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trying to fix problem reported by T. Schumacher: use double[16] instead of double[4][4] for opengl matrices
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- Common/Context.cpp 19 additions, 12 deletionsCommon/Context.cpp
- Common/Context.h 3 additions, 3 deletionsCommon/Context.h
- Common/Trackball.cpp 24 additions, 21 deletionsCommon/Trackball.cpp
- Common/Trackball.h 1 addition, 1 deletionCommon/Trackball.h
- Graphics/Axes.cpp 7 additions, 7 deletionsGraphics/Axes.cpp
- Graphics/Draw.cpp 6 additions, 8 deletionsGraphics/Draw.cpp
- Graphics/Post.cpp 4 additions, 4 deletionsGraphics/Post.cpp
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