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Larry Price
gmsh
Commits
b82028bd
Commit
b82028bd
authored
12 years ago
by
Christophe Geuzaine
Browse files
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better: correct lower dim + sort partition boundaries w.r.t. slices
parent
b560e8ac
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Changes
2
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2 changed files
Geo/GEntity.cpp
+7
-5
7 additions, 5 deletions
Geo/GEntity.cpp
Plugin/SimplePartition.cpp
+94
-4
94 additions, 4 deletions
Plugin/SimplePartition.cpp
with
101 additions
and
9 deletions
Geo/GEntity.cpp
+
7
−
5
View file @
b82028bd
...
...
@@ -72,6 +72,8 @@ GRegion *GEntity::cast2Region() { return dynamic_cast<GRegion*>(this); }
// sets the entity m from which the mesh will be copied
void
GEntity
::
setMeshMaster
(
int
m_signed
){
if
(
m_signed
==
tag
()){
_meshMaster
=
m_signed
;
return
;
}
// printf("setting mesh master %d to mesh entity %d\n",m_signed,tag());
GEntity
*
gMaster
=
0
;
...
...
@@ -81,12 +83,12 @@ void GEntity::setMeshMaster(int m_signed){
case
1
:
gMaster
=
model
()
->
getEdgeByTag
(
m
);
break
;
case
2
:
gMaster
=
model
()
->
getFaceByTag
(
m
);
break
;
case
3
:
gMaster
=
model
()
->
getRegionByTag
(
m
);
break
;
}
}
if
(
!
gMaster
){
Msg
::
Fatal
(
"Model entity %d of dimension %d cannot be the mesh master of model entity %d"
,
m
,
dim
(),
tag
());
}
int
masterOfMaster
=
gMaster
->
meshMaster
();
if
(
masterOfMaster
==
gMaster
->
tag
()){
_meshMaster
=
m_signed
;
}
...
...
@@ -98,7 +100,7 @@ void GEntity::setMeshMaster(int m_signed){
// gets the entity from which the mesh will be copied
int
GEntity
::
meshMaster
()
const
{
if
(
_meshMaster
==
tag
())
return
tag
();
GEntity
*
gMaster
=
0
;
...
...
@@ -107,12 +109,12 @@ int GEntity::meshMaster() const{
case
1
:
gMaster
=
model
()
->
getEdgeByTag
(
abs
(
_meshMaster
));
break
;
case
2
:
gMaster
=
model
()
->
getFaceByTag
(
abs
(
_meshMaster
));
break
;
case
3
:
gMaster
=
model
()
->
getRegionByTag
(
abs
(
_meshMaster
));
break
;
}
}
if
(
!
gMaster
){
Msg
::
Fatal
(
"meshMaster : Model entity %d of dimension %d cannot be the mesh master of model entity %d"
,
_meshMaster
,
dim
(),
tag
());
}
int
masterOfMaster
=
gMaster
->
meshMaster
();
if
(
masterOfMaster
==
gMaster
->
tag
()){
return
_meshMaster
;
}
...
...
This diff is collapsed.
Click to expand it.
Plugin/SimplePartition.cpp
+
94
−
4
View file @
b82028bd
...
...
@@ -6,6 +6,8 @@
#include
"SimplePartition.h"
#include
"GModel.h"
#include
"MElement.h"
#include
"MFace.h"
#include
"MEdge.h"
#if defined(HAVE_MESH)
#include
"meshPartition.h"
#endif
...
...
@@ -45,26 +47,40 @@ PView *GMSH_SimplePartitionPlugin::execute(PView *v)
int
numSlices
=
(
int
)
SimplePartitionOptions_Number
[
0
].
def
;
int
direction
=
(
int
)
SimplePartitionOptions_Number
[
1
].
def
;
// partition the current model
// partition the highest dimension elements in the current model (lower
// dimension elements en boundaries cannot be tagged a priori: there are
// special geometrical cases)
GModel
*
m
=
GModel
::
current
();
SBoundingBox3d
bbox
=
m
->
bounds
();
double
pmin
=
bbox
.
min
()[
direction
],
pmax
=
bbox
.
max
()[
direction
];
int
dim
=
m
->
getDim
();
std
::
vector
<
GEntity
*>
entities
;
m
->
getEntities
(
entities
);
std
::
map
<
int
,
std
::
set
<
MFace
,
Less_Face
>
>
bndFaces
;
std
::
map
<
int
,
std
::
set
<
MEdge
,
Less_Edge
>
>
bndEdges
;
for
(
unsigned
int
i
=
0
;
i
<
entities
.
