- Dec 16, 2006
-
-
Christophe Geuzaine authored
change the logic in GenerateMesh(): - never reload the model file--we don't need this trick anymore! - always only generate the mesh we are asked to generate (pressing "1D" should *always* mesh the edges; pressing "2D" should only mesh the surfaces, unless there is no 1D mesh). This makes the behavour much more predictable when changing mesh attributes interactively.
-
- Nov 27, 2006
-
-
Christophe Geuzaine authored
-
Christophe Geuzaine authored
-
- Nov 26, 2006
-
-
Christophe Geuzaine authored
-
Christophe Geuzaine authored
small fixes for mesh opti
-
- Nov 25, 2006
-
-
Christophe Geuzaine authored
-
Christophe Geuzaine authored
-
Christophe Geuzaine authored
cleanup
-
Christophe Geuzaine authored
bidir db: phase 3 -- move all the old geo stuff into Geo/
-
Christophe Geuzaine authored
bidi db: phase 2 -- continued
-
Christophe Geuzaine authored
bidir db: phase 2 -- removed all (well, most of) the old data structures and algorithms
-
- Sep 15, 2006
-
-
Christophe Geuzaine authored
force orientation of mesh to match the orientation of the geometry
-
- Sep 08, 2006
-
-
Christophe Geuzaine authored
added full support for incomplete second order elements (8-node quad, 20-node hexa, 15-node prism and 13-node pyramid): - second order generation algorithm can now be told to generate either complete or incomplete elements - MSH I/O routines can deal with all elements - UNV I/O routines now support all the elements in the I-deas spec (I did my best to follow the spec for the ordering of the nodes, but I might have made some mistakes: PLEASE TEST IF YOU HAVE ACCESS TO A CODE OTHER THAN GMSH THAT CAN READ/WRITE UNV FILES)
-
- Sep 03, 2006
-
-
Christophe Geuzaine authored
- finished Nastran BDF implementation (read+write in all BDF formats: free field, small field & long field) - improved UNV and Medit import - added detection of bad vertex indices in all import routines - fixed bug in 2nd order quad constructor
-
- Sep 01, 2006
-
-
Jean-François Remacle authored
-
- Aug 22, 2006
-
-
Christophe Geuzaine authored
- done rewriting second order algo - small optimizations here and there to speed up the vertex array creation (we should get rid of List_Add & co)
-
- Aug 12, 2006
-
-
Christophe Geuzaine authored
-
Christophe Geuzaine authored
-
- Aug 11, 2006
-
-
Christophe Geuzaine authored
-
- Aug 08, 2006
-
-
Christophe Geuzaine authored
-
Christophe Geuzaine authored
-
- Aug 05, 2006
-
-
Christophe Geuzaine authored
-
Christophe Geuzaine authored
-
- Jul 25, 2006
-
-
Jean-François Remacle authored
-
- Jul 14, 2006
-
-
Christophe Geuzaine authored
-
- Jul 12, 2006
-
-
Christophe Geuzaine authored
-
- Jul 11, 2006
-
-
Jean-François Remacle authored
-
- Mar 08, 2006
-
-
Jean-François Remacle authored
-
- Feb 26, 2006
-
-
Christophe Geuzaine authored
moved most OS-dependent functions in OS.cpp
-
Christophe Geuzaine authored
-
- Feb 25, 2006
-
-
Christophe Geuzaine authored
-
- Feb 22, 2006
-
-
Christophe Geuzaine authored
characteristic lenghts, that would lead to HUGE meshes (this is one of the most common causes for erroneous bug reports on the mailing list)
-
- Jan 29, 2006
-
-
Christophe Geuzaine authored
remove obsolete BGM structure
-
Christophe Geuzaine authored
removing dead code
-
- Jan 14, 2006
-
-
Christophe Geuzaine authored
rewrote the smooth normal routines: - the averaging is now done by clusters, which is much better for geometries that have sharp edges (it's a little slower, but the visual results are much better) - there is now only a single smooth normal container in the mesh (instead of one per surface)
-
- Jan 06, 2006
-
-
Christophe Geuzaine authored
- new button under the graphic window to temporarily disable mouse selection (speeds-up redrawing of very large models + permits to rotate/zoom-in a model in selection mode even when the whole screen is full of selectable entities--e.g. a surface mesh) - new "lasso" selection mode (to select entities using the same kind of lasso as the lasso zoom: just Ctrl+click, then drag the mouse in selection mode; the shortcuts are the same as for the lasso zoom) - it is now possible to unselect entities using the middle mouse button (only for the creation of physicals at the moment; not sure if it's useful in the other cases) - new button in visibility browser to invert the current selection (very useful e.g. when multiple physical entities are associated with a given elementary entity, in order to "peel" away the model when adding new physicals; cf. philou) - changed meaning of Escape shortcut (cancel lasso or toggle mouse selection) + restore standard fltk Escape handling for all dialog windows - updated copyright string - new mesh label mode (coordinates); all label types are now also available for mesh vertices - added option in 'Print Option' dialog to disable printing of help strings - added a comment string with the date when creating a new file - new snapping grid for adding points in the GUI
-
- Oct 26, 2005
-
-
Christophe Geuzaine authored
make it possible to add second order vertices for a mesh read from a file (without cad)
-
- Oct 16, 2005
-
-
Christophe Geuzaine authored
-
- Sep 07, 2005
-
-
Jean-François Remacle authored
use it now with -partition N for N partitions only works with tets and triangles output should be added (useless for now)
-
- Jun 10, 2005
-
-
Christophe Geuzaine authored
Removed the last bits of the "Discrete Surface/Line" stuff. Gmsh can now simply read a .msh file, and use it as the boundary mesh of a 3D mesh. For an example on how to do this, cf. demos/sphere-discrete.geo. This complements nicely the STL remeshing stuff: Gmsh can now for example very easily be used to extrude surface meshes that come from other tools.
-