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Commit e0cd1f50 authored by Christophe Geuzaine's avatar Christophe Geuzaine
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minor text mods
parent 310a5445
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$Id: TODO,v 1.59 2004-07-30 12:22:01 geuzaine Exp $
$Id: TODO,v 1.60 2004-08-20 17:54:20 geuzaine Exp $
add an interactive way to choose the orientation of surfaces in
surface loops and lines in line loops
......@@ -9,6 +9,10 @@ normals...)
********************************************************************
Test and reintroduce the cylindrical surfaces (cylinder, cone, torus)
********************************************************************
fix the orientation of hexas, prisms and pyramids (reorder nodes
according to Orientation())
......
$Id: VERSIONS,v 1.241 2004-08-15 15:25:45 geuzaine Exp $
$Id: VERSIONS,v 1.242 2004-08-20 17:54:20 geuzaine Exp $
New since 1.54: added background mesh support for Triangle; meshes can
now be displayed using "smoothed" normals (like post-processing
views); added GUI for clipping planes; new interactive
clipping/cutting plane definition; reorganized the Options GUI;
enhanced 3D iso computation; many small bug fixes.
enhanced 3D iso computation; enhanced lighting; many small bug fixes.
New in 1.54: integrated Netgen (3D mesh quality optimization +
alternative 3D algorithm); Extrude Surface now always automatically
......
\input texinfo.tex @c -*-texinfo-*-
@c $Id: gmsh.texi,v 1.129 2004-08-09 10:29:07 geuzaine Exp $
@c $Id: gmsh.texi,v 1.130 2004-08-20 17:54:20 geuzaine Exp $
@c
@c Copyright (C) 1997-2004 C. Geuzaine, J.-F. Remacle
@c
......@@ -2321,10 +2321,9 @@ See @ref{t8.geo}, and @ref{t9.geo}, for some examples.
@cindex Examples
@cindex Tutorial
The nine following examples are commented and should introduce new features
gradually, starting with @file{t1.geo}. The files corresponding to these
examples are available in the @file{tutorial} directory of the Gmsh
distribution.
The nine following examples introduce new features gradually, starting with
@file{t1.geo}. The files corresponding to these examples are available in
the @file{tutorial} directory of the Gmsh distribution.
This tutorial does not explain the mesh and post-processing file formats:
see @ref{File formats}, for this.
......
......@@ -550,10 +550,15 @@ Default value: @code{1}@*
Saved in: @code{-}
@item General.Shininess
Material shininess (must be > 0)@*
Material shininess@*
Default value: @code{0.4}@*
Saved in: @code{General.OptionsFileName}
@item General.ShininessExponent
Material shininess exponent (0 to 128)@*
Default value: @code{40}@*
Saved in: @code{General.OptionsFileName}
@item General.SmallAxes
Display the small axes@*
Default value: @code{1}@*
......@@ -699,4 +704,19 @@ Small axes color@*
Default value: @code{@{255,255,255@}}@*
Saved in: @code{General.OptionsFileName}
@item General.Color.AmbientLight
Ambiant light color@*
Default value: @code{@{25,25,25@}}@*
Saved in: @code{General.OptionsFileName}
@item General.Color.DiffuseLight
Diffuse light color@*
Default value: @code{@{255,255,255@}}@*
Saved in: @code{General.OptionsFileName}
@item General.Color.SpecularLight
Specular light color@*
Default value: @code{@{255,255,255@}}@*
Saved in: @code{General.OptionsFileName}
@end ftable
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