Skip to content
GitLab
Explore
Sign in
Register
Primary navigation
Search or go to…
Project
gmsh
Manage
Activity
Members
Labels
Plan
Issues
Issue boards
Milestones
Wiki
Code
Merge requests
Repository
Branches
Commits
Tags
Repository graph
Compare revisions
Snippets
Build
Pipelines
Jobs
Pipeline schedules
Artifacts
Deploy
Releases
Model registry
Operate
Environments
Monitor
Incidents
Analyze
Value stream analytics
Contributor analytics
CI/CD analytics
Repository analytics
Model experiments
Help
Help
Support
GitLab documentation
Compare GitLab plans
Community forum
Contribute to GitLab
Provide feedback
Terms and privacy
Keyboard shortcuts
?
Snippets
Groups
Projects
Show more breadcrumbs
Larry Price
gmsh
Commits
db15c27e
Commit
db15c27e
authored
22 years ago
by
Christophe Geuzaine
Browse files
Options
Downloads
Patches
Plain Diff
*** empty log message ***
parent
43b03e93
Branches
Branches containing commit
Tags
Tags containing commit
No related merge requests found
Changes
1
Hide whitespace changes
Inline
Side-by-side
Showing
1 changed file
demos/.gmsh-options
+0
-278
0 additions, 278 deletions
demos/.gmsh-options
with
0 additions
and
278 deletions
demos/.gmsh-options
deleted
100644 → 0
+
0
−
278
View file @
43b03e93
// Gmsh Option File
//
// This file takes configuration options (preferences) that
// should be loaded each time Gmsh is launched. You can create
// this file by hand, or let Gmsh generate it for you (with
// the 'Options->Save options now' menu button). This file can
// also be automatically regenerated every time you quit
// Gmsh if the option 'General.SaveOptions' is set. If
// this file isn't found, defaults are used.
//
//
// General options
//
General.TextEditor = "emacs %s &"; // System command to launch a text editor
General.InitialModule = 0; // Module launched on startup (0=automatic, 1=geometry, 2=mesh, 3=solver, 4=post-processing)
General.CenterWindows = 1; // Center new windows on the menu window
General.Shininess = 0.4; // Material shininess (must be > 0)
General.ColorScheme = 0; // Default color scheme (0, 1 or 2)
General.Verbosity = 2; // Level of information printed during processing (0=no information)
General.Terminal = 0; // Should information be printed on the terminal (if available)?
General.Orthographic = 1; // Orthographic projection mode (0=perspective projection)
General.FastRedraw = 1; // Fast redraw (no mesh or view display) when moving the model
General.Axes = 0; // Display the axes linked to the model
General.SmallAxes = 1; // Display the small axes
General.DoubleBuffer = 1; // Use a double buffered graphic window (on Unix, should be set to 0 when working on a remote host without GLX)
General.DisplayLists = 0; // Use OpenGL display lists (useful with real time manipulation of 'big' post-processing views)
General.AlphaBlending = 0; // Enable alpha blending (transparency) in post-processing views
General.Trackball = 1; // Use trackball rotation mode
General.ZoomFactor = 1.1; // 'Speed' of the middle mouse button zoom
General.DefaultPlugins = 1; // Load default plugins on startup
General.MovingLight = 0; // Use a moving (i.e. which follows the model) light source
General.Light0 = 1; // Enable light source 0
General.Light0X = 0.5; // X position of light source 0
General.Light0Y = 0.3; // Y position of light source 0
General.Light0Z = 1; // Z position of light source 0
General.Light1 = 0; // Enable light source 1
General.Light1X = 0.5; // X position of light source 1
General.Light1Y = 0.3; // Y position of light source 1
General.Light1Z = 1; // Z position of light source 1
General.Light2 = 0; // Enable light source 2
General.Light2X = 0.5; // X position of light source 2
General.Light2Y = 0.3; // Y position of light source 2
General.Light2Z = 1; // Z position of light source 2
General.Light3 = 0; // Enable light source 3
General.Light3X = 0.5; // X position of light source 3
General.Light3Y = 0.3; // Y position of light source 3
General.Light3Z = 1; // Z position of light source 3
General.Light4 = 0; // Enable light source 4
General.Light4X = 0.5; // X position of light source 4
General.Light4Y = 0.3; // Y position of light source 4
General.Light4Z = 1; // Z position of light source 4
General.Light5 = 0; // Enable light source 5
General.Light5X = 0.5; // X position of light source 5
General.Light5Y = 0.3; // Y position of light source 5
General.Light5Z = 1; // Z position of light source 5
General.Color.Background = {120,120,120}; // Background color
General.Color.Foreground = {255,255,255}; // Foreground color
General.Color.Text = {255,255,255}; // Text color
General.Color.Axes = {255,255,0}; // Axes color
General.Color.SmallAxes = {255,255,255}; // Small axes color
//
// Geometry options
//
Geometry.Normals = 0; // Size of the vectors normal to the surfaces
Geometry.Tangents = 0; // Size of the vectors tangent to the curves
Geometry.Points = 1; // Display geometry points?
Geometry.Lines = 1; // Display geometry curves?
Geometry.Surfaces = 0; // Display geometry surfaces?
Geometry.Volumes = 0; // Display geometry volumes? (not implemented yet)
Geometry.PointsNumbers = 0; // Display points numbers?
Geometry.LinesNumbers = 0; // Display curve numbers?
Geometry.SurfacesNumbers = 0; // Display surface numbers?
Geometry.VolumesNumbers = 0; // Display volume numbers? (not implemented yet)
Geometry.PointSize = 3; // Display size of points (in pixels)
Geometry.PointSelectSize = 5; // Display size of selected points (in pixels)
Geometry.LineWidth = 1; // Display width of lines (in pixels)
Geometry.LineSelectWidth = 2; // Display width of selected lines (in pixels)
Geometry.Aspect = 0; // Not used
Geometry.Highlight = 0; // Not used
Geometry.OldCircle = 0; // Use old circle description (compatibility option for old Gmsh geometries)
Geometry.ScalingFactor = 1; // Global geometry scaling factor
Geometry.ColorScheme = 0; // Default geometry color scheme (0, 1 or 2)
Geometry.Color.Points = {255,119,0}; // Normal geometry point color
Geometry.Color.Lines = {0,0,255}; // Normal geometry curve color
Geometry.Color.Surfaces = {196,196,196}; // Normal geometry surface color
Geometry.Color.Volumes = {128,128,128}; // Normal geometry volume color
Geometry.Color.PointsSelect = {255,0,0}; // Selected geometry point color
Geometry.Color.LinesSelect = {255,0,0}; // Selected geometry curve color
Geometry.Color.SurfacesSelect = {255,0,0}; // Selected geometry surface color
Geometry.Color.VolumesSelect = {255,0,0}; // Selected geometry volume color
Geometry.Color.PointsHighlight = {0,255,0}; // Highlighted geometry point color
Geometry.Color.LinesHighlight = {0,0,255}; // Highlighted geometry curve color
Geometry.Color.SurfacesHighlight = {128,128,128}; // Highlighted geometry surface color
Geometry.Color.VolumesHighlight = {128,128,128}; // Highlighted geometry volume color
Geometry.Color.Tangents = {255,255,0}; // Tangent geometry vectors color
Geometry.Color.Normals = {255,0,0}; // Normal geometry vectors color
//
// Mesh options
//
Mesh.Quality = 0; // Target quality for tetrahedral elements (not fully functional)
Mesh.Normals = 0; // Size of the normal vectors
Mesh.Tangents = 0; // Size of the tangent vectors
Mesh.Explode = 1; // Display mesh with non adjacent elements (factor between 0 and 1)
Mesh.ScalingFactor = 1; // Global scaling factor applied to the saved mesh
Mesh.CharacteristicLengthFactor = 1; // Factor applied to all charcteristic lenghts (and background meshes)
Mesh.RandomFactor = 0.0001; // Random factor used in 2D and 3D meshing algorithm (test other values when the algorithm fails)
Mesh.GammaInf = 0; // Only display elements whose Gamma factor is greater than GammaInf
Mesh.GammaSup = 0; // Only display elements whose Gamma factor is smaller than GammaSup
Mesh.RadiusInf = 0; // Only display elements whose Radius is greater than RadiusInf
Mesh.RadiusSup = 0; // Only display elements whose Radius is smaller than RadiusSup
Mesh.Points = 1; // Display mesh vertices?
