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Larry Price
gmsh
Commits
c3e08828
Commit
c3e08828
authored
13 years ago
by
Christophe Geuzaine
Browse files
Options
Downloads
Patches
Plain Diff
Extend visibility browser so that we can apply choices on all loaded models at once
parent
6cc19b5d
No related branches found
No related tags found
No related merge requests found
Changes
1
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1 changed file
Fltk/visibilityWindow.cpp
+151
-93
151 additions, 93 deletions
Fltk/visibilityWindow.cpp
with
151 additions
and
93 deletions
Fltk/visibilityWindow.cpp
+
151
−
93
View file @
c3e08828
...
@@ -50,7 +50,8 @@ class Vis {
...
@@ -50,7 +50,8 @@ class Vis {
virtual
std
::
string
getName
()
const
{
return
_name
;
}
virtual
std
::
string
getName
()
const
{
return
_name
;
}
virtual
std
::
string
getType
()
const
=
0
;
virtual
std
::
string
getType
()
const
=
0
;
virtual
char
getVisibility
()
const
=
0
;
virtual
char
getVisibility
()
const
=
0
;
virtual
void
setVisibility
(
char
val
,
bool
recursive
=
false
)
=
0
;
virtual
void
setVisibility
(
char
val
,
bool
recursive
=
false
,
bool
allmodels
=
false
)
=
0
;
};
};
class
VisModel
:
public
Vis
{
class
VisModel
:
public
Vis
{
...
@@ -64,9 +65,29 @@ class VisModel : public Vis {
...
@@ -64,9 +65,29 @@ class VisModel : public Vis {
int
getTag
()
const
{
return
_tag
;
}
int
getTag
()
const
{
return
_tag
;
}
std
::
string
getType
()
const
{
return
"Model"
;
}
std
::
string
getType
()
const
{
return
"Model"
;
}
char
getVisibility
()
const
{
return
_model
->
getVisibility
();
}
char
getVisibility
()
const
{
return
_model
->
getVisibility
();
}
void
setVisibility
(
char
val
,
bool
recursive
=
false
){
_model
->
setVisibility
(
val
);
}
void
setVisibility
(
char
val
,
bool
recursive
=
false
,
bool
allmodels
=
false
)
{
_model
->
setVisibility
(
val
);
}
};
};
static
void
setVisibilityOnOtherModels
(
GEntity
*
ge
,
char
val
,
bool
recursive
)
{
for
(
unsigned
int
i
=
0
;
i
<
GModel
::
list
.
size
();
i
++
){
GModel
*
m2
=
GModel
::
list
[
i
];
if
(
m2
!=
ge
->
model
()){
GEntity
*
ge2
=
0
;
switch
(
ge
->
dim
()){
case
0
:
ge2
=
m2
->
getVertexByTag
(
ge
->
tag
());
break
;
case
1
:
ge2
=
m2
->
getEdgeByTag
(
ge
->
tag
());
break
;
case
2
:
ge2
=
m2
->
getFaceByTag
(
ge
->
tag
());
break
;
case
3
:
ge2
=
m2
->
getRegionByTag
(
ge
->
tag
());
break
;
}
if
(
ge2
)
ge2
->
setVisibility
(
val
,
recursive
);
}
}
}
class
VisElementary
:
public
Vis
{
class
VisElementary
:
public
Vis
{
private:
private:
GEntity
*
_e
;
GEntity
*
_e
;
...
@@ -83,9 +104,11 @@ class VisElementary : public Vis {
...
@@ -83,9 +104,11 @@ class VisElementary : public Vis {
else
return
"Volume"
;
else
return
"Volume"
;
}
}
char
getVisibility
()
const
{
return
_e
->
getVisibility
();
}
char
getVisibility
()
const
{
return
_e
->
getVisibility
();
}
void
setVisibility
(
char
val
,
bool
recursive
=
false
)
void
setVisibility
(
char
val
,
bool
recursive
=
false
,
bool
allmodels
=
false
)
{
{
_e
->
setVisibility
(
val
,
recursive
);
_e
->
setVisibility
(
val
,
recursive
);
if
(
allmodels
)
setVisibilityOnOtherModels
(
_e
,
val
,
recursive
);
}
}
};
};
...
@@ -108,11 +131,14 @@ class VisPhysical : public Vis {
...
