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Larry Price
gmsh
Commits
b73e54cf
Commit
b73e54cf
authored
18 years ago
by
Christophe Geuzaine
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b73e54cf
$Id: TODO,v 1.5
0
2007-02-21
08:17:16
geuzaine Exp $
$Id: TODO,v 1.5
1
2007-02-21
17:24:00
geuzaine Exp $
********************************************************************
********************************************************************
...
@@ -41,7 +41,8 @@ introduce Right/Left/Alternate for extruded meshes
...
@@ -41,7 +41,8 @@ introduce Right/Left/Alternate for extruded meshes
********************************************************************
********************************************************************
recode full-quad recombine algo
recode full-quad recombine algo + add full-hexa recombine by simply
doing barycentric subdivision on tets
********************************************************************
********************************************************************
...
@@ -205,6 +206,14 @@ a straightforward way or using 3D textures)
...
@@ -205,6 +206,14 @@ a straightforward way or using 3D textures)
********************************************************************
********************************************************************
"first order" quad/hexa/prism/pyramid mesh visu can actually be wrong,
as we assume the faces are plane--which they don't have to be. We
should subdivide in 2 triangles. And remove the va_quad vertex array
altogether! (ps: should be careful about element boundary drawing;
should then be done like we do it for 2nd order elements)
********************************************************************
Yves Krahenbuhl wrote:
Yves Krahenbuhl wrote:
> Lors de la creation des elements du 2eme ordre, et selon la courbure
> Lors de la creation des elements du 2eme ordre, et selon la courbure
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