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Commit f64510e4 authored by Christophe Geuzaine's avatar Christophe Geuzaine
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more general switchElementTags

parent ec708ec8
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...@@ -117,6 +117,12 @@ static MElement *createElementMSH(GModel *m, int num, int typeMSH, int physical, ...@@ -117,6 +117,12 @@ static MElement *createElementMSH(GModel *m, int num, int typeMSH, int physical,
bool owner=false, MElement *parent=0, bool owner=false, MElement *parent=0,
MElement *d1=0, MElement *d2=0) MElement *d1=0, MElement *d2=0)
{ {
if(CTX::instance()->mesh.switchElementTags) {
int tmp = reg;
reg = physical;
physical = reg;
}
MElementFactory factory; MElementFactory factory;
MElement *e = factory.create(typeMSH, v, num, part, owner, parent, d1, d2); MElement *e = factory.create(typeMSH, v, num, part, owner, parent, d1, d2);
...@@ -395,15 +401,9 @@ int GModel::readMSH(const std::string &name) ...@@ -395,15 +401,9 @@ int GModel::readMSH(const std::string &name)
int dom1 = 0, dom2 = 0, numVertices; int dom1 = 0, dom2 = 0, numVertices;
std::vector<short> ghosts; std::vector<short> ghosts;
if(version <= 1.0){ if(version <= 1.0){
if(CTX::instance()->mesh.switchElementTags) { if(fscanf(fp, "%d %d %d %d %d", &num, &type, &physical, &elementary,
if(fscanf(fp, "%d %d %d %d %d", &num, &type, &elementary, &physical, &numVertices) != 5)
&numVertices) != 5) return 0;
return 0;
} else {
if(fscanf(fp, "%d %d %d %d %d", &num, &type, &physical, &elementary,
&numVertices) != 5)
return 0;
}
if(numVertices != MElement::getInfoMSH(type)) return 0; if(numVertices != MElement::getInfoMSH(type)) return 0;
} }
else{ else{
...@@ -3479,7 +3479,7 @@ GModel *GModel::createGModel(std::map<int, MVertex*> &vertexMap, ...@@ -3479,7 +3479,7 @@ GModel *GModel::createGModel(std::map<int, MVertex*> &vertexMap,
int *indices; int *indices;
int nbVertices; int nbVertices;
for(int i = 0; i < numElement; ++i){ for(int i = 0; i < numElement; ++i){
num=elementNum[i]; num = elementNum[i];
std::vector<MVertex*> vertices; std::vector<MVertex*> vertices;
nbVertices = (int)vertexIndices[i].size(); nbVertices = (int)vertexIndices[i].size();
indices = &vertexIndices[i][0]; indices = &vertexIndices[i][0];
......
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