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Larry Price
gmsh
Commits
e2094021
Commit
e2094021
authored
23 years ago
by
Christophe Geuzaine
Browse files
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small clean-ups
parent
86c1b666
No related branches found
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Changes
2
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2 changed files
Common/Views.cpp
+109
-130
109 additions, 130 deletions
Common/Views.cpp
Graphics/Post.cpp
+3
-3
3 additions, 3 deletions
Graphics/Post.cpp
with
112 additions
and
133 deletions
Common/Views.cpp
+
109
−
130
View file @
e2094021
// $Id: Views.cpp,v 1.4
3
2001-07-3
0 18:34:2
6 geuzaine Exp $
// $Id: Views.cpp,v 1.4
4
2001-07-3
1 06:02:5
6 geuzaine Exp $
#include
<set>
#include
"Gmsh.h"
...
...
@@ -388,8 +388,9 @@ void FreeView(Post_View *v){
List_Delete
(
v
->
SL
);
List_Delete
(
v
->
VL
);
List_Delete
(
v
->
TL
);
List_Delete
(
v
->
ST
);
List_Delete
(
v
->
VT
);
List_Delete
(
v
->
TT
);
List_Delete
(
v
->
SS
);
List_Delete
(
v
->
VS
);
List_Delete
(
v
->
TS
);
v
->
reset_normals
();
}
v
->
reset_normals
();
}
void
CopyViewOptions
(
Post_View
*
src
,
Post_View
*
dest
){
...
...
@@ -655,14 +656,13 @@ void Write_View(int Flag_BIN, Post_View *v, char *filename){
}
/*
A little util for smoothing a view.
*/
/* ------------------------------------------------------------------------ */
/* S m o o t h i n g */
/* ------------------------------------------------------------------------ */
using
namespace
std
;
struct
xyzv
{
struct
xyzv
{
private:
public:
double
x
,
y
,
z
,
*
vals
;
...
...
@@ -678,58 +678,53 @@ public:
double
xyzv
::
eps
=
0.0
;
xyzv
::
xyzv
(
double
xx
,
double
yy
,
double
zz
)
:
x
(
xx
),
y
(
yy
),
z
(
zz
),
vals
(
0
),
nbvals
(
0
),
nboccurences
(
0
){}
xyzv
::~
xyzv
()
{
xyzv
::
xyzv
(
double
xx
,
double
yy
,
double
zz
)
:
x
(
xx
),
y
(
yy
),
z
(
zz
),
vals
(
0
),
nbvals
(
0
),
nboccurences
(
0
){}
xyzv
::~
xyzv
(){
if
(
vals
)
delete
[]
vals
;
}
xyzv
::
xyzv
(
const
xyzv
&
other
)
{
xyzv
::
xyzv
(
const
xyzv
&
other
)
{
x
=
other
.
x
;
y
=
other
.
y
;
z
=
other
.
z
;
nbvals
=
other
.
nbvals
;
nboccurences
=
other
.
nboccurences
;
if
(
other
.
vals
&&
other
.
nbvals
)
{
if
(
other
.
vals
&&
other
.
nbvals
){
vals
=
new
double
[
other
.
nbvals
];
for
(
int
i
=
0
;
i
<
nbvals
;
i
++
)
vals
[
i
]
=
other
.
vals
[
i
];
}
}
xyzv
&
xyzv
::
operator
=
(
const
xyzv
&
other
){
if
(
this
!=
&
other
){
x
=
other
.
x
;
y
=
other
.
y
;
z
=
other
.
z
;
nbvals
=
other
.
nbvals
;
nboccurences
=
other
.
nboccurences
;
if
(
other
.
vals
&&
other
.
nbvals
){
vals
=
new
double
[
other
.
nbvals
];
for
(
int
i
=
0
;
i
<
nbvals
;
i
++
)
vals
[
i
]
=
other
.
vals
[
i
];
}
}
xyzv
&
xyzv
::
operator
=
(
const
xyzv
&
other
)
{
if
(
this
!=
&
other
)
{
x
=
other
.
x
;
y
=
other
.
y
;
z
=
other
.
z
;
nbvals
=
other
.
nbvals
;
nboccurences
=
other
.
nboccurences
;
if
(
other
.
vals
&&
other
.
nbvals
)
{
vals
=
new
double
[
other
.
nbvals
];
for
(
int
i
=
0
;
i
<
nbvals
;
i
++
)
vals
[
i
]
=
other
.
