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Larry Price
gmsh
Commits
fae94460
Commit
fae94460
authored
Apr 24, 2016
by
Christophe Geuzaine
Browse files
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fix compile
parent
94a8223f
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Changes
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1 changed file
Mesh/directions3D.cpp
+225
-174
225 additions, 174 deletions
Mesh/directions3D.cpp
with
225 additions
and
174 deletions
Mesh/directions3D.cpp
+
225
−
174
View file @
fae94460
...
...
@@ -14,15 +14,23 @@
#include
"directions3D.h"
#include
"OS.h"
#include
"GFaceCompound.h"
#include
"cross3D.h"
#if defined(HAVE_SOLVER)
#include
"linearSystemCSR.h"
#include
"dofManager.h"
#include
"laplaceTerm.h"
#endif
/****************class Frame_field****************/
#if defined(HAVE_POST)
#include
"PView.h"
#include
"PViewDataList.h"
#endif
Frame_field
::
Frame_field
(){}
void
Frame_field
::
init_region
(
GRegion
*
gr
){
void
Frame_field
::
init_region
(
GRegion
*
gr
)
{
#if defined(HAVE_ANN)
// Fill in a ANN tree with the boundary cross field of region gr
unsigned
int
i
;
...
...
@@ -54,7 +62,8 @@ void Frame_field::init_region(GRegion* gr){
#endif
}
void
Frame_field
::
init_face
(
GFace
*
gf
){
void
Frame_field
::
init_face
(
GFace
*
gf
)
{
// Fills the auxiliary std::map "field" with a pair <SPoint3, STensor3>
// for each vertex of the face gf.
unsigned
int
i
;
...
...
@@ -87,7 +96,8 @@ void Frame_field::init_face(GFace* gf){
}
}
STensor3
Frame_field
::
search
(
double
x
,
double
y
,
double
z
){
STensor3
Frame_field
::
search
(
double
x
,
double
y
,
double
z
)
{
// Determines the frame/cross at location (x,y,z)
int
index1
;
int
index2
;
...
...
@@ -142,7 +152,8 @@ STensor3 Frame_field::search(double x,double y,double z){
}
}
STensor3
Frame_field
::
combine
(
double
x
,
double
y
,
double
z
){
STensor3
Frame_field
::
combine
(
double
x
,
double
y
,
double
z
)
{
// Determines the frame/cross at location (x,y,z)
// Alternative to Frame_field::search
bool
ok
;
...
...
@@ -195,14 +206,17 @@ STensor3 Frame_field::combine(double x,double y,double z){
return
m2
;
}
void
Frame_field
::
print_segment
(
SPoint3
p1
,
SPoint3
p2
,
double
val1
,
double
val2
,
std
::
ofstream
&
file
){
void
Frame_field
::
print_segment
(
SPoint3
p1
,
SPoint3
p2
,
double
val1
,
double
val2
,
std
::
ofstream
&
file
)
{
file
<<
"SL ("
<<
p1
.
x
()
<<
", "
<<
p1
.
y
()
<<
", "
<<
p1
.
z
()
<<
", "
<<
p2
.
x
()
<<
", "
<<
p2
.
y
()
<<
", "
<<
p2
.
z
()
<<
")"
<<
"{"
<<
val1
<<
","
<<
val2
<<
"};
\n
"
;
}
void
Frame_field
::
print_field1
(){
void
Frame_field
::
print_field1
()
{
// Saves a file with the surface cross field contained in Frame_field.temp
// Frame_field.temp is constructed by Frame_field::init_region
unsigned
int
i
;
...
...
@@ -253,8 +267,10 @@ void Frame_field::print_field1(){
file
<<
"};
\n
"
;
}
void
Frame_field
::
print_field2
(
GRegion
*
gr
){
// Saves a file with the cross fields inside the given GRegion, excluding the boundary.
void
Frame_field
::
print_field2
(
GRegion
*
gr
)
{
// Saves a file with the cross fields inside the given GRegion, excluding the
// boundary.
unsigned
int
i
;
int
j
;
double
k
;
...
...