@@ -108,11 +131,14 @@ class VisPhysical : public Vis {
else
return
"Volume"
;
else
return
"Volume"
;
}
}
char
getVisibility
()
const
{
return
_visible
;
}
char
getVisibility
()
const
{
return
_visible
;
}
void
setVisibility
(
char
val
,
bool
recursive
=
false
)
void
setVisibility
(
char
val
,
bool
recursive
=
false
,
bool
allmodels
=
false
)
{
{
_visible
=
val
;
_visible
=
val
;
for
(
unsigned
int
i
=
0
;
i
<
_list
.
size
();
i
++
)
for
(
unsigned
int
i
=
0
;
i
<
_list
.
size
();
i
++
)
{
_list
[
i
]
->
setVisibility
(
val
,
recursive
);
_list
[
i
]
->
setVisibility
(
val
,
recursive
);
if
(
allmodels
)
setVisibilityOnOtherModels
(
_list
[
i
],
val
,
recursive
);
}
}
}
};
};
...
@@ -126,16 +152,20 @@ class VisPartition : public Vis {
...
@@ -126,16 +152,20 @@ class VisPartition : public Vis {
int
getTag
()
const
{
return
_tag
;
}
int
getTag
()
const
{
return
_tag
;
}
std
::
string
getType
()
const
{
return
"Partition"
;
}
std
::
string
getType
()
const
{
return
"Partition"
;
}
char
getVisibility
()
const
{
return
_visible
;
}
char
getVisibility
()
const
{
return
_visible
;
}
void
setVisibility
(
char
val
,
bool
recursive
=
false
)
void
setVisibility
(
char
val
,
bool
recursive
=
false
,
bool
allmodels
=
false
)
{
{
GModel
*
m
=
GModel
::
current
();
_visible
=
val
;
_visible
=
val
;
for
(
unsigned
int
i
=
0
;
i
<
GModel
::
list
.
size
();
i
++
){
GModel
*
m
=
GModel
::
list
[
i
];
if
(
allmodels
||
m
==
GModel
::
current
()){
std
::
vector
<
GEntity
*>
entities
;
std
::
vector
<
GEntity
*>
entities
;
m
->
getEntities
(
entities
);
m
->
getEntities
(
entities
);
for
(
unsigned
int
i
=
0
;
i
<
entities
.
size
();
i
++
)
for
(
unsigned
int
j
=
0
;
j
<
entities
.
size
();
j
++
)
for
(
unsigned
int
j
=
0
;
j
<
entities
[
i
]
->
getNumMeshElements
();
j
++
)
for
(
unsigned
int
k
=
0
;
k
<
entities
[
j
]
->
getNumMeshElements
();
k
++
)
if
(
entities
[
i
]
->
getMeshElement
(
j
)
->
getPartition
()
==
_tag
)
if
(
entities
[
j
]
->
getMeshElement
(
k
)
->
getPartition
()
==
_tag
)
entities
[
i
]
->
getMeshElement
(
j
)
->
setVisibility
(
val
);
entities
[
j
]
->
getMeshElement
(
k
)
->
setVisibility
(
val
);
}
}
}
}
};
};
...
@@ -231,12 +261,12 @@ class VisibilityList { // singleton
...
@@ -231,12 +261,12 @@ class VisibilityList { // singleton
// get the visibility information for the nth entity in the list
// get the visibility information for the nth entity in the list
char
getVisibility
(
int
n
){
return
_entities
[
n
]
->
getVisibility
();
}
char
getVisibility
(
int
n
){
return
_entities
[
n
]
->
getVisibility
();
}
// set the visibility information for the nth entity in the list
// set the visibility information for the nth entity in the list
void
setVisibility
(
int
n
,
char
val
,
bool
recursive
=
false
)
void
setVisibility
(
int
n
,
char
val
,
bool
recursive
=
false
,
bool
allmodels
=
false
)
{
{
_entities
[
n
]
->
setVisibility
(
val
,
recursive
);
_entities
[
n
]
->
setVisibility
(
val
,
recursive
,
allmodels
);
}
}
// set all entities to be invisible
// set all entities to be invisible
void
setAllInvisible
(
VisibilityType
type
)
void
setAllInvisible
(
VisibilityType
type
,
bool
allmodels
=
false
)
{
{
if
(
type
==
Models
){
if
(
type
==
Models
){
for
(
unsigned
int
i
=
0
;
i
<
GModel
::
list
.
size
();
i
++
)
for
(
unsigned
int
i
=
0
;
i
<
GModel
::
list
.
size
();
i
++
)
...