vals
[
i
];
}
}
}
return
*
this
;
}
void
xyzv
::
update
(
int
n
,
double
*
v
)
{
void
xyzv
::
update
(
int
n
,
double
*
v
){
int
i
;
if
(
!
vals
)
{
vals
=
new
double
[
n
];
for
(
i
=
0
;
i
<
n
;
i
++
)
vals
[
i
]
=
0.0
;
nbvals
=
n
;
nboccurences
=
0
;
}
else
if
(
nbvals
!=
n
)
{
throw
n
;
}
if
(
!
vals
){
vals
=
new
double
[
n
];
for
(
i
=
0
;
i
<
n
;
i
++
)
vals
[
i
]
=
0.0
;
nbvals
=
n
;
nboccurences
=
0
;
}
else
if
(
nbvals
!=
n
){
throw
n
;
}
//
if(n==3)printf("val(%d,%f,%f,%f) = %f %f %f\n",nboccurences,x,y,z,v[0],v[1],v[2]);
//if(n==3)printf("val(%d,%f,%f,%f) = %f %f %f\n",nboccurences,x,y,z,v[0],v[1],v[2]);
double
x1
=
(
double
)(
nboccurences
)
/
(
double
)(
nboccurences
+
1
);
double
x2
=
1.
/
(
double
)(
nboccurences
+
1
);
...
...
@@ -737,16 +732,19 @@ void xyzv::update (int n, double *v)
nboccurences
++
;
}
struct
lessthanxyzv
{
bool
operator
()
(
const
xyzv
&
p2
,
const
xyzv
&
p1
)
const
{
if
(
p1
.
x
-
p2
.
x
>
xyzv
::
eps
)
return
true
;
if
(
p1
.
x
-
p2
.
x
<-
xyzv
::
eps
)
return
false
;
if
(
p1
.
y
-
p2
.
y
>
xyzv
::
eps
)
return
true
;
if
(
p1
.
y
-
p2
.
y
<-
xyzv
::
eps
)
return
false
;
if
(
p1
.
z
-
p2
.
z
>
xyzv
::
eps
)
return
true
;
// trop simple... If faudrait coder une structure qui tient compte des
// angles entres normales, qui ne smoothe que si p1.val est "proche"
// (eps2) de p2.val, et qui renvoie le xyzv qui a le xyz dans eps ET
// val eps2... Sinon, pour un smoothing de normales, les "coins"
// deviennent de la bouillie.
struct
lessthanxyzv
{
bool
operator
()
(
const
xyzv
&
p2
,
const
xyzv
&
p1
)
const
{
if
(
p1
.
x
-
p2
.
x
>
xyzv
::
eps
)
return
true
;
if
(
p1
.
x
-
p2
.
x
<-
xyzv
::
eps
)
return
false
;
if
(
p1
.
y
-
p2
.
y
>
xyzv
::
eps
)
return
true
;
if
(
p1
.
y
-
p2
.
y
<-
xyzv
::
eps
)
return
false
;
if
(
p1
.
z
-
p2
.
z
>
xyzv
::
eps
)
return
true
;
return
false
;
}
};
...
...
@@ -754,8 +752,7 @@ struct lessthanxyzv
typedef
set
<
xyzv
,
lessthanxyzv
>
mycont
;
typedef
mycont
::
const_iterator
iter
;
class
smooth_container
{
class
smooth_container
{
public
:
mycont
c
;
};
...
...
@@ -764,63 +761,53 @@ void smooth_list (List_T *SS ,
int
NbTimeStep
,
int
nbvert
,
int
nb
,
mycont
&
connectivities
)
{
mycont
&
connectivities
){
double
*
x
,
*
y
,
*
z
,
*
v
;
int
i
,
j
,
k
;
double
*
vals
=
new
double
[
NbTimeStep
];
for
(
i
=
0
;
i
<
List_Nbr
(
SS
)
;
i
+=
nb
)
{
x
=
(
double
*
)
List_Pointer_Fast
(
SS
,
i
);
y
=
(
double
*
)
List_Pointer_Fast
(
SS
,
i
+
nbvert
);
z
=
(
double
*
)
List_Pointer_Fast
(
SS
,
i
+
2
*
nbvert
);
v
=
(
double
*
)
List_Pointer_Fast
(
SS
,
i
+
3
*
nbvert
);
for
(
j
=
0
;
j
<
nbvert
;
j
++
)
{
for
(
k
=
0
;
k
<
NbTimeStep
;
k
++
)
vals
[
k
]
=
v
[
j
+
k
*
nbvert
];
xyzv
xyz
(
x
[
j
],
y
[
j
],
z
[
j
]);
iter
it
=
connectivities
.