size
();
i
++
){
int
n
=
entities
[
i
]
->
getNumMeshElements
();
for
(
int
j
=
0
;
j
<
n
;
j
++
){
MElement
*
e
=
entities
[
i
]
->
getMeshElement
(
j
);
GEntity
*
ge
=
entities
[
i
];
if
(
ge
->
dim
()
!=
dim
)
continue
;
for
(
int
j
=
0
;
j
<
ge
->
getNumMeshElements
();
j
++
){
MElement
*
e
=
ge
->
getMeshElement
(
j
);
double
val
=
pmax
;
bool
bnd
=
false
;
for
(
int
k
=
0
;
k
<
e
->
getNumVertices
();
k
++
){
MVertex
*
v
=
e
->
getVertex
(
k
);
val
=
std
::
min
(
val
,
v
->
point
()[
direction
]);
if
(
v
->
onWhat
()
&&
v
->
onWhat
()
->
dim
()
!=
dim
)
bnd
=
true
;
}
for
(
int
p
=
0
;
p
<
numSlices
;
p
++
){
double
p1
=
pmin
+
p
*
(
pmax
-
pmin
)
/
numSlices
;
double
p2
=
pmin
+
(
p
+
1
)
*
(
pmax
-
pmin
)
/
numSlices
;
if
(
val
>=
p1
&&
val
<
p2
){
e
->
setPartition
(
p
+
1
);
if
(
bnd
){
for
(
int
k
=
0
;
k
<
e
->
getNumEdges
();
k
++
)
bndEdges
[
p
+
1
].
insert
(
e
->
getEdge
(
k
));
for
(
int
k
=
0
;
k
<
e
->
getNumFaces
();
k
++
)
bndFaces
[
p
+
1
].
insert
(
e
->
getFace
(
k
));
}
break
;
}
}
...
...
@@ -72,8 +88,82 @@ PView *GMSH_SimplePartitionPlugin::execute(PView *v)
}
m
->
recomputeMeshPartitions
();
// partition lower dimension elements
for
(
unsigned
int
i
=
0
;
i
<
entities
.
size
();
i
++
){
GEntity
*
ge
=
entities
[
i
];
if
(
ge
->
dim
()
==
dim
)
continue
;
for
(
int
j
=
0
;
j
<
ge
->
getNumMeshElements
();
j
++
){
MElement
*
e
=
ge
->
getMeshElement
(
j
);
if
(
e
->
getDim
()
==
2
){
MFace
f
=
e
->
getFace
(
0
);
for
(
int
p
=
0
;
p
<
numSlices
;
p
++
){
if
(
bndFaces
[
p
+
1
].
find
(
f
)
!=
bndFaces
[
p
+
1
].
end
()){
e
->
setPartition
(
p
+
1
);
break
;
}
}
}
else
if
(
e
->
getDim
()
==
1
){
MEdge
f
=
e
->
getEdge
(
0
);
for
(
int
p
=
0
;
p
<
numSlices
;
p
++
){
if
(
bndEdges
[
p
+
1
].
find
(
f
)
!=
bndEdges
[
p
+
1
].
end
()){
e
->
setPartition
(
p
+
1
);
break
;
}
}
}
}
}
// create partition boundaries
#if defined(HAVE_MESH)
CreatePartitionBoundaries
(
m
,
false
,
false
);
#endif
// renumber partition boundaries using the natural slicing order
std
::
vector
<
std
::
pair
<
double
,
GFace
*>
>
parFaces
;
std
::
vector
<
std
::
pair
<
double
,
GEdge
*>
>
parEdges
;
m
->
getEntities
(
entities
);
for
(
unsigned
int
i
=
0
;
i
<
entities
.
size
();
i
++
){
GEntity
*
ge
=
entities
[
i
];
if
(
ge
->
geomType
()
==
GEntity
::
PartitionSurface
||
ge
->
geomType
()
==
GEntity
::
PartitionCurve
){
double
val
=
pmax
;
for
(
int
j
=
0
;
j
<
ge
->
getNumMeshElements
();
j
++
){
MElement
*
e
=
ge
->
getMeshElement
(
j
);
for
(
int
k
=
0
;
k
<
e
->
getNumVertices
();
k
++
){
MVertex
*
v
=
e
->
getVertex
(
k
);
val
=
std
::
min
(
val
,
v
->
point
()[
direction
]);
}
}
if
(
ge
->
dim
()
==
2
){
GFace
*
gf
=
(
GFace
*
)
ge
;
parFaces
.
push_back
(
std
::
pair
<
double
,
GFace
*>
(
val
,
gf
));
m
->
remove
(
gf
);
}
else
{
GEdge
*
gc
=
(
GEdge
*
)
ge
;
parEdges
.
push_back
(
std
::
pair
<
double
,
GEdge
*>
(
val
,
gc
));
m
->
remove
(
gc
);
}
}
}
std
::
sort
(
parFaces
.
begin
(),
parFaces
.
end
());
for
(
unsigned
int
i
=
0
;
i
<
parFaces
.
size
();
i
++
){
GFace
*
gf
=
parFaces
[
i
].
second
;
gf
->
setTag
(
-
i
-
1
);
gf
->
setMeshMaster
(
-
i
-
1
);
m
->
add
(
gf
);
}
std
::
sort
(
parEdges
.
begin
(),
parEdges
.
end
());
for
(
unsigned
int
i
=
0
;
i
<
parEdges
.
size
();
i
++
){
GEdge
*
ge
=
parEdges
[
i
].
second
;
ge
->
setTag
(
-
i
-
1
);
ge
->
setMeshMaster
(
-
i
-
1
);
m
->
add
(
ge
);
}
return
v
;
}
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