Mesh.Lines = 1; // Display mesh vertices on curves?
Mesh.Surfaces = 1; // Display surface mesh?
Mesh.Volumes = 1; // Display volume mesh?
Mesh.PointsNumbers = 0; // Display mesh vertices numbers?
Mesh.LinesNumbers = 0; // Display mesh line numbers?
Mesh.SurfacesNumbers = 0; // Display mesh surface numbers?
Mesh.VolumesNumbers = 0; // Display mesh elements numbers?
Mesh.PointSize = 2; // Display size of points (in pixels)
Mesh.LineWidth = 1; // Display width of lines (in pixels)
Mesh.Aspect = 0; // Mesh apsect (0=wireframe, 1=hidden lines, 2=solid)
Mesh.Format = 1; // Mesh output format (1=MSH, 2=UNV)
Mesh.Smoothing = 0; // Number of smoothing steps applied to the final mesh
Mesh.Algorithm = 3; // 2D mesh algorithm (1=isotropic, 2=anisotropic, 3=triangle)
Mesh.PointInsertion = 1; // Point insertion method for isotropic 2D algorithm (1=center of circ. circle, 2=voronoi, 3=cog)
Mesh.SpeedMax = 0; // Disable dubious point insertion tests
Mesh.MinimumCirclePoints = 7; // Minimum number of points used to mesh a circle
Mesh.ConstrainedBackgroundMesh = 0; // Should the background mesh be constrained by the characteristic lengths associated with the geometry?
Mesh.Degree = 1; // Element order
Mesh.Dual = 0; // Display the dual mesh obtained by barycentric subdivision
Mesh.Interactive = 0; // Show the construction of the 2D mesh in real time (only with the anisotropic algorithm)
Mesh.ColorScheme = 0; // Default mesh color scheme (0, 1 or 2)
Mesh.ColorCarousel = 1; // Use a 'color by region number' scheme
Mesh.Color.Points = {0,123,59}; // Mesh vertex color
Mesh.Color.PointsSupp = {255,0,255}; // Mesh high order vertex color
Mesh.Color.Lines = {0,255,0}; // Mesh line color
Mesh.Color.Triangles = {160,150,255}; // Mesh triangle color (if ColorCarousel=0)
Mesh.Color.Quadrangles = {130,120,225}; // Mesh quadrangle color (if ColorCarousel=0)
Mesh.Color.Tetrahedra = {160,150,255}; // Mesh tetrahedron color (if ColorCarousel=0)
Mesh.Color.Hexahedra = {130,120,225}; // Mesh hexahedron color (if ColorCarousel=0)
Mesh.Color.Prisms = {232,210,23}; // Mesh prism color (if ColorCarousel=0)
Mesh.Color.Pyramids = {217,113,38}; // Mesh pyramid color (if ColorCarousel=0)
Mesh.Color.Normals = {128,128,128}; // Normal mesh vector color
Mesh.Color.Tangents = {128,128,128}; // Tangent mesh vector color
Mesh.Color.One = {232,210,23}; // First color in color carousel
Mesh.Color.Two = {226,167,29}; // Second color in color carousel
Mesh.Color.Three = {217,113,38}; // Third color in color carousel
Mesh.Color.Four = {201,54,54}; // Fourth color in color carousel
Mesh.Color.Five = {169,12,86}; // Fifth color in color carousel
Mesh.Color.Six = {114,2,141}; // Sixth color in color carousel
Mesh.Color.Seven = {67,30,188}; // Seventh color in color carousel
Mesh.Color.Eight = {44,86,211}; // Eighth color in color carousel
Mesh.Color.Nine = {32,145,223}; // Nitnth color in color carousel
