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Commit d1318d14 authored by Christophe Geuzaine's avatar Christophe Geuzaine
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$Id: FAQ,v 1.65 2005-06-12 04:25:21 geuzaine Exp $ $Id: FAQ,v 1.66 2005-06-25 18:11:45 geuzaine Exp $
This is the Gmsh FAQ This is the Gmsh FAQ
...@@ -286,7 +286,7 @@ interest. You can define up to 6 clipping planes in Gmsh (i.e., enough ...@@ -286,7 +286,7 @@ interest. You can define up to 6 clipping planes in Gmsh (i.e., enough
to define a "cube" inside your model) and each plane can clip either to define a "cube" inside your model) and each plane can clip either
the geometry, the mesh, the post-processing views, or any combination the geometry, the mesh, the post-processing views, or any combination
of the above. The clipping planes are defined using the four of the above. The clipping planes are defined using the four
coeficients A,B,C,D of the equation A*x+B*y+C*y+D=0, which can be coefficients A,B,C,D of the equation A*x+B*y+C*y+D=0, which can be
adjusted interactively by dragging the mouse in the input adjusted interactively by dragging the mouse in the input
fields. There is also one additional clipping plane available for fields. There is also one additional clipping plane available for
"cutting" only the mesh (by keeping entire elements), in "cutting" only the mesh (by keeping entire elements), in
...@@ -481,7 +481,7 @@ line option. ...@@ -481,7 +481,7 @@ line option.
See question 5.13. See question 5.13.
When viewing 3D salar fields, you can also modify the colormap When viewing 3D scalar fields, you can also modify the colormap
('Tools->Options->View->Map') to make the iso-surfaces "transparent": ('Tools->Options->View->Map') to make the iso-surfaces "transparent":
either by holding 'Ctrl' while dragging the mouse to draw the alpha either by holding 'Ctrl' while dragging the mouse to draw the alpha
channel by hand, or by using the 'a', 'Ctrl+a', 'p' and 'Ctrl+p' channel by hand, or by using the 'a', 'Ctrl+a', 'p' and 'Ctrl+p'
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$Id: README.cvs,v 1.4 2003-03-06 23:01:17 geuzaine Exp $ $Id: README.cvs,v 1.5 2005-06-25 18:11:45 geuzaine Exp $
0) Set the variable CVS_RHS to ssh ('export CVS_RHS=ssh' with bash, or 0) Set the variable CVS_RHS to ssh ('export CVS_RHS=ssh' with bash, or
'setenv CVS_RHS ssh' with tcsh) 'setenv CVS_RHS ssh' with tcsh)
...@@ -6,7 +6,7 @@ $Id: README.cvs,v 1.4 2003-03-06 23:01:17 geuzaine Exp $ ...@@ -6,7 +6,7 @@ $Id: README.cvs,v 1.4 2003-03-06 23:01:17 geuzaine Exp $
1) The first time you want to download the latest full source by 1) The first time you want to download the latest full source by
CVS, type: CVS, type:
cvs -d username@cvs.geuz.org:/cvsroot ckeckout gmsh cvs -d username@cvs.geuz.org:/cvsroot checkout gmsh
where username is your login on cvs.geuz.org where username is your login on cvs.geuz.org
......
$Id: VERSIONS,v 1.336 2005-06-12 20:54:26 geuzaine Exp $ $Id: VERSIONS,v 1.337 2005-06-25 18:11:45 geuzaine Exp $
New since 1.60: added support for second order (curved) elements in New since 1.60: added support for second order (curved) elements in
post-processor; new version (1.4) of post-processing file formats; new post-processor; new version (1.4) of post-processing file formats; new
stippling options for 2D plots; removed limit on allowed number of stippling options for 2D plots; removed limit on allowed number of
files on command line; all "Combine" operations are now available in files on command line; all "Combine" operations are now available in
the parser; changed View.ArrowLocation into View.GlyphLocation; the parser; changed View.ArrowLocation into View.GlyphLocation;
optimized memory usage when loading many (>1000) views; optimzed optimized memory usage when loading many (>1000) views; optimized
loading and drawing of line meshes and 2D iso views; optimized handling loading and drawing of line meshes and 2D iso views; optimized
of meshes with large number of physical entities; removed Discrete handling of meshes with large number of physical entities; removed
Line and Discrete Surface commands (the same functionnality can now be Discrete Line and Discrete Surface commands (the same functionality
obtained by simply loading a mesh in .msh format); fixed coloring can now be obtained by simply loading a mesh in .msh format); fixed
by mesh partition; new "mesh statistics" export format; new full-quad coloring by mesh partition; new "mesh statistics" export format; new
recombine option; various small bug fixes and improvements. full-quad recombine option; various small bug fixes and improvements.