@@ -312,14 +328,16 @@ void Frame_field::print_field2(GRegion* gr){
file
<<
"};
\n
"
;
}
GRegion
*
Frame_field
::
test
(){
GRegion
*
Frame_field
::
test
()
{
GRegion
*
gr
;
GModel
*
model
=
GModel
::
current
();
gr
=
*
(
model
->
firstRegion
());
return
gr
;
}
void
Frame_field
::
clear
(){
void
Frame_field
::
clear
()
{
Nearest_point
::
clear
();
field
.
clear
();
labels
.
clear
();
...
...
@@ -334,15 +352,12 @@ void Frame_field::clear(){
#endif
}
// BARYCENTRIC
#include
"cross3D.h"
//double max(const double a, const double b) { return (b>a)?b:a;}
double
min
(
const
double
a
,
const
double
b
)
{
return
(
b
<
a
)
?
b
:
a
;
}
double
squ
(
const
double
a
)
{
return
a
*
a
;
}
int
Frame_field
::
build_vertex_to_vertices
(
GEntity
*
gr
,
int
onWhat
,
bool
initialize
){
int
Frame_field
::
build_vertex_to_vertices
(
GEntity
*
gr
,
int
onWhat
,
bool
initialize
)
{
// build vertex to vertices data
std
::
set
<
MVertex
*>
vertices
;
if
(
initialize
)
vertex_to_vertices
.
clear
();
...
...
@@ -370,7 +385,8 @@ int Frame_field::build_vertex_to_vertices(GEntity* gr, int onWhat, bool initiali
return
vertex_to_vertices
.
size
();
}
int
Frame_field
::
build_vertex_to_elements
(
GEntity
*
gr
,
bool
initialize
){
int
Frame_field
::
build_vertex_to_elements
(
GEntity
*
gr
,
bool
initialize
)
{
std
::
set
<
MElement
*>
elements
;
if
(
initialize
)
vertex_to_elements
.
clear
();
for
(
unsigned
int
i
=
0
;
i
<
gr
->
getNumMeshElements
();
i
++
){
...
...
@@ -391,7 +407,8 @@ int Frame_field::build_vertex_to_elements(GEntity* gr, bool initialize){
return
vertex_to_elements
.
size
();
}
void
Frame_field
::
build_listVertices
(
GEntity
*
gr
,
int
dim
,
bool
initialize
){
void
Frame_field
::
build_listVertices
(
GEntity
*
gr
,
int
dim
,
bool
initialize
)
{
std
::
set
<
MVertex
*>
list
;
for
(
unsigned
int
i
=
0
;
i
<
gr
->
getNumMeshElements
();
i
++
){
MElement
*
pElem
=
gr
->
getMeshElement
(
i
);
...
...
@@ -406,7 +423,8 @@ void Frame_field::build_listVertices(GEntity* gr, int dim, bool initialize){
listVertices
.
push_back
(
*
it
);
}
int
Frame_field
::
buildAnnData
(
GEntity
*
ge
,
int
dim
){
int
Frame_field
::
buildAnnData
(
GEntity
*
ge
,
int
dim
)
{
build_listVertices
(
ge
,
dim
);
int
n
=
listVertices
.
size
();
#if defined(HAVE_ANN)
...
...
@@ -423,7 +441,8 @@ int Frame_field::buildAnnData(GEntity* ge, int dim){
return
n
;
}
void
Frame_field
::
deleteAnnData
(){
void
Frame_field
::
deleteAnnData
()
{
#if defined(HAVE_ANN)
if
(
annTree
&&
annTree
->
thePoints
())
delete
annTree
->
thePoints
();
if
(
annTree
)
delete
annTree
;
...
...
@@ -431,7 +450,8 @@ void Frame_field::deleteAnnData(){
#endif
}
int
Frame_field
::
findAnnIndex
(
SPoint3
p
){
int
Frame_field
::
findAnnIndex
(
SPoint3
p
)
{
int
index
=
0
;
#if defined(HAVE_ANN)
ANNpoint
query
=
annAllocPt
(
3
);
...
...
@@ -450,7 +470,8 @@ int Frame_field::findAnnIndex(SPoint3 p){
return
index
;
}
void
Frame_field
::
initFace
(
GFace
*
gf
){
void
Frame_field
::
initFace
(
GFace
*
gf
)
{
// align crosses of "gf" with the normal (average on neighbour elements)
// at all vertices of the GFace gf
build_vertex_to_elements
(
gf
);
...
...
@@ -587,7 +608,8 @@ void Frame_field::initFace(GFace* gf){
deleteAnnData
();
}
void
Frame_field
::
initRegion
(
GRegion
*
gr
,
int
n
){
void
Frame_field
::
initRegion
(
GRegion
*
gr
,
int
n
)
{
std
::
list
<
GFace
*>
faces
=
gr
->
faces
();
for
(
std
::
list
<
GFace
*>::
const_iterator
iter
=
faces
.
begin
();
iter
!=
faces
.
end
();
iter
++
){
initFace
(
*
iter
);
...
...
@@ -611,13 +633,16 @@ void Frame_field::initRegion(GRegion* gr, int n){
buildAnnData
(
gr
,
3
);
}
STensor3
Frame_field
::
findCross
(
double
x
,
double
y
,
double
z
){
STensor3
Frame_field
::
findCross
(
double
x
,
double
y
,
double
z
)
{
int
index
=
Frame_field
::
findAnnIndex
(
SPoint3
(
x
,
y
,
z
));
MVertex
*
pVertex
=
Frame_field
::
listVertices
[
index
];
return
crossField
[
pVertex
];
}
double
Frame_field
::
findBarycenter
(
std
::
map
<
MVertex
*
,
std
::
set
<
MVertex
*>
>::
const_iterator
iter
,
STensor3
&
m0
){
double
Frame_field
::
findBarycenter
(
std
::
map
<
MVertex
*
,
std
::
set
<
MVertex
*>
>::
const_iterator
iter
,
STensor3
&
m0
)
{
double
theta
,
gradient
,
energy
;
STensor3
m
;
SVector3
axis
;
...
...
@@ -670,7 +695,8 @@ double Frame_field::findBarycenter(std::map<MVertex*, std::set<MVertex*> >::cons
return
energy
;
}
void
Frame_field
::
buildSmoothness
(){
void
Frame_field
::
buildSmoothness
()
{
GModel
*
m
=
GModel
::
current
();
std
::
vector
<
GEntity
*>
entities
;
m
->
getEntities
(
entities
);
...
...
@@ -754,7 +780,8 @@ void Frame_field::buildSmoothness(){
}
}
double
Frame_field
::
smoothFace
(
GFace
*
gf
,
int
n
){
double
Frame_field
::
smoothFace
(
GFace
*
gf
,
int
n
)
{
double
energy
=
0
;
build_vertex_to_vertices
(
gf
,
2
);
build_vertex_to_vertices
(
gf
,
0
,
false
);
...
...
@@ -765,7 +792,8 @@ double Frame_field::smoothFace(GFace *gf, int n){
return
energy
;
}
double
Frame_field
::
smoothRegion
(
GRegion
*
gr
,
int
n
){
double
Frame_field
::
smoothRegion
(
GRegion
*
gr
,
int
n
)
{
double
energy
=
0
;
build_vertex_to_vertices
(
gr
,
3
);
//build_vertex_to_vertices(gr, 1, false);
...
...
@@ -777,7 +805,8 @@ double Frame_field::smoothRegion(GRegion *gr, int n){
return
energy
;
}
double
Frame_field
::
smooth
(){
double
Frame_field
::
smooth
()
{
STensor3
m
(
1.0
),
m0
(
1.0
);
double
enew
,
eold
;
...
...
@@ -808,7 +837,8 @@ double Frame_field::smooth(){
}
void
Frame_field
::
save
(
const
std
::
vector
<
std
::
pair
<
SPoint3
,
STensor3
>
>
data
,
const
std
::
string
&
filename
){
const
std
::
string
&
filename
)
{
const
cross3D
origin
(
SVector3
(
1
,
0
,
0
),
SVector3
(
0
,
1
,
0
));
SPoint3
p1
;
double
k
=
0.1
;
...
...
@@ -847,8 +877,6 @@ void Frame_field::save(const std::vector<std::pair<SPoint3, STensor3> > data,
file
.
close
();
}
// BARYCENTRIC End
void
Frame_field
::
recur_connect_vert
(
FILE
*
fi
,
int
count
,
MVertex
*
v
,
STensor3
&
cross
,
...
...
@@ -979,7 +1007,8 @@ void Frame_field::continuousCrossField(GRegion *gr, GFace *gf)
//printf("touched =%d vert =%d \n", touched.size(), vertex_to_vertices.size());
}
void
Frame_field
::
saveCrossField
(
const
std
::
string
&
filename
,
double
scale
,
bool
full
){
void
Frame_field
::
saveCrossField
(
const
std
::
string
&
filename
,
double
scale
,
bool
full
)
{
const
cross3D
origin
(
SVector3
(
1
,
0
,
0
),
SVector3
(
0
,
1
,
0
));
SPoint3
p1
;
double
k
=
scale
;
...
...
@@ -1022,7 +1051,8 @@ void Frame_field::saveCrossField(const std::string& filename, double scale, bool
file
.
close
();
}
void
Frame_field
::
save_dist
(
const
std
::
string
&
filename
){
void
Frame_field
::
save_dist
(
const
std
::
string
&
filename
)
{
std
::
ofstream
file
(
filename
.
c_str
());
file
<<
"View
\"
Distance
\"
{
\n
"
;
...
...
@@ -1042,7 +1072,8 @@ void Frame_field::save_dist(const std::string& filename){
file
.
close
();
}
void
Frame_field
::
checkAnnData
(
GEntity
*
ge
,
const
std
::
string
&
filename
){
void
Frame_field
::
checkAnnData
(
GEntity
*
ge
,
const
std
::
string
&
filename
)
{
#if defined(HAVE_ANN)
std
::
ofstream
file
(
filename
.
c_str
());
file
<<
"View
\"
ANN pairing
\"
{
\n
"
;
...
...
@@ -1060,10 +1091,9 @@ void Frame_field::checkAnnData(GEntity* ge, const std::string& filename){
#endif
}
#include
"PView.h"
#include
"PViewDataList.h"
void
Frame_field
::
save_energy
(
GRegion
*
gr
,
const
std
::
string
&
filename
){
#ifdef HAVE_POST
void
Frame_field
::
save_energy
(
GRegion
*
gr
,
const
std
::
string
&
filename
)
{
#if defined(HAVE_POST)
MElement
*
pElem
;
const
int
order
=
1
;
const
int
NumNodes
=
4
;
...
...
@@ -1119,11 +1149,10 @@ void Frame_field::save_energy(GRegion* gr, const std::string& filename){
#endif
}
/****************class Size_field****************/
Size_field
::
Size_field
(){}
void
Size_field
::
init_region
(
GRegion
*
gr
){
void
Size_field
::
init_region
(
GRegion
*
gr
)
{
#if defined(HAVE_ANN)
unsigned
int
i
;
int
j
;
...
...
@@ -1204,7 +1233,9 @@ void Size_field::init_region(GRegion* gr){
#endif
}
void
Size_field
::
solve
(
GRegion
*
gr
){
void
Size_field
::
solve
(
GRegion
*
gr
)
{
#if defined(HAVE_SOLVER)
linearSystemCSRTaucs
<
double
>*
system
=
0
;
system
=
new
linearSystemCSRTaucs
<
double
>
;
...
...
@@ -1270,9 +1301,11 @@ void Size_field::solve(GRegion* gr){
}
delete
system
;
#endif
}
double
Size_field
::
search
(
double
x
,
double
y
,
double
z
){
double
Size_field
::
search
(
double
x
,
double
y
,
double
z
)
{
double
u
,
v
,
w
;
double
val
;
MElement
*
element
;
...
...
@@ -1303,15 +1336,18 @@ double Size_field::search(double x,double y,double z){
it3
=
boundary
.
find
(
element
->
getVertex
(
2
));
it4
=
boundary
.
find
(
element
->
getVertex
(
3
));
if
(
it1
!=
boundary
.
end
()
&&
it2
!=
boundary
.
end
()
&&
it3
!=
boundary
.
end
()
&&
it4
!=
boundary
.
end
()){
val
=
(
it1
->
second
)
*
(
1.0
-
u
-
v
-
w
)
+
(
it2
->
second
)
*
u
+
(
it3
->
second
)
*
v
+
(
it4
->
second
)
*
w
;
if
(
it1
!=
boundary
.
