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Commit e56cbb7f authored by Amaury Johnen's avatar Amaury Johnen
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boundary layer growing quadratically seems better than linearly

parent 16062d4a
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...@@ -412,7 +412,14 @@ void getLocalInfoAtNode (MVertex *v, BoundaryLayerField *blf, double &hwall) { ...@@ -412,7 +412,14 @@ void getLocalInfoAtNode (MVertex *v, BoundaryLayerField *blf, double &hwall) {
v->getParameter(0,t); v->getParameter(0,t);
double hwall_beg = blf->hwall (ge->getBeginVertex()->tag()); double hwall_beg = blf->hwall (ge->getBeginVertex()->tag());
double hwall_end = blf->hwall (ge->getEndVertex()->tag()); double hwall_end = blf->hwall (ge->getEndVertex()->tag());
hwall = hwall_beg + (t-t_begin)/(t_end-t_begin) * (hwall_end - hwall_beg); double x = (t-t_begin)/(t_end-t_begin);
double hwallLin = hwall_beg + x * (hwall_end - hwall_beg);
double hwall_mid = std::min(hwall_beg, hwall_end);
double hwallQuad = hwall_beg * (1-x)*(1-x) +
hwall_mid * 2*x*(1-x) +
hwall_end * x*x;
// we prefer a quadratic growing:
hwall = 0*hwallLin + 1*hwallQuad;
} }
} }
......
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