New in 1.60: added support for discrete curves; new Window menu on Mac New in 1.60: added support for discrete curves; new Window menu on Mac
OS X; generalized all octree-based plugins (CutGrid, StreamLines, OS X; generalized all octree-based plugins (CutGrid, StreamLines,
...@@ -60,7 +60,7 @@ by the values from other scalar, vector or tensor fields; new adaptive ...@@ -60,7 +60,7 @@ by the values from other scalar, vector or tensor fields; new adaptive
high order visualization mode; new options (Solver.SocketCommand, high order visualization mode; new options (Solver.SocketCommand,
Solver.NameCommand, View.ArrowSizeProportional, View.Normals, Solver.NameCommand, View.ArrowSizeProportional, View.Normals,
View.Tangents and General.ClipFactor); fixed display of undesired View.Tangents and General.ClipFactor); fixed display of undesired
solver plugin popups; enhanced interactive plugin behaviour; new solver plugin popups; enhanced interactive plugin behavior; new
plugins (HarmonicToTime, Integrate, Eigenvectors); tetrahedral mesh plugins (HarmonicToTime, Integrate, Eigenvectors); tetrahedral mesh
file reading speedup (50% faster on large meshes); large memory file reading speedup (50% faster on large meshes); large memory
footprint reduction (up to 50%) for the visualization of footprint reduction (up to 50%) for the visualization of
...@@ -102,7 +102,7 @@ views; much nicer display of discrete iso-surfaces and custom ranges ...@@ -102,7 +102,7 @@ views; much nicer display of discrete iso-surfaces and custom ranges
using smooth normals; small bug fixes and cleanups. using smooth normals; small bug fixes and cleanups.
New in 1.53: completed support for second order elements in the mesh New in 1.53: completed support for second order elements in the mesh
module (lines, triangles, quadrangles, tetrahedra, hexahedra, prisms module (line, triangles, quadrangles, tetrahedra, hexahedra, prisms
and pyramids); various background mesh fixes and enhancements; major and pyramids); various background mesh fixes and enhancements; major
performance improvements in mesh and post-processing drawing routines performance improvements in mesh and post-processing drawing routines
(OpenGL vertex arrays for tri/quads); new Plugin(Evaluate) to evaluate (OpenGL vertex arrays for tri/quads); new Plugin(Evaluate) to evaluate
...@@ -315,7 +315,7 @@ small fixes and clean-ups. ...@@ -315,7 +315,7 @@ small fixes and clean-ups.
New in 1.20: fixed various bugs (memory leaks, functions in included New in 1.20: fixed various bugs (memory leaks, functions in included
files, solver command selection, ColorTable option, duplicate nodes in files, solver command selection, ColorTable option, duplicate nodes in
extruded meshes (not finished yet), infinite loop on empty views, extruded meshes (not finished yet), infinite loop on empty views,
orientation of recombined quadrangles...); reorganized the interface orientation of recombined quadrangles, ...); reorganized the interface
menus; added constrained background mesh and mesh visibility options; menus; added constrained background mesh and mesh visibility options;
added mesh quality histograms; changed default mesh colors; added mesh quality histograms; changed default mesh colors;
reintegrated the old command-line extrusion mesh generator. reintegrated the old command-line extrusion mesh generator.
...@@ -405,7 +405,7 @@ becomes acceptable. An average 1000 tetrahedra/second is obtained on a ...@@ -405,7 +405,7 @@ becomes acceptable. An average 1000 tetrahedra/second is obtained on a
and clarified mesh file format. New handling for interactive rotations and clarified mesh file format. New handling for interactive rotations
(trackball mode). New didactic interactive mesh construction (watch (trackball mode). New didactic interactive mesh construction (watch
the Delaunay algorithm in real time on complex geometries: that's the Delaunay algorithm in real time on complex geometries: that's
exciting ;-). And many, many bug fixes and cleanings... exciting ;-). And many, many bug fixes and cleanups.
New in 0.992: corrected recombined extrusion; corrected ellipses; added New in 0.992: corrected recombined extrusion; corrected ellipses; added
simple automatic animation of post-processing maps; fixed various bugs. simple automatic animation of post-processing maps; fixed various bugs.
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