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Commit fce8a10f authored by Christophe Geuzaine's avatar Christophe Geuzaine
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...@@ -6,17 +6,18 @@ ...@@ -6,17 +6,18 @@
* *
*********************************************************************/ *********************************************************************/
// This post-processing view contains only scalar triangles. The values // This post-processing view contains scalar triangles. The values
// represent the target characteristic mesh sizes to be applied to the // represent the target characteristic mesh sizes to be applied to the
// first tutorial, t1.geo. // first tutorial, t1.geo.
// //
// There are two ways to use this background mesh: // There are two ways to use this view as a background mesh:
// //
// 1) open t1.geo, merge bgmesh.pos, select 'Apply as background mesh' // 1) open t1.geo, merge bgmesh.pos, select 'Apply as background mesh'
// in the view's options (i.e. by right mouse clicking on the view's // in the view's options (by right mouse clicking on the view's
// button), and mesh the problem // button), and mesh the problem.
//
// 2) launch Gmsh with 'gmsh t1.geo -bgm bgmesh.pos' and mesh the // 2) launch Gmsh with 'gmsh t1.geo -bgm bgmesh.pos' and mesh the
// problem // problem.
View "a funny background mesh" { View "a funny background mesh" {
ST(0.077999455,0.23524011,0,0.068887619,0.23816425,0,0.069899638,0.22912552,0){0.01189957,0.011832084,0.0079913397}; ST(0.077999455,0.23524011,0,0.068887619,0.23816425,0,0.069899638,0.22912552,0){0.01189957,0.011832084,0.0079913397};
......
...@@ -3,7 +3,7 @@ ...@@ -3,7 +3,7 @@
* Gmsh tutorial 1 * Gmsh tutorial 1
* *
* Variables, Elementary entities (Points, Lines, Surfaces), Physical * Variables, Elementary entities (Points, Lines, Surfaces), Physical
* entities (Points, Lines, Surfaces) * entities (Points, Lines, Surfaces), Background mesh
* *
*********************************************************************/ *********************************************************************/
...@@ -95,3 +95,4 @@ Physical Surface(100) = {6} ; ...@@ -95,3 +95,4 @@ Physical Surface(100) = {6} ;
// is the msh format (the native mesh file format for Gmsh). For a // is the msh format (the native mesh file format for Gmsh). For a
// description of the mesh and post-processing formats, see the // description of the mesh and post-processing formats, see the
// FORMATS file. // FORMATS file.
...@@ -22,7 +22,7 @@ ...@@ -22,7 +22,7 @@
<H1>README 1/9</H1> <H1>README 1/9</H1>
[<A HREF="#top">top</A>][prev][<A HREF="#file2">next</A>] [<A HREF="#top">top</A>][prev][<A HREF="#file2">next</A>]
<PRE> <PRE>
$Id: tutorial.html,v 1.7 2001-03-01 08:04:15 geuzaine Exp $ $Id: tutorial.html,v 1.8 2001-04-25 15:43:51 geuzaine Exp $
Here are the examples in the Gmsh tutorial. These examples are Here are the examples in the Gmsh tutorial. These examples are
commented (both C and C++-style comments can be used in Gmsh input commented (both C and C++-style comments can be used in Gmsh input
...@@ -87,6 +87,12 @@ non-interactive mode, just type: ...@@ -87,6 +87,12 @@ non-interactive mode, just type:
&gt; gmsh t1.geo -2 &gt; gmsh t1.geo -2
To mesh the same example, but with the backgound mesh available in the
file 'bgmesh.pos', just type:
&gt; gmsh t1.geo -2 -bgm bgmesh.pos
Several files can be loaded simultaneously in Gmsh. The first one Several files can be loaded simultaneously in Gmsh. The first one
defines the project, while the others are appended (&quot;merged&quot;) to this defines the project, while the others are appended (&quot;merged&quot;) to this
project. You can merge such files with the 'File-&gt;Merge' menu, or by project. You can merge such files with the 'File-&gt;Merge' menu, or by
...@@ -128,7 +134,7 @@ OK, that's all, folks. Enjoy the tutorial. ...@@ -128,7 +134,7 @@ OK, that's all, folks. Enjoy the tutorial.
* Gmsh tutorial 1 * Gmsh tutorial 1
* *
* Variables, Elementary entities (Points, Lines, Surfaces), Physical * Variables, Elementary entities (Points, Lines, Surfaces), Physical
* entities (Points, Lines, Surfaces) * entities (Points, Lines, Surfaces), Background mesh
* *
*********************************************************************/</FONT></I> *********************************************************************/</FONT></I>
...@@ -220,7 +226,8 @@ Physical Surface(100) = {6} ; ...@@ -220,7 +226,8 @@ Physical Surface(100) = {6} ;
</FONT></I><I><FONT COLOR="#B22222">// is the msh format (the native mesh file format for Gmsh). For a </FONT></I><I><FONT COLOR="#B22222">// is the msh format (the native mesh file format for Gmsh). For a
</FONT></I><I><FONT COLOR="#B22222">// description of the mesh and post-processing formats, see the </FONT></I><I><FONT COLOR="#B22222">// description of the mesh and post-processing formats, see the
</FONT></I><I><FONT COLOR="#B22222">// FORMATS file. </FONT></I><I><FONT COLOR="#B22222">// FORMATS file.
</FONT></I></PRE> </FONT></I>
</PRE>
<HR> <HR>
<A NAME="file3"> <A NAME="file3">
<H1>t2.geo 3/9</H1> <H1>t2.geo 3/9</H1>
......
/* /*********************************************************************
Gmsh demo file (C) 2000 C. Geuzaine, J.-F. Remacle *
* Gmsh tutorial 1 - appendix 1
2D Scalar map *
* Scalar view
All important comments are marked with "README" *
*/ *********************************************************************/
// In this view, there are only scalar triangles. // In this view, there are only scalar triangles.
// There are 5 time steps -> 3*5 = 15 values for each triangle. // There are 5 time steps -> 3*5 = 15 values for each triangle.
......
/* /*********************************************************************
Gmsh demo file (C) 2000 C. Geuzaine, J.-F. Remacle *
* Gmsh tutorial 1 - appendix 2
Vector map on points *
* Vector view
All important comments are marked with "README" *
*/ *********************************************************************/
View "a vector map" { View "a vector map" {
VP(1e-06,1e-06,0){0,0,122.26654,0,0,122.45426,0,0,122.82769,0,0,123.38417,0,0,124.20759}; VP(1e-06,1e-06,0){0,0,122.26654,0,0,122.45426,0,0,122.82769,0,0,123.38417,0,0,124.20759};
......
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