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Commit b85740dc authored by Christophe Geuzaine's avatar Christophe Geuzaine
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$Id: FAQ,v 1.49 2005-01-08 20:15:21 geuzaine Exp $ $Id: FAQ,v 1.50 2005-01-09 05:17:59 geuzaine Exp $
This is the Gmsh FAQ This is the Gmsh FAQ
...@@ -313,7 +313,7 @@ Yes: load both the vector and the scalar fields (the two views must ...@@ -313,7 +313,7 @@ Yes: load both the vector and the scalar fields (the two views must
have the same number of elements) and, in the vector field options, have the same number of elements) and, in the vector field options,
select the scalar view in 'Data source'. select the scalar view in 'Data source'.
* 7.8 Can I color iso-value surfaces with data from another scalar * 7.8 Can I color isovalue surfaces with data from another scalar
view? view?
Yes, using the CutMap plugin. Yes, using the CutMap plugin.
...@@ -328,8 +328,8 @@ vector/tensor fields? ...@@ -328,8 +328,8 @@ vector/tensor fields?
Yes: use 'View->Plugin->Extract'. Yes: use 'View->Plugin->Extract'.
* 7.11 Can I do operations on a view? Can I perform operations * 7.11 Can I do arithmetic operations on a view? Can I perform
involving different views? operations involving different views?
Yes, with the Evaluate plugin. Yes, with the Evaluate plugin.
...@@ -339,8 +339,9 @@ There can be several reasons: ...@@ -339,8 +339,9 @@ There can be several reasons:
- the plugin might be written for specific element types only (for - the plugin might be written for specific element types only (for
example, only for scalar triangles or tetrahedra). In that case, you example, only for scalar triangles or tetrahedra). In that case, you
should transform you view into a simplectic view with should transform your view before running the plugin (you can use
Plugin(DecomposeinSimplex) first. Plugin(DecomposeinSimplex) to transform all quads, hexas, prisms and
pyramids into triangles and tetrahedra).
- the plugin might expect a mesh while all you provide is a point - the plugin might expect a mesh while all you provide is a point
cloud. In 2D, you can use Plugin(Triangulate) to transform a point cloud. In 2D, you can use Plugin(Triangulate) to transform a point
......
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