return"Plugin(Distance) computes distances to physical entities in "
return"Plugin(Distance) computes distances to physical entities in "
"a mesh.\n\n"
"a mesh.\n\n"
"Define the physical entities to which the distance is computed. If Point=0, Line=0, and Surface=0, then the distance is computed to all the boundaries of the mesh (edges in 2D and faces in 3D).\n\n"
"Define the physical entities to which the distance is computed. "
"If Point=0, Line=0, and Surface=0, then the distance is computed "
"to all the boundaries of the mesh (edges in 2D and faces in 3D).\n\n"
"Computation<0. computes the geometrical euclidian distance (warning: different than the geodesic distance), and Computation=a>0.0 solves a PDE on the mesh with the diffusion constant mu = a*bbox, with bbox being the max size of the bounding box of the mesh (see paper Legrand 2006).\n\n"
"Computation<0. computes the geometrical euclidian distance "
"(warning: different than the geodesic distance), and Computation=a>0.0 "
"solves a PDE on the mesh with the diffusion constant mu = a*bbox, with "
"bbox being the max size of the bounding box of the mesh (see paper "
"Legrand 2006).\n\n"
"Min Scale and max Scale, scale the distance function. If min Scale<0 and max Scale<0, then no scaling is applied to the distance function.\n\n"
"Min Scale and max Scale, scale the distance function. If min Scale<0 "
"and max Scale<0, then no scaling is applied to the distance function.\n\n"
"Plugin(Distance) creates a new distance view and also saves the view in the fileName.pos file.";
"Plugin(Distance) creates a new distance view and also saves the view "