes in binary STL to 0 (it's just cleaner)
      51569e8f
  22. Aug 19, 2006
    • Christophe Geuzaine's avatar
      · 8a7d5708
      Christophe Geuzaine authored
      Implemented new binary MSH file format (both read and write).
      
      A 250Mb mesh file (6 million tetrahedra) is now read or written to disk in
      less than 10 seconds (on my powerbook's slow hard drive).
      8a7d5708
    • Christophe Geuzaine's avatar
      · 98b55c11
      Christophe Geuzaine authored
      added binary stl export
      98b55c11
  23. Aug 15, 2006
  24. Aug 14, 2006
  25. Aug 08, 2006
  26. Aug 07, 2006
  27. Aug 06, 2006
  28. Aug 04, 2006
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