Mesh.Color.Ten = {25,193,230}; // tenth color in color carousel
//
// Solver options
//
Solver.GetDPCommand = "getdp"; // System command to launch the GetDP solver (should _not_ contain the '&' character)
Solver.GetDPPopupMessages = 1; // Automatically display GetDP messages
Solver.GetDPMergeViews = 1; // Automatically merge any post-processing view created by GetDP
//
// Post-processing options
//
PostProcessing.Scales = 1; // Show value scales
PostProcessing.Link = 0; // Link post-processing views (0=none, 1,2=changes in visible/all, 3,4=everything in visible/all)
PostProcessing.Smoothing = 0; // Apply (non-reversible) smoothing to post-processing view when merged
PostProcessing.AnimationDelay = 0.25; // Delay (in seconds) between to animation frames
//
// View options
//
View.Format = "%.3e"; // Number format (in standard C form)
View.ArrowScale = 50; // Size of the vector (e.g. arrow size in pixels)
View.Explode = 1; // Explode elements (0: reduced to point; 1: not transformed)
View.IntervalsType = 2; // Type of interval display (1=iso, 2=continuous, 3=discrete, 4=numeric)
View.SaturateValues = 0; // Saturate the view values to custom min and max (1=true, 0=false)
View.NbIso = 15; // Number of intervals
View.Boundary = 0; // Draw the N-b dimensional boundary of the simplex (N=dimension, b=option value)
View.Light = 0; // Enable light sources?
View.SmoothNormals = 0; // Smooth the normals?
View.AngleSmoothNormals = 15; // Threshold angle below which we do not smooth the normals
View.ShowElement = 0; // Show element boundaries?
View.ShowTime = 1; // Show time value (or time step) if NbTimeStep > 1?
View.ShowScale = 1; // Show value scale?
View.DrawPoints = 1; // Display post-processing points?
View.DrawLines = 1; // Display post-processing lines?
View.DrawTriangles = 1; // Display post-processing triangles?
View.DrawTetrahedra = 1; // Display post-processing tetrahedra?
View.DrawScalars = 1; // Display scalar values?
View.DrawVectors = 1; // Display vector values?
View.DrawTensors = 1; // Display tensor values?
View.TransparentScale = 1; // Display a 'transparent' value scale?
View.ScaleType = 1; // Value scale type (1=linear, 2=logarithmic, 3=double logarithmic)
View.RangeType = 1; // Value scale range type (1=default, 2=custom)
View.ArrowType = 2; // Vector display type (1=segment, 2=arrow, 3=pyramid, 4=cone, 5=displacement)
View.ArrowLocation = 1; // Arrow location (1=cog, 2=vertex)
View.PointSize = 2; // Display size of points (in pixels)
View.LineWidth = 1; // Display width of lines (in pixels)
View.ColorTable = {
{17, 246, 238, 255}, {17, 246, 238, 255}, {17, 245, 238, 255}, {17, 245, 238, 255},
{17, 244, 238, 255}, {17, 244, 238, 255}, {18, 243, 237, 255}, {18, 243, 237, 255},
{18, 242, 237, 255}, {18, 241, 237, 255}, {18, 241, 237, 255}, {18, 240, 237, 255},
{18, 239, 237, 255}, {19, 238, 236, 255}, {19, 238, 236, 255}, {19, 237, 236, 255},
{19, 236, 236, 255}, {19, 235, 236, 255}, {19, 234, 236, 255}, {19, 233, 236, 255},
