Skip to content
Snippets Groups Projects
Commit fbcb62c9 authored by Sebastien Blaise's avatar Sebastien Blaise
Browse files

3d: new option for submarine

parent 025800a7
No related branches found
No related tags found
No related merge requests found
...@@ -5,10 +5,10 @@ Mesh.Algorithm=9; ...@@ -5,10 +5,10 @@ Mesh.Algorithm=9;
Mesh.Algorithm3D=9; Mesh.Algorithm3D=9;
Mesh.Smoothing=0; Mesh.Smoothing=0;
Mesh.Recombine3DAll=1; Mesh.Recombine3DAll=1;
//0: hex, 1: hex+prisms, 2: hex+prism+pyramids //0: hex, 1: hex+prisms, 2: hex+prism+1-step pyramids, 3: hex+prism+2-steps pyramids
Mesh.Recombine3DLevel = 1; Mesh.Recombine3DLevel = 2;
//0: nonconforming, 1: conformity using trihedra, 2: conformity using pyramids //conformity - 0: nonconforming, 1: trihedra, 2: pyramids+trihedra, 3:pyramids+hexPrismSplit+trihedra, 4:hexPrismSplit+trihedra
Mesh.Recombine3DConformity = 1; Mesh.Recombine3DConformity = 4;
Mesh.SaveParametric = 1; Mesh.SaveParametric = 1;
MeshAlgorithm Surface {12} 5; //Not in final mesh MeshAlgorithm Surface {12} 5; //Not in final mesh
......
0% Loading or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment