- added 'Delete' button in visibility browser so that we can easily remove physicals and partitions from a model - slightly changed the behaviour of "Save all (discard physicals)" in the msh format: now we really discard the physicals, and set the physical-region tag to 0 in the msh file. This is the most natural thing to do: this way when on reads a msh file, we get the correct information back.
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- Common/Visibility.cpp 70 additions, 1 deletionCommon/Visibility.cpp
- Common/Visibility.h 4 additions, 0 deletionsCommon/Visibility.h
- Fltk/Callbacks.cpp 38 additions, 87 deletionsFltk/Callbacks.cpp
- Fltk/Callbacks.h 1 addition, 0 deletionsFltk/Callbacks.h
- Fltk/GUI.cpp 4 additions, 1 deletionFltk/GUI.cpp
- Fltk/GUI.h 2 additions, 1 deletionFltk/GUI.h
- Geo/GEdge.cpp 7 additions, 1 deletionGeo/GEdge.cpp
- Geo/GEdge.h 3 additions, 0 deletionsGeo/GEdge.h
- Geo/GFace.cpp 9 additions, 1 deletionGeo/GFace.cpp
- Geo/GFace.h 3 additions, 0 deletionsGeo/GFace.h
- Geo/GModel.cpp 24 additions, 1 deletionGeo/GModel.cpp
- Geo/GModel.h 6 additions, 0 deletionsGeo/GModel.h
- Geo/GModelIO.cpp 2 additions, 2 deletionsGeo/GModelIO.cpp
- Geo/GRegion.cpp 12 additions, 1 deletionGeo/GRegion.cpp
- Geo/GRegion.h 3 additions, 0 deletionsGeo/GRegion.h
- Geo/MElement.h 2 additions, 1 deletionGeo/MElement.h
- doc/texinfo/gmsh.texi 21 additions, 12 deletionsdoc/texinfo/gmsh.texi
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