smoothing high order works with quads !!
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- Common/LuaBindings.cpp 1 addition, 0 deletionsCommon/LuaBindings.cpp
- Geo/GModel.cpp 4 additions, 0 deletionsGeo/GModel.cpp
- Geo/MElement.cpp 16 additions, 0 deletionsGeo/MElement.cpp
- Geo/MElement.h 2 additions, 0 deletionsGeo/MElement.h
- Geo/MQuadrangle.cpp 26 additions, 0 deletionsGeo/MQuadrangle.cpp
- Geo/MQuadrangle.h 2 additions, 0 deletionsGeo/MQuadrangle.h
- Geo/MTriangle.cpp 1 addition, 0 deletionsGeo/MTriangle.cpp
- Geo/MVertex.cpp 1 addition, 1 deletionGeo/MVertex.cpp
- Mesh/HighOrder.cpp 13 additions, 2 deletionsMesh/HighOrder.cpp
- Mesh/highOrderSmoother.cpp 1 addition, 1 deletionMesh/highOrderSmoother.cpp
- Mesh/qualityMeasures.cpp 91 additions, 1 deletionMesh/qualityMeasures.cpp
- Mesh/qualityMeasures.h 3 additions, 0 deletionsMesh/qualityMeasures.h
- Solver/TESTCASES/CylinderEddies.lua 2 additions, 2 deletionsSolver/TESTCASES/CylinderEddies.lua
- Solver/TESTCASES/cyl2.geo 4 additions, 4 deletionsSolver/TESTCASES/cyl2.geo
- Solver/dgAlgorithm.cpp 6 additions, 6 deletionsSolver/dgAlgorithm.cpp
- Solver/dgGroupOfElements.h 1 addition, 0 deletionsSolver/dgGroupOfElements.h
- Solver/dgSystemOfEquations.h 3 additions, 0 deletionsSolver/dgSystemOfEquations.h
- Solver/function.cpp 38 additions, 0 deletionsSolver/function.cpp
- Solver/function.h 10 additions, 0 deletionsSolver/function.h
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