fixed 2 bugs in 2D boundary layer generation
orientation of quads is still to fix !
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- Mesh/Field.cpp 14 additions, 4 deletionsMesh/Field.cpp
- Mesh/meshGFace.cpp 5 additions, 2 deletionsMesh/meshGFace.cpp
- Mesh/meshGFaceBoundaryLayers.cpp 2 additions, 2 deletionsMesh/meshGFaceBoundaryLayers.cpp
- Mesh/meshGFaceBoundaryLayers.h 13 additions, 1 deletionMesh/meshGFaceBoundaryLayers.h
- Mesh/meshGFaceOptimize.cpp 1 addition, 1 deletionMesh/meshGFaceOptimize.cpp
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