linear solver<fullMatrix> : avoid copy and allocation
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- Geo/GFaceCompound.cpp 3 additions, 3 deletionsGeo/GFaceCompound.cpp
- Mesh/BackgroundMesh.cpp 2 additions, 2 deletionsMesh/BackgroundMesh.cpp
- Mesh/highOrderSmoother.cpp 5 additions, 5 deletionsMesh/highOrderSmoother.cpp
- Numeric/fullMatrix.h 9 additions, 0 deletionsNumeric/fullMatrix.h
- Plugin/Distance.cpp 1 addition, 1 deletionPlugin/Distance.cpp
- Solver/dofManager.h 52 additions, 32 deletionsSolver/dofManager.h
- Solver/elasticitySolver.cpp 3 additions, 3 deletionsSolver/elasticitySolver.cpp
- Solver/linearSystem.h 5 additions, 5 deletionsSolver/linearSystem.h
- Solver/linearSystemCSR.cpp 1 addition, 1 deletionSolver/linearSystemCSR.cpp
- Solver/linearSystemCSR.h 9 additions, 10 deletionsSolver/linearSystemCSR.h
- Solver/linearSystemFull.h 8 additions, 8 deletionsSolver/linearSystemFull.h
- Solver/linearSystemGMM.h 13 additions, 13 deletionsSolver/linearSystemGMM.h
- Solver/linearSystemPETSc.cpp 19 additions, 15 deletionsSolver/linearSystemPETSc.cpp
- Solver/linearSystemPETSc.h 14 additions, 18 deletionsSolver/linearSystemPETSc.h
- Solver/multiscaleLaplace.cpp 1 addition, 1 deletionSolver/multiscaleLaplace.cpp
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