New implementation of bulk points insertion for hexa... with new background mesh.
Previous version still used...
Showing
- Mesh/BGMBase.cpp 286 additions, 0 deletionsMesh/BGMBase.cpp
- Mesh/BGMBase.h 99 additions, 0 deletionsMesh/BGMBase.h
- Mesh/BackgroundMesh.cpp 380 additions, 380 deletionsMesh/BackgroundMesh.cpp
- Mesh/BackgroundMesh.h 15 additions, 15 deletionsMesh/BackgroundMesh.h
- Mesh/BackgroundMesh2D.cpp 812 additions, 0 deletionsMesh/BackgroundMesh2D.cpp
- Mesh/BackgroundMesh2D.h 142 additions, 0 deletionsMesh/BackgroundMesh2D.h
- Mesh/BackgroundMesh3D.cpp 1182 additions, 0 deletionsMesh/BackgroundMesh3D.cpp
- Mesh/BackgroundMesh3D.h 176 additions, 0 deletionsMesh/BackgroundMesh3D.h
- Mesh/BackgroundMeshManager.cpp 72 additions, 0 deletionsMesh/BackgroundMeshManager.cpp
- Mesh/BackgroundMeshManager.h 34 additions, 0 deletionsMesh/BackgroundMeshManager.h
- Mesh/BackgroundMeshTools.cpp 450 additions, 0 deletionsMesh/BackgroundMeshTools.cpp
- Mesh/BackgroundMeshTools.h 35 additions, 0 deletionsMesh/BackgroundMeshTools.h
- Mesh/CMakeLists.txt 7 additions, 0 deletionsMesh/CMakeLists.txt
- Mesh/CenterlineField.cpp 1 addition, 1 deletionMesh/CenterlineField.cpp
- Mesh/DivideAndConquer.cpp 1 addition, 1 deletionMesh/DivideAndConquer.cpp
- Mesh/Field.cpp 42 additions, 1 deletionMesh/Field.cpp
- Mesh/Field.h 24 additions, 0 deletionsMesh/Field.h
- Mesh/Generator.cpp 91 additions, 44 deletionsMesh/Generator.cpp
- Mesh/meshGEdge.cpp 1 addition, 1 deletionMesh/meshGEdge.cpp
- Mesh/meshGFaceBamg.cpp 1 addition, 1 deletionMesh/meshGFaceBamg.cpp
Loading
Please register or sign in to comment