Skip to content
Snippets Groups Projects
Commit f6d99683 authored by Christophe Geuzaine's avatar Christophe Geuzaine
Browse files

*** empty log message ***

parent c08d6550
No related branches found
No related tags found
No related merge requests found
# $Id: Makefile,v 1.142 2001-08-30 08:05:36 geuzaine Exp $
# $Id: Makefile,v 1.143 2001-08-30 08:57:09 geuzaine Exp $
GMSH_RELEASE = 1.24
......@@ -312,7 +312,7 @@ linux_gcc-2.95: tag compile_linux_gcc-2.95 link_linux_gcc-2.95 strip_bin
rpm: src
mv $(GMSH_SRCRPM).tar.gz /usr/src/redhat/SOURCES
rpm -bb utils/gmsh_fltk.spec
cp /usr/src/redhat/RPMS/i386/$(GMSH_SRCRPM)-1.i386.rpm .
cp /usr/src/redhat/RPMS/i386/$(GMSH_SRCRPM)-?.i386.rpm .
cp /usr/src/redhat/BUILD/$(GMSH_SRCRPM)/gmsh-$(GMSH_RELEASE)-$(GMSH_UNAME).tgz .
#
......
// $Id: 3D_Extrude.cpp,v 1.44 2001-08-29 07:27:51 geuzaine Exp $
// $Id: 3D_Extrude.cpp,v 1.45 2001-08-30 08:55:49 geuzaine Exp $
#include "Gmsh.h"
#include "Numeric.h"
......@@ -812,7 +812,7 @@ void copy_mesh (Surface * from, Surface * to){
ep->Extrude (ep->mesh.NbLayer - 1, ep->mesh.NbElmLayer[ep->mesh.NbLayer - 1],
vi[j]->Pos.X, vi[j]->Pos.Y, vi[j]->Pos.Z);
if (Vertex_Bound && (pV = (Vertex **) Tree_PQuery (Vertex_Bound, &vi[j]))){
Free_Vertex(&vi[j],0);
//Crash gcc2.95! Free_Vertex(&vi[j],0);
vi[j] = *pV;
}
else{
......
// $Id: Vertex.cpp,v 1.9 2001-08-15 08:16:30 geuzaine Exp $
// $Id: Vertex.cpp,v 1.10 2001-08-30 08:55:49 geuzaine Exp $
#include "Gmsh.h"
#include "Vertex.h"
......@@ -13,7 +13,9 @@ Vertex::Vertex (){
Pos.Z = 0.0;
lc = 1.0;
Mov = NULL;
ListSurf = ListCurves = Extruded_Points = NULL;
ListSurf = NULL;
ListCurves = NULL;
Extruded_Points = NULL;
}
Vertex::Vertex (double X, double Y, double Z, double l, double W){
......@@ -24,7 +26,9 @@ Vertex::Vertex (double X, double Y, double Z, double l, double W){
w = W;
lc = l;
Mov = NULL;
ListSurf = ListCurves = Extruded_Points = NULL;
ListSurf = NULL;
ListCurves = NULL;
Extruded_Points = NULL;
}
void Vertex::norme (){
......
0% Loading or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment