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Commit bf55369c authored by Christophe Geuzaine's avatar Christophe Geuzaine
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bug fix for 2nd order quad faces
parent a53732d5
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// $Id: HighOrder.cpp,v 1.2 2007-02-28 11:39:32 geuzaine Exp $ // $Id: HighOrder.cpp,v 1.3 2007-02-28 13:00:57 geuzaine Exp $
// //
// Copyright (C) 1997-2007 C. Geuzaine, J.-F. Remacle // Copyright (C) 1997-2007 C. Geuzaine, J.-F. Remacle
// //
...@@ -260,7 +260,7 @@ void getFaceVertices(GFace *gf, MElement *ele, std::vector<MVertex*> &vf, ...@@ -260,7 +260,7 @@ void getFaceVertices(GFace *gf, MElement *ele, std::vector<MVertex*> &vf,
std::vector<MVertex*> p; std::vector<MVertex*> p;
face.getOrderedVertices(p); face.getOrderedVertices(p);
if(faceVertices.count(p)){ if(faceVertices.count(p)){
vf.insert(vf.begin(), faceVertices[p].begin(), faceVertices[p].end()); vf.insert(vf.end(), faceVertices[p].begin(), faceVertices[p].end());
} }
else{ else{
if(face.getNumVertices() == 3){ // triangles if(face.getNumVertices() == 3){ // triangles
...@@ -345,11 +345,10 @@ void getFaceVertices(GRegion *gr, MElement *ele, std::vector<MVertex*> &vf, ...@@ -345,11 +345,10 @@ void getFaceVertices(GRegion *gr, MElement *ele, std::vector<MVertex*> &vf,
std::vector<MVertex*> p; std::vector<MVertex*> p;
face.getOrderedVertices(p); face.getOrderedVertices(p);
if(faceVertices.count(p)){ if(faceVertices.count(p)){
vf.insert(vf.begin(), faceVertices[p].begin(), faceVertices[p].end()); vf.insert(vf.end(), faceVertices[p].begin(), faceVertices[p].end());
} }
else{ else{
if(face.getNumVertices() == 3){ // triangles if(face.getNumVertices() == 3){ // triangles
/*
for(int j = 0; j < nPts; j++){ for(int j = 0; j < nPts; j++){
for(int k = 0 ; k < nPts - j - 1; k++){ for(int k = 0 ; k < nPts - j - 1; k++){
double t1 = (double)(j + 1) / (nPts + 1); double t1 = (double)(j + 1) / (nPts + 1);
...@@ -361,7 +360,6 @@ void getFaceVertices(GRegion *gr, MElement *ele, std::vector<MVertex*> &vf, ...@@ -361,7 +360,6 @@ void getFaceVertices(GRegion *gr, MElement *ele, std::vector<MVertex*> &vf,
vf.push_back(v); vf.push_back(v);
} }
} }
*/
} }
else if(face.getNumVertices() == 4){ // quadrangles else if(face.getNumVertices() == 4){ // quadrangles
for(int j = 0; j < nPts; j++){ for(int j = 0; j < nPts; j++){
......
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