@@ -244,10 +274,15 @@ class VisibilityList { // singleton
...
@@ -244,10 +274,15 @@ class VisibilityList { // singleton
}
}
else
if
(
type
==
ElementaryEntities
||
type
==
PhysicalEntities
){
else
if
(
type
==
ElementaryEntities
||
type
==
PhysicalEntities
){
// elementary or physical mode: set all entities in the model invisible
// elementary or physical mode: set all entities in the model invisible
for
(
unsigned
int
i
=
0
;
i
<
GModel
::
list
.
size
();
i
++
){
GModel
*
m
=
GModel
::
list
[
i
];
if
(
allmodels
||
m
==
GModel
::
current
()){
std
::
vector
<
GEntity
*>
entities
;
std
::
vector
<
GEntity
*>
entities
;
GModel
::
current
()
->
getEntities
(
entities
);
m
->
getEntities
(
entities
);
for
(
unsigned
int
i
=
0
;
i
<
entities
.
size
();
i
++
)
for
(
unsigned
int
j
=
0
;
j
<
entities
.
size
();
j
++
)
entities
[
i
]
->
setVisibility
(
0
);
entities
[
j
]
->
setVisibility
(
0
);
}
}
}
}
// this is superfluous in elementary mode, but we don't care
// this is superfluous in elementary mode, but we don't care
for
(
int
i
=
0
;
i
<
getNumEntities
();
i
++
)
setVisibility
(
i
,
0
);
for
(
int
i
=
0
;
i
<
getNumEntities
();
i
++
)
setVisibility
(
i
,
0
);
...
@@ -305,6 +340,7 @@ static void visibility_browser_apply_cb(Fl_Widget *w, void *data)
...
@@ -305,6 +340,7 @@ static void visibility_browser_apply_cb(Fl_Widget *w, void *data)
if
(
VisibilityList
::
instance
()
->
getNumEntities
()){
if
(
VisibilityList
::
instance
()
->
getNumEntities
()){
CTX
::
instance
()
->
mesh
.
changed
|=
(
ENT_LINE
|
ENT_SURFACE
|
ENT_VOLUME
);
CTX
::
instance
()
->
mesh
.
changed
|=
(
ENT_LINE
|
ENT_SURFACE
|
ENT_VOLUME
);
bool
recursive
=
FlGui
::
instance
()
->
visibility
->
butt
[
0
]
->
value
()
?
true
:
false
;
bool
recursive
=
FlGui
::
instance
()
->
visibility
->
butt
[
0
]
->
value
()
?
true
:
false
;
bool
allmodels
=
FlGui
::
instance
()
->
visibility
->
butt
[
1
]
->
value
()
?
true
:
false
;
VisibilityList
::
VisibilityType
type
;
VisibilityList
::
VisibilityType
type
;
switch
(
FlGui
::
instance
()
->
visibility
->
browser_type
->
value
()){
switch
(
FlGui
::
instance
()
->
visibility
->
browser_type
->
value
()){
case
0
:
type
=
VisibilityList
::
Models
;
break
;
case
0
:
type
=
VisibilityList
::
Models
;
break
;
...
@@ -312,10 +348,10 @@ static void visibility_browser_apply_cb(Fl_Widget *w, void *data)
...
@@ -312,10 +348,10 @@ static void visibility_browser_apply_cb(Fl_Widget *w, void *data)
case
3
:
type
=
VisibilityList
::
MeshPartitions
;
break
;
case
3
:
type
=
VisibilityList
::
MeshPartitions
;
break
;
case
1
:
default
:
type
=
VisibilityList
::
ElementaryEntities
;
break
;
case
1
:
default
:
type
=
VisibilityList
::
ElementaryEntities
;
break
;
}
}
VisibilityList
::
instance
()
->
setAllInvisible
(
type
);
VisibilityList
::
instance
()
->
setAllInvisible
(
type
,
allmodels
);
for
(
int
i
=
0
;
i
<
VisibilityList
::
instance
()
->
getNumEntities
();
i
++
)
for
(
int
i
=
0
;
i
<
VisibilityList
::
instance
()
->
getNumEntities
();
i
++
)
if
(
FlGui
::
instance
()
->
visibility
->
browser
->
selected
(
i
+
1
))
if
(
FlGui
::
instance
()
->
visibility
->
browser
->
selected
(
i
+
1
))
VisibilityList
::
instance
()
->
setVisibility
(
i
,
1
,
recursive
);
VisibilityList
::
instance
()
->
setVisibility
(
i
,
1
,
recursive
,
allmodels
);
// then refresh the browser to account for recursive selections
// then refresh the browser to account for recursive selections
for
(
int
i
=
0
;
i
<
VisibilityList
::
instance
()
->
getNumEntities
();
i
++
)
for
(
int
i
=
0
;
i
<
VisibilityList
::
instance
()
->
getNumEntities
();
i
++
)
if
(
VisibilityList
::
instance
()
->
getVisibility
(
i
))
if
(
VisibilityList
::
instance
()
->
getVisibility
(
i
))
...