find
(
xyz
);
if
(
it
==
connectivities
.
end
())
{
xyz
.
update
(
NbTimeStep
,
vals
);
connectivities
.
insert
(
xyz
);
}
else
{
xyzv
*
xx
=
(
xyzv
*
)
&
(
*
it
);
// a little weird ... becaus we know that
// this will not destroy the set ordering
xx
->
update
(
NbTimeStep
,
vals
);
}
}
}
for
(
i
=
0
;
i
<
List_Nbr
(
SS
)
;
i
+=
nb
){
x
=
(
double
*
)
List_Pointer_Fast
(
SS
,
i
);
y
=
(
double
*
)
List_Pointer_Fast
(
SS
,
i
+
nbvert
);
z
=
(
double
*
)
List_Pointer_Fast
(
SS
,
i
+
2
*
nbvert
);
v
=
(
double
*
)
List_Pointer_Fast
(
SS
,
i
+
3
*
nbvert
);
for
(
j
=
0
;
j
<
nbvert
;
j
++
){
for
(
k
=
0
;
k
<
NbTimeStep
;
k
++
)
vals
[
k
]
=
v
[
j
+
k
*
nbvert
];
xyzv
xyz
(
x
[
j
],
y
[
j
],
z
[
j
]);
iter
it
=
connectivities
.
find
(
xyz
);
if
(
it
==
connectivities
.
end
()){
xyz
.
update
(
NbTimeStep
,
vals
);
connectivities
.
insert
(
xyz
);
}
else
{
xyzv
*
xx
=
(
xyzv
*
)
&
(
*
it
);
// a little weird ... becaus we know that
// this will not destroy the set ordering
xx
->
update
(
NbTimeStep
,
vals
);
}
}
}
printf
(
"phase 2
\n
"
);
for
(
i
=
0
;
i
<
List_Nbr
(
SS
)
;
i
+=
nb
)
{
x
=
(
double
*
)
List_Pointer_Fast
(
SS
,
i
);
y
=
(
double
*
)
List_Pointer_Fast
(
SS
,
i
+
nbvert
);
z
=
(
double
*
)
List_Pointer_Fast
(
SS
,
i
+
2
*
nbvert
);
v
=
(
double
*
)
List_Pointer_Fast
(
SS
,
i
+
3
*
nbvert
);
for
(
j
=
0
;
j
<
nbvert
;
j
++
)
{
xyzv
xyz
(
x
[
j
],
y
[
j
],
z
[
j
]);
//double l = sqrt((x[j])*(x[j]) + y[j]*y[j] + z[j] * z[j]);
iter
it
=
connectivities
.
find
(
xyz
);
if
(
it
!=
connectivities
.
end
())
for
(
k
=
0
;
k
<
NbTimeStep
;
k
++
)
v
[
j
+
k
*
nbvert
]
=
(
*
it
).
vals
[
k
];
//for(k=0;k<NbTimeStep;k++)v[j+k*8] = l;
}
}
Msg
(
DEBUG
,
"Smotthing phase 2"
);
for
(
i
=
0
;
i
<
List_Nbr
(
SS
)
;
i
+=
nb
){
x
=
(
double
*
)
List_Pointer_Fast
(
SS
,
i
);
y
=
(
double
*
)
List_Pointer_Fast
(
SS
,
i
+
nbvert
);
z
=
(
double
*
)
List_Pointer_Fast
(
SS
,
i
+
2
*
nbvert
);
v
=
(
double
*
)
List_Pointer_Fast
(
SS
,
i
+
3
*
nbvert
);
for
(
j
=
0
;
j
<
nbvert
;
j
++
){
xyzv
xyz
(
x
[
j
],
y
[
j
],
z
[
j
]);
iter
it
=
connectivities
.
find
(
xyz
);
if
(
it
!=
connectivities
.
end
())
for
(
k
=
0
;
k
<
NbTimeStep
;
k
++
)
v
[
j
+
k
*
nbvert
]
=
(
*
it
).
vals
[
k
];
}
}
delete
[]
vals
;
}
void
Post_View
::
smooth
()
{
void
Post_View
::
smooth
(){
xyzv
::
eps
=
CTX
.
lc
*
1.e-6
;
int
nb
;
if
(
NbSS
){
mycont
conSS
;
Msg
(
INFO
,
"Smoothing SS vector in a view ..."