{20, 232, 235, 255}, {20, 231, 235, 255}, {20, 230, 235, 255}, {20, 229, 235, 255},
{20, 228, 235, 255}, {21, 227, 234, 255}, {21, 225, 234, 255}, {21, 224, 234, 255},
{21, 223, 234, 255}, {21, 222, 234, 255}, {22, 220, 233, 255}, {22, 219, 233, 255},
{22, 217, 233, 255}, {22, 216, 233, 255}, {22, 214, 233, 255}, {23, 213, 232, 255},
{23, 211, 232, 255}, {23, 209, 232, 255}, {23, 207, 232, 255}, {24, 206, 231, 255},
{24, 204, 231, 255}, {24, 202, 231, 255}, {24, 200, 231, 255}, {25, 198, 230, 255},
{25, 196, 230, 255}, {25, 194, 230, 255}, {25, 192, 230, 255}, {26, 189, 229, 255},
{26, 187, 229, 255}, {26, 185, 229, 255}, {27, 183, 228, 255}, {27, 180, 228, 255},
{27, 178, 228, 255}, {28, 175, 227, 255}, {28, 173, 227, 255}, {28, 170, 227, 255},
{29, 168, 226, 255}, {29, 165, 226, 255}, {30, 162, 225, 255}, {30, 159, 225, 255},
{30, 157, 225, 255}, {31, 154, 224, 255}, {31, 151, 224, 255}, {32, 148, 223, 255},
{32, 145, 223, 255}, {32, 142, 223, 255}, {33, 139, 222, 255}, {33, 136, 222, 255},
{34, 133, 221, 255}, {34, 130, 221, 255}, {35, 127, 220, 255}, {35, 124, 220, 255},
{36, 121, 219, 255}, {37, 118, 218, 255}, {37, 115, 218, 255}, {38, 112, 217, 255},
{38, 108, 217, 255}, {39, 105, 216, 255}, {40, 102, 215, 255}, {40, 99, 215, 255},
{41, 96, 214, 255}, {42, 93, 213, 255}, {43, 89, 212, 255}, {43, 86, 212, 255},
{44, 83, 211, 255}, {45, 80, 210, 255}, {46, 77, 209, 255}, {47, 74, 208, 255},
{48, 71, 207, 255}, {49, 68, 206, 255}, {50, 65, 205, 255}, {51, 62, 204, 255},
{52, 59, 203, 255}, {53, 56, 202, 255}, {54, 53, 201, 255}, {56, 50, 199, 255},
{57, 47, 198, 255}, {58, 45, 197, 255}, {59, 42, 196, 255}, {61, 40, 194, 255},
{62, 37, 193, 255}, {64, 35, 191, 255}, {65, 32, 190, 255}, {67, 30, 188, 255},
{69, 28, 186, 255}, {71, 25, 184, 255}, {72, 23, 183, 255}, {74, 21, 181, 255},
{76, 19, 179, 255}, {78, 17, 177, 255}, {81, 16, 174, 255}, {83, 14, 172, 255},
{85, 12, 170, 255}, {87, 11, 168, 255}, {90, 9, 165, 255}, {92, 8, 163, 255},
{95, 7, 160, 255}, {98, 6, 157, 255}, {100, 5, 155, 255}, {103, 4, 152, 255},
{106, 3, 149, 255}, {109, 2, 146, 255}, {112, 2, 143, 255}, {115, 1, 140, 255},
{118, 1, 137, 255}, {121, 1, 134, 255}, {124, 1, 131, 255}, {127, 0, 127, 255},
{131, 1, 124, 255}, {134, 1, 121, 255}, {137, 1, 118, 255}, {140, 1, 115, 255},
{143, 2, 112, 255}, {146, 2, 109, 255}, {149, 3, 106, 255}, {152, 4, 103, 255},
{155, 5, 100, 255}, {157, 6, 98, 255}, {160, 7, 95, 255}, {163, 8, 92, 255},
{165, 9, 90, 255}, {168, 11, 87, 255}, {170, 12, 85, 255}, {172, 14, 83, 255},
{174, 16, 81, 255}, {177, 17, 78, 255}, {179, 19, 76, 255}, {181, 21, 74, 255},
{183, 23, 72, 255}, {184, 25, 71, 255}, {186, 28, 69, 255}, {188, 30, 67, 255},
{190, 32, 65, 255}, {191, 35, 64, 255}, {193, 37, 62, 255}, {194, 40, 61, 255},
{196, 42, 59, 255}, {197, 45, 58, 255}, {198, 47, 57, 255}, {199, 50, 56, 255},
{201, 53, 54, 255}, {202, 56, 53, 255}, {203, 59, 52, 255}, {204, 62, 51, 255},
