high order points better positionned initially
boundary layers in 3D are advancing (filtering intersecting layers using rtrees) randomness of 2D meshes is now close to be ok (we still have problems with OCC ...)
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- Geo/CMakeLists.txt 2 additions, 1 deletionGeo/CMakeLists.txt
- Geo/GFace.cpp 0 additions, 1 deletionGeo/GFace.cpp
- Geo/GModel.cpp 9 additions, 0 deletionsGeo/GModel.cpp
- Geo/GModel.h 1 addition, 0 deletionsGeo/GModel.h
- Geo/GModelFactory.cpp 17 additions, 0 deletionsGeo/GModelFactory.cpp
- Geo/GModelIO_OCC.cpp 8 additions, 1 deletionGeo/GModelIO_OCC.cpp
- Geo/MElementOctree.cpp 2 additions, 2 deletionsGeo/MElementOctree.cpp
- Geo/MVertex.cpp 0 additions, 11 deletionsGeo/MVertex.cpp
- Geo/OCCEdge.cpp 14 additions, 12 deletionsGeo/OCCEdge.cpp
- Geo/boundaryLayersData.cpp 140 additions, 271 deletionsGeo/boundaryLayersData.cpp
- Geo/boundaryLayersData.h 10 additions, 73 deletionsGeo/boundaryLayersData.h
- Mesh/CMakeLists.txt 1 addition, 0 deletionsMesh/CMakeLists.txt
- Mesh/Generator.cpp 1 addition, 1 deletionMesh/Generator.cpp
- Mesh/HighOrder.cpp 24 additions, 3 deletionsMesh/HighOrder.cpp
- Mesh/meshGFace.cpp 21 additions, 47 deletionsMesh/meshGFace.cpp
- Mesh/meshGFaceDelaunayInsertion.cpp 11 additions, 7 deletionsMesh/meshGFaceDelaunayInsertion.cpp
- Mesh/meshGFaceDelaunayInsertion.h 10 additions, 8 deletionsMesh/meshGFaceDelaunayInsertion.h
- Mesh/meshGRegion.cpp 177 additions, 165 deletionsMesh/meshGRegion.cpp
- Numeric/CMakeLists.txt 1 addition, 0 deletionsNumeric/CMakeLists.txt
- benchmarks/2d/Square-02.geo 1 addition, 1 deletionbenchmarks/2d/Square-02.geo
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