@@ -770,11 +806,14 @@ static void visibility_save_cb(Fl_Widget *w, void *data)
...
@@ -770,11 +806,14 @@ static void visibility_save_cb(Fl_Widget *w, void *data)
Msg
::
StatusBar
(
2
,
true
,
"Done appending visibility info"
);
Msg
::
StatusBar
(
2
,
true
,
"Done appending visibility info"
);
}
}
static
void
_set_visibility_by_number
(
int
what
,
int
num
,
char
val
,
bool
recursive
)
static
void
_set_visibility_by_number
(
int
what
,
int
num
,
char
val
,
bool
recursive
,
bool
allmodels
)
{
{
bool
all
=
(
num
<
0
)
?
true
:
false
;
bool
all
=
(
num
<
0
)
?
true
:
false
;
GModel
*
m
=
GModel
::
current
();
for
(
unsigned
int
mod
=
0
;
mod
<
GModel
::
list
.
size
();
mod
++
){
GModel
*
m
=
GModel
::
list
[
mod
];
if
(
allmodels
||
m
==
GModel
::
current
()){
std
::
vector
<
GEntity
*>
entities
;
std
::
vector
<
GEntity
*>
entities
;
m
->
getEntities
(
entities
);
m
->
getEntities
(
entities
);
...
@@ -837,6 +876,8 @@ static void _set_visibility_by_number(int what, int num, char val, bool recursiv
...
@@ -837,6 +876,8 @@ static void _set_visibility_by_number(int what, int num, char val, bool recursiv
break
;
break
;
}
}
}
}
}
}
static
void
_apply_visibility
(
char
mode
,
bool
physical
,
static
void
_apply_visibility
(
char
mode
,
bool
physical
,
std
::
vector
<
GVertex
*>
&
vertices
,
std
::
vector
<
GVertex
*>
&
vertices
,
...
@@ -846,13 +887,14 @@ static void _apply_visibility(char mode, bool physical,
...
@@ -846,13 +887,14 @@ static void _apply_visibility(char mode, bool physical,
std
::
vector
<
MElement
*>
&
elements
)
std
::
vector
<
MElement
*>
&
elements
)
{
{
bool
recursive
=
FlGui
::
instance
()
->
visibility
->
butt
[
0
]
->
value
()
?
true
:
false
;
bool
recursive
=
FlGui
::
instance
()
->
visibility
->
butt
[
0
]
->
value
()
?
true
:
false
;
bool
allmodels
=
FlGui
::
instance
()
->
visibility
->
butt
[
1
]
->
value
()
?
true
:
false
;
if
(
mode
==
1
){
// when showing a single entity, first hide everything
if
(
mode
==
1
){
// when showing a single entity, first hide everything
if
(
CTX
::
instance
()
->
pickElements
)
if
(
CTX
::
instance
()
->
pickElements
)
_set_visibility_by_number
(
1
,
-
1
,
0
,
false
);
_set_visibility_by_number
(
1
,
-
1
,
0
,
false
,
allmodels
);
else
else
for
(
int
i
=
2
;
i
<=
5
;
i
++
)
for
(
int
i
=
2
;
i
<=
5
;
i
++
)
_set_visibility_by_number
(
i
,
-
1
,
0
,
false
);
_set_visibility_by_number
(
i
,
-
1
,
0
,
false
,
allmodels
);
}
}
if
(
mode
==
2
)
mode
=
1
;
if
(
mode
==
2
)
mode
=
1
;
...
@@ -867,28 +909,32 @@ static void _apply_visibility(char mode, bool physical,
...