{205, 65, 50, 255}, {206, 68, 49, 255}, {207, 71, 48, 255}, {208, 74, 47, 255},
{209, 77, 46, 255}, {210, 80, 45, 255}, {211, 83, 44, 255}, {212, 86, 43, 255},
{212, 89, 43, 255}, {213, 93, 42, 255}, {214, 96, 41, 255}, {215, 99, 40, 255},
{215, 102, 40, 255}, {216, 105, 39, 255}, {217, 108, 38, 255}, {217, 112, 38, 255},
{218, 115, 37, 255}, {218, 118, 37, 255}, {219, 121, 36, 255}, {220, 124, 35, 255},
{220, 127, 35, 255}, {221, 130, 34, 255}, {221, 133, 34, 255}, {222, 136, 33, 255},
{222, 139, 33, 255}, {223, 142, 32, 255}, {223, 145, 32, 255}, {223, 148, 32, 255},
{224, 151, 31, 255}, {224, 154, 31, 255}, {225, 157, 30, 255}, {225, 159, 30, 255},
{225, 162, 30, 255}, {226, 165, 29, 255}, {226, 168, 29, 255}, {227, 170, 28, 255},
{227, 173, 28, 255}, {227, 175, 28, 255}, {228, 178, 27, 255}, {228, 180, 27, 255},
{228, 183, 27, 255}, {229, 185, 26, 255}, {229, 187, 26, 255}, {229, 189, 26, 255},
{230, 192, 25, 255}, {230, 194, 25, 255}, {230, 196, 25, 255}, {230, 198, 25, 255},
{231, 200, 24, 255}, {231, 202, 24, 255}, {231, 204, 24, 255}, {231, 206, 24, 255},
{232, 207, 23, 255}, {232, 209, 23, 255}, {232, 211, 23, 255}, {232, 213, 23, 255},
{233, 214, 22, 255}, {233, 216, 22, 255}, {233, 217, 22, 255}, {233, 219, 22, 255},
{233, 220, 22, 255}, {234, 222, 21, 255}, {234, 223, 21, 255}, {234, 224, 21, 255},
{234, 225, 21, 255}, {234, 227, 21, 255}, {235, 228, 20, 255}, {235, 229, 20, 255},
{235, 230, 20, 255}, {235, 231, 20, 255}, {235, 232, 20, 255}, {236, 233, 19, 255},
{236, 234, 19, 255}, {236, 235, 19, 255}, {236, 236, 19, 255}, {236, 237, 19, 255},
{236, 238, 19, 255}, {236, 238, 19, 255}, {237, 239, 18, 255}, {237, 240, 18, 255},
{237, 241, 18, 255}, {237, 241, 18, 255}, {237, 242, 18, 255}, {237, 243, 18, 255},
{237, 243, 18, 255}, {238, 244, 17, 255}, {238, 244, 17, 255}, {238, 245, 17, 255},
{238, 245, 17, 255}, {238, 246, 17, 255}, {238, 246, 17, 255}
};
//
// Print options
//
Print.EpsFont = "Courier"; // Font used for postscript printing
Print.Format = 10; // Print format (10=automatic)
Print.EpsQuality = 2; // Postscript quality (1=simple sort, 2=recursive sort)
Print.EpsBackground = 0; // Save image background in postscript output
Print.EpsFontSize = 12; // Font size used for postscript printing
Print.EpsPointSizeFactor = 1; // Size factor for points in postscript output
Print.EpsLineWidthFactor = 1; // Width factor for lines in postscript output
Print.JpegQuality = 85; // JPEG quality (between 1 and 100)
Print.GifDither = 0; // Apply dithering to GIF output
Print.GifSort = 1; // Sort the colormap in GIF output
Print.GifInterlace = 0; // Interlace GIF output
Print.GifTransparent = 0; // Output transparent GIF image
This diff is collapsed.
Click to expand it.
Preview
0%
Loading
Try again
or
attach a new file
.
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Save comment
Cancel
Please
register
or
sign in
to comment