return"Plugin(Distance) computes distances to elementary entities in "
"a mesh.\n\n"
"Define the elementary entities to which the distance is computed. If Point=0, Line=0, and Surface=0, then the distance is computed to all the boundaries of the mesh (edges in 2D and faces in 3D)\n\n"
"Define the physical entities to which the distance is computed. If Point=0, Line=0, and Surface=0, then the distance is computed to all the boundaries of the mesh (edges in 2D and faces in 3D)\n\n"
"Computation<0. computes the geometrical euclidian distance (warning: different than the geodesic distance), and Computation=a>0.0 solves a PDE on the mesh with the diffusion constant mu = a*bbox, with bbox being the max size of the bounding box of the mesh (see paper Legrand 2006) \n\n"
"Plugin(Distance) creates a new distance view and also saves the view in the fileName.pos file.";
"Plugin(Distance) creates a new distance view and also saves the view in the fileName.pos file. It also creates the orthogonal view to the distance field.";