@@ -867,28 +909,32 @@ static void _apply_visibility(char mode, bool physical,
vertices
[
i
]
->
setVisibility
(
mode
,
recursive
);
vertices
[
i
]
->
setVisibility
(
mode
,
recursive
);
else
else
for
(
unsigned
int
j
=
0
;
j
<
vertices
[
i
]
->
physicals
.
size
();
j
++
)
for
(
unsigned
int
j
=
0
;
j
<
vertices
[
i
]
->
physicals
.
size
();
j
++
)
_set_visibility_by_number
(
6
,
vertices
[
i
]
->
physicals
[
j
],
mode
,
recursive
);
_set_visibility_by_number
(
6
,
vertices
[
i
]
->
physicals
[
j
],
mode
,
recursive
,
allmodels
);
}
}
for
(
unsigned
int
i
=
0
;
i
<
edges
.
size
();
i
++
){
for
(
unsigned
int
i
=
0
;
i
<
edges
.
size
();
i
++
){
if
(
!
physical
)
if
(
!
physical
)
edges
[
i
]
->
setVisibility
(
mode
,
recursive
);
edges
[
i
]
->
setVisibility
(
mode
,
recursive
);
else
else
for
(
unsigned
int
j
=
0
;
j
<
edges
[
i
]
->
physicals
.
size
();
j
++
)
for
(
unsigned
int
j
=
0
;
j
<
edges
[
i
]
->
physicals
.
size
();
j
++
)
_set_visibility_by_number
(
7
,
edges
[
i
]
->
physicals
[
j
],
mode
,
recursive
);
_set_visibility_by_number
(
7
,
edges
[
i
]
->
physicals
[
j
],
mode
,
recursive
,
allmodels
);
}
}
for
(
unsigned
int
i
=
0
;
i
<
faces
.
size
();
i
++
){
for
(
unsigned
int
i
=
0
;
i
<
faces
.
size
();
i
++
){
if
(
!
physical
)
if
(
!
physical
)
faces
[
i
]
->
setVisibility
(
mode
,
recursive
);
faces
[
i
]
->
setVisibility
(
mode
,
recursive
);
else
else
for
(
unsigned
int
j
=
0
;
j
<
faces
[
i
]
->
physicals
.
size
();
j
++
)
for
(
unsigned
int
j
=
0
;
j
<
faces
[
i
]
->
physicals
.
size
();
j
++
)
_set_visibility_by_number
(
8
,
faces
[
i
]
->
physicals
[
j
],
mode
,
recursive
);
_set_visibility_by_number
(
8
,
faces
[
i
]
->
physicals
[
j
],
mode
,
recursive
,
allmodels
);
}
}
for
(
unsigned
int
i
=
0
;
i
<
regions
.
size
();
i
++
){
for
(
unsigned
int
i
=
0
;
i
<
regions
.
size
();
i
++
){
if
(
!
physical
)
if
(
!
physical
)
regions
[
i
]
->
setVisibility
(
mode
,
recursive
);
regions
[
i
]
->
setVisibility
(
mode
,
recursive
);
else
else
for
(
unsigned
int
j
=
0
;
j
<
regions
[
i
]
->
physicals
.
size
();
j
++
)
for
(
unsigned
int
j
=
0
;
j
<
regions
[
i
]
->
physicals
.
size
();
j
++
)
_set_visibility_by_number
(
9
,
regions
[
i
]
->
physicals
[
j
],
mode
,
recursive
);
_set_visibility_by_number
(
9
,
regions
[
i
]
->
physicals
[
j
],
mode
,
recursive
,
allmodels
);
}
}
}
}
int
pos
=
FlGui
::
instance
()
->
visibility
->
browser
->
position
();
int
pos
=
FlGui
::
instance
()
->
visibility
->
browser
->
position
();
...
@@ -917,8 +963,9 @@ static void visibility_number_cb(Fl_Widget *w, void *data)
...
@@ -917,8 +963,9 @@ static void visibility_number_cb(Fl_Widget *w, void *data)
int
num
=
(
!
strcmp
(
str
,
"all"
)
||
!
strcmp
(
str
,
"*"
))
?
-
1
:
atoi
(
str
);
int
num
=
(
!
strcmp
(
str
,
"all"
)
||
!
strcmp
(
str
,
"*"
))
?