);
...
...
@@ -837,44 +824,36 @@ void Post_View :: smooth ()
}
}
// a small utility ti smooth normals
/*
Another util to smooth normals
*/
void
Post_View
::
reset_normals
()
{
if
(
normals
)
delete
normals
;
void
Post_View
::
reset_normals
(){
if
(
normals
)
delete
normals
;
normals
=
0
;
}
void
Post_View
::
add_normal
(
double
x
,
double
y
,
double
z
,
double
nx
,
double
ny
,
double
nz
)
{
if
(
!
normals
)
normals
=
new
smooth_container
;
double
nx
,
double
ny
,
double
nz
){
if
(
!
normals
)
normals
=
new
smooth_container
;
xyzv
xyz
(
x
,
y
,
z
);
double
n
[
3
]
=
{
nx
,
ny
,
nz
};
iter
it
=
normals
->
c
.
find
(
xyz
);
if
(
it
==
normals
->
c
.
end
())
{
xyz
.
update
(
3
,
n
);
normals
->
c
.
insert
(
xyz
);
}
else
{
xyzv
*
xx
=
(
xyzv
*
)
&
(
*
it
);
xx
->
update
(
3
,
n
);
}
if
(
it
==
normals
->
c
.
end
()){
xyz
.
update
(
3
,
n
);
normals
->
c
.
insert
(
xyz
);
}
else
{
xyzv
*
xx
=
(
xyzv
*
)
&
(
*
it
);
xx
->
update
(
3
,
n
);
}
}
bool
Post_View
::
get_normal
(
double
x
,
double
y
,
double
z
,
double
&
nx
,
double
&
ny
,
double
&
nz
)
{
if
(
!
normals
)
return
false
;
double
&
nx
,
double
&
ny
,
double
&
nz
){
if
(
!
normals
)
return
false
;
xyzv
xyz
(
x
,
y
,
z
);
iter
it
=
normals
->
c
.
find
(
xyz
);
if
(
it
==
normals
->
c
.
end
())
return
false
;
if
(
it
==
normals
->
c
.
end
())
return
false
;
nx
=
(
*
it
).
vals
[
0
];
ny
=
(
*
it
).
vals
[
1
];
nz
=
(
*
it
).
vals
[
2
];
...
...
This diff is collapsed.
Click to expand it.
Graphics/Post.cpp
+
3
−
3
View file @
e2094021
// $Id: Post.cpp,v 1.
19
2001-07-3
0 20:2
2:5
5
geuzaine Exp $
// $Id: Post.cpp,v 1.
20
2001-07-3
1 06:0
2:5
6
geuzaine Exp $
#include
"Gmsh.h"
#include
"GmshUI.h"
...
...
@@ -274,7 +274,7 @@ void Draw_Post (void) {
if
(
v
->
NbST
&&
v
->
DrawTriangles
&&
v
->
DrawScalars
){
nb
=
List_Nbr
(
v
->
ST
)
/
v
->
NbST
;
if
(
v
->
Light
&&
v
->
SmoothNormals
){
//two passes
if
(
v
->
Light
&&
v
->
SmoothNormals
&&
v
->
IntervalsType
!=
DRAW_POST_ISO
){
if
(
v
->
Changed
){
Msg
(
DEBUG
,
"Preprocessing of triangle normals in view %d"
,
v
->
Num
);
for
(
i
=
0
;
i
<
List_Nbr
(
v
->
ST
)
;
i
+=
nb
)
...
...
@@ -323,7 +323,7 @@ void Draw_Post (void) {
if
(
v
->
NbSS
&&
v
->
DrawTetrahedra
&&
v
->
DrawScalars
){
nb
=
List_Nbr
(
v
->
SS
)
/
v
->
NbSS
;
if
(
v
->
Light
&&
v
->
SmoothNormals
){
//two passes
if
(
v
->
Light
&&
v
->
SmoothNormals
&&
v
->
IntervalsType
!=
DRAW_POST_ISO
){
if
(
v
->
Changed
){
Msg
(
DEBUG
,
"Preprocessing of tets normals in view %d"
,
v
->
Num
);
for
(
i
=
0
;
i
<
List_Nbr
(
v
->
SS
)
;
i
+=
nb
)
...
...
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