end
()
&&
it2
!=
boundary
.
end
()
&&
it3
!=
boundary
.
end
()
&&
it4
!=
boundary
.
end
()){
val
=
(
it1
->
second
)
*
(
1.0
-
u
-
v
-
w
)
+
(
it2
->
second
)
*
u
+
(
it3
->
second
)
*
v
+
(
it4
->
second
)
*
w
;
}
}
return
val
;
}
void
Size_field
::
print_field
(
GRegion
*
gr
){
void
Size_field
::
print_field
(
GRegion
*
gr
)
{
size_t
i
;
double
min
,
max
;
//double x,y,z;
...
...
@@ -1376,7 +1412,8 @@ void Size_field::print_field(GRegion* gr){
z4
=
gr
->
tetrahedra
[
i
]
->
getVertex
(
3
)
->
z
();
it4
=
boundary
.
find
(
gr
->
tetrahedra
[
i
]
->
getVertex
(
3
));
if
(
it1
!=
boundary
.
end
()
&&
it2
!=
boundary
.
end
()
&&
it3
!=
boundary
.
end
()
&&
it4
!=
boundary
.
end
()){
if
(
it1
!=
boundary
.
end
()
&&
it2
!=
boundary
.
end
()
&&
it3
!=
boundary
.
end
()
&&
it4
!=
boundary
.
end
()){
h1
=
it1
->
second
;
h2
=
it2
->
second
;
h3
=
it3
->
second
;
...
...
@@ -1395,7 +1432,8 @@ void Size_field::print_field(GRegion* gr){
file
<<
"};
\n
"
;
}
GRegion
*
Size_field
::
test
(){
GRegion
*
Size_field
::
test
()
{
GRegion
*
gr
;
GModel
*
model
=
GModel
::
current
();
...
...
@@ -1404,7 +1442,8 @@ GRegion* Size_field::test(){
return
gr
;
}
void
Size_field
::
clear
(){
void
Size_field
::
clear
()
{
delete
octree
;
field
.
clear
();
boundary
.
clear
();
...
...
@@ -1416,11 +1455,10 @@ void Size_field::clear(){
}
/****************class Nearest_point****************/
Nearest_point
::
Nearest_point
(){}
void
Nearest_point
::
init_region
(
GRegion
*
gr
){
void
Nearest_point
::
init_region
(
GRegion
*
gr
)
{
#if defined(HAVE_ANN)
unsigned
int
i
;
int
j
;
...
...
@@ -1554,18 +1592,25 @@ bool Nearest_point::search(double x,double y,double z,SVector3& vec)
return
val
;
}
double
Nearest_point
::
T
(
double
u
,
double
v
,
double
val1
,
double
val2
,
double
val3
){
double
Nearest_point
::
T
(
double
u
,
double
v
,
double
val1
,
double
val2
,
double
val3
)
{
return
(
1.0
-
u
-
v
)
*
val1
+
u
*
val2
+
v
*
val3
;
}
//The following method comes from this page : gamedev.net/topic/552906-closest-point-on-triangle
//It can also be found on this page : geometrictools.com/LibMathematics/Distance/Distance.html
SPoint3
Nearest_point
::
closest
(
MElement
*
element
,
SPoint3
point
){
SVector3
edge0
=
SVector3
(
element
->
getVertex
(
1
)
->
x
()
-
element
->
getVertex
(
0
)
->
x
(),
element
->
getVertex
(
1
)
->
y
()
-
element
->
getVertex
(
0
)
->
y
(),
// The following method comes from this page :
// gamedev.net/topic/552906-closest-point-on-triangle. It can also be found on
// this page : geometrictools.com/LibMathematics/Distance/Distance.html
SPoint3
Nearest_point
::
closest
(
MElement
*
element
,
SPoint3
point
)
{
SVector3
edge0
=
SVector3
(
element
->
getVertex
(
1
)
->
x
()
-
element
->
getVertex
(
0
)
->
x
(),
element
->
getVertex
(
1
)
->
y
()
-
element
->
getVertex
(
0
)
->
y
(),
element
->
getVertex
(
1
)
->
z
()
-
element
->
getVertex
(
0
)
->
z
());
SVector3
edge1
=
SVector3
(
element
->
getVertex
(
2
)
->
x
()
-
element
->
getVertex
(
0
)
->
x
(),
element
->
getVertex
(
2
)
->
y
()
-
element
->
getVertex
(
0
)
->
y
(),
SVector3
edge1
=
SVector3
(
element
->
getVertex
(
2
)
->
x
()
-
element
->
getVertex
(
0
)
->
x
(),
element
->
getVertex
(
2
)
->
y
()
-
element
->
getVertex
(
0
)
->
y
(),
element
->
getVertex
(
2
)
->
z
()
-
element
->
getVertex
(
0
)
->
z
());
SVector3
v0
=
SVector3
(
element
->
getVertex
(
0
)
->
x
()
-
point
.