-
1
:
atoi
(
str
);
bool
recursive
=
FlGui
::
instance
()
->
visibility
->
butt
[
0
]
->
value
()
?
true
:
false
;
bool
recursive
=
FlGui
::
instance
()
->
visibility
->
butt
[
0
]
->
value
()
?
true
:
false
;
bool
allmodels
=
FlGui
::
instance
()
->
visibility
->
butt
[
1
]
->
value
()
?
true
:
false
;
_set_visibility_by_number
(
what
,
num
,
val
,
recursive
);
_set_visibility_by_number
(
what
,
num
,
val
,
recursive
,
allmodels
);
int
pos
=
FlGui
::
instance
()
->
visibility
->
browser
->
position
();
int
pos
=
FlGui
::
instance
()
->
visibility
->
browser
->
position
();
visibility_cb
(
NULL
,
(
void
*
)
"redraw_only"
);
visibility_cb
(
NULL
,
(
void
*
)
"redraw_only"
);
...
@@ -996,8 +1043,9 @@ static void visibility_interactive_cb(Fl_Widget *w, void *data)
...
@@ -996,8 +1043,9 @@ static void visibility_interactive_cb(Fl_Widget *w, void *data)
opt_geometry_volumes
(
0
,
GMSH_SET
|
GMSH_GUI
,
1
);
opt_geometry_volumes
(
0
,
GMSH_SET
|
GMSH_GUI
,
1
);
}
}
else
if
(
str
==
"show all"
){
else
if
(
str
==
"show all"
){
bool
allmodels
=
FlGui
::
instance
()
->
visibility
->
butt
[
1
]
->
value
()
?
true
:
false
;
for
(
int
i
=
1
;
i
<=
5
;
i
++
)
// elements, points, lines, surfaces, volumes
for
(
int
i
=
1
;
i
<=
5
;
i
++
)
// elements, points, lines, surfaces, volumes
_set_visibility_by_number
(
i
,
-
1
,
1
,
false
);
_set_visibility_by_number
(
i
,
-
1
,
1
,
false
,
allmodels
);
CTX
::
instance
()
->
mesh
.
changed
=
ENT_ALL
;
CTX
::
instance
()
->
mesh
.
changed
=
ENT_ALL
;
drawContext
::
global
()
->
draw
();
drawContext
::
global
()
->
draw
();
return
;
return
;
...
@@ -1356,14 +1404,24 @@ visibilityWindow::visibilityWindow(int deltaFontSize)
...
@@ -1356,14 +1404,24 @@ visibilityWindow::visibilityWindow(int deltaFontSize)
win
->
size_range
(
width
,
15
*
BH
+
5
*
WB
,
width
);
win
->
size_range
(
width
,
15
*
BH
+
5
*
WB
,
width
);
{
{
int
ww
=
(
width
-
3
*
WB
)
/
2
;
int
aw
=
5
*
WB
;
int
ww
=
(
width
-
5
*
WB
-
aw
)
/
4
;
Fl_Box
*
b
=
new
Fl_Box
(
WB
,
height
-
BH
-
WB
,
aw
,
BH
,
"Apply"
);
b
->
align
(
FL_ALIGN_LEFT
|
FL_ALIGN_INSIDE
);
butt
[
0
]
=
new
Fl_Check_Button
butt
[
0
]
=
new
Fl_Check_Button
(
WB
,
height
-
BH
-
WB
,
ww
,
BH
,
"
Set visibility
recursively"
);
(
WB
+
aw
+
WB
,
height
-
BH
-
WB
,
ww
,
BH
,
"recursively"
);
butt
[
0
]
->
type
(
FL_TOGGLE_BUTTON
);
butt
[
0
]
->
type
(
FL_TOGGLE_BUTTON
);
butt
[
0
]
->
value
(
1
);
butt
[
0
]
->
value
(
1
);
butt
[
1
]
=
new
Fl_Check_Button
(
WB
+
aw
+
WB
+
ww
,
height
-
BH
-
WB
,
ww
+
WB
,
BH
,
"to all models"
);
butt
[
1
]
->
type
(
FL_TOGGLE_BUTTON
);
butt
[
1
]
->
value
(
1
);
Fl_Button
*
o1
=
new
Fl_Button
Fl_Button
*
o1
=
new
Fl_Button
(
width
-
ww
-
WB
,
height
-
BH
-
WB
,
ww
,
BH
,
"Save current visibility"
);
(
width
-
2
*
ww
-
WB
,
height
-
BH
-
WB
,
2
*
ww
,
BH
,
"Save current visibility"
);
o1
->
callback
(
visibility_save_cb
);
o1
->
callback
(
visibility_save_cb
);
}
}
...
...
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