x
(),
element
->
getVertex
(
0
)
->
y
()
-
point
.
y
(),
SVector3
v0
=
SVector3
(
element
->
getVertex
(
0
)
->
x
()
-
point
.
x
(),
element
->
getVertex
(
0
)
->
y
()
-
point
.
y
(),
element
->
getVertex
(
0
)
->
z
()
-
point
.
z
());
double
a
=
dot
(
edge0
,
edge0
);
...
...
@@ -1640,11 +1685,13 @@ SPoint3 Nearest_point::closest(MElement* element,SPoint3 point){
}
}
return
SPoint3
(
element
->
getVertex
(
0
)
->
x
()
+
s
*
edge0
.
x
()
+
t
*
edge1
.
x
(),
element
->
getVertex
(
0
)
->
y
()
+
s
*
edge0
.
y
()
+
t
*
edge1
.
y
(),
return
SPoint3
(
element
->
getVertex
(
0
)
->
x
()
+
s
*
edge0
.
x
()
+
t
*
edge1
.
x
(),
element
->
getVertex
(
0
)
->
y
()
+
s
*
edge0
.
y
()
+
t
*
edge1
.
y
(),
element
->
getVertex
(
0
)
->
z
()
+
s
*
edge0
.
z
()
+
t
*
edge1
.
z
());
}
double
Nearest_point
::
clamp
(
double
x
,
double
min
,
double
max
){
double
Nearest_point
::
clamp
(
double
x
,
double
min
,
double
max
)
{
double
val
;
val
=
x
;
...
...
@@ -1659,7 +1706,8 @@ double Nearest_point::clamp(double x,double min,double max){
return
val
;
}
void
Nearest_point
::
print_field
(
GRegion
*
gr
){
void
Nearest_point
::
print_field
(
GRegion
*
gr
)
{
unsigned
int
i
;
int
j
;
bool
val
;
...
...
@@ -1691,14 +1739,16 @@ void Nearest_point::print_field(GRegion* gr){
file
<<
"};
\n
"
;
}
void
Nearest_point
::
print_segment
(
SPoint3
p1
,
SPoint3
p2
,
std
::
ofstream
&
file
){
void
Nearest_point
::
print_segment
(
SPoint3
p1
,
SPoint3
p2
,
std
::
ofstream
&
file
)
{
file
<<
"SL ("
<<
p1
.
x
()
<<
", "
<<
p1
.
y
()
<<
", "
<<
p1
.
z
()
<<
", "
<<
p2
.
x
()
<<
", "
<<
p2
.
y
()
<<
", "
<<
p2
.
z
()
<<
")"
<<
"{10, 20};
\n
"
;
}
GRegion
*
Nearest_point
::
test
(){
GRegion
*
Nearest_point
::
test
()
{
GRegion
*
gr
;
GModel
*
model
=
GModel
::
current
();
...
...
@@ -1707,7 +1757,8 @@ GRegion* Nearest_point::test(){
return
gr
;
}
void
Nearest_point
::
clear
(){
void
Nearest_point
::
clear
()
{
field
.
clear
();
vicinity
.
clear
();
#if defined(HAVE_ANN)
...
...
@@ -1717,7 +1768,7 @@ void Nearest_point::clear(){
#endif
}
/
****************
static declarations
****************/
/
/
static declarations
std
::
vector
<
std
::
pair
<
SPoint3
,
STensor3
>
>
Frame_field
::
field
;
std
::
vector
<
int
>
Frame_field
::
labels
;
...
...
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