Skip to content
GitLab
Explore
Sign in
Register
Primary navigation
Search or go to…
Project
gmsh
Manage
Activity
Members
Labels
Plan
Issues
Issue boards
Milestones
Wiki
Code
Merge requests
Repository
Branches
Commits
Tags
Repository graph
Compare revisions
Snippets
Build
Pipelines
Jobs
Pipeline schedules
Artifacts
Deploy
Releases
Model registry
Operate
Environments
Monitor
Incidents
Analyze
Value stream analytics
Contributor analytics
CI/CD analytics
Repository analytics
Model experiments
Help
Help
Support
GitLab documentation
Compare GitLab plans
Community forum
Contribute to GitLab
Provide feedback
Terms and privacy
Keyboard shortcuts
?
Snippets
Groups
Projects
Show more breadcrumbs
Larry Price
gmsh
Commits
b4e161ed
Commit
b4e161ed
authored
13 years ago
by
Amaury Johnen
Browse files
Options
Downloads
Patches
Plain Diff
replace set with vector for rec mesh entities
parent
e94bb80d
No related branches found
No related tags found
No related merge requests found
Changes
2
Show whitespace changes
Inline
Side-by-side
Showing
2 changed files
Mesh/meshGFaceRecombine.cpp
+67
-55
67 additions, 55 deletions
Mesh/meshGFaceRecombine.cpp
Mesh/meshGFaceRecombine.h
+28
-26
28 additions, 26 deletions
Mesh/meshGFaceRecombine.h
with
95 additions
and
81 deletions
Mesh/meshGFaceRecombine.cpp
+
67
−
55
View file @
b4e161ed
...
...
@@ -578,68 +578,80 @@ Rec2DData::~Rec2DData()
Rec2DData
::
_current
=
NULL
;
}
#ifdef REC2D_DRAW
void
Rec2DData
::
add
(
Rec2DElement
*
rel
)
void
Rec2DData
::
add
(
const
Rec2DEdge
*
re
)
{
if
(
re
->
_pos
>
-
1
)
{
Msg
::
Error
(
"[Rec2DData] edge already there"
);
return
;
}
((
Rec2DEdge
*
)
re
)
->
_pos
=
_current
->
_edges
.
size
();
_current
->
_edges
.
push_back
((
Rec2DEdge
*
)
re
);
}
void
Rec2DData
::
add
(
const
Rec2DVertex
*
rv
)
{
if
(
rv
->
_pos
>
-
1
)
{
Msg
::
Error
(
"[Rec2DData] vert %d already there (size %d)"
,
rv
,
_current
->
_vertices
.
size
());
return
;
}
((
Rec2DVertex
*
)
rv
)
->
_pos
=
_current
->
_vertices
.
size
();
_current
->
_vertices
.
push_back
((
Rec2DVertex
*
)
rv
);
}
void
Rec2DData
::
add
(
const
Rec2DElement
*
rel
)
{
_current
->
_elements
.
insert
(
rel
);
if
(
rel
->
_pos
>
-
1
)
{
Msg
::
Error
(
"[Rec2DData] elem already there"
);
return
;
}
((
Rec2DElement
*
)
rel
)
->
_pos
=
_current
->
_elements
.
size
();
_current
->
_elements
.
push_back
((
Rec2DElement
*
)
rel
);
#ifdef REC2D_DRAW
MTriangle
*
t
=
rel
->
getMTriangle
();
if
(
t
)
_current
->
_tri
.
push_back
(
t
);
MQuadrangle
*
q
=
rel
->
getMQuadrangle
();
if
(
q
)
_current
->
_quad
.
push_back
(
q
);
}
#endif
void
Rec2DData
::
remove
(
const
Rec2DEdge
*
re
)
{
/*bool b = false;
unsigned int i = 0;
while (i < _current->_edges.size()) {
if (_current->_edges[i] == re) {
_current->_edges[i] = _current->_edges.back();
_current->_edges.pop_back();
if (b)
Msg::Error("[Rec2DData] Two or more times same edge");
b = true;
}
else
++i;
void
Rec2DData
::
rmv
(
const
Rec2DEdge
*
re
)
{
if
(
re
->
_pos
<
0
)
{
Msg
::
Error
(
"[Rec2DData] edge not there"
);
return
;
}
if (!b)
Msg::Error("[Rec2DData] No edge"
);
*/
_current
->
_edges
.
erase
((
Rec2DEdge
*
)
re
);
_current
->
_edges
.
back
()
->
_pos
=
re
->
_pos
;
_current
->
_edges
[
re
->
_pos
]
=
_current
->
_edges
.
back
(
);
_current
->
_edges
.
pop_back
();
((
Rec2DEdge
*
)
re
)
->
_pos
=
-
1
;
}
void
Rec2DData
::
r
emove
(
const
Rec2DVertex
*
rv
)
void
Rec2DData
::
r
mv
(
const
Rec2DVertex
*
rv
)
{
_current
->
_vertices
.
erase
((
Rec2DVertex
*
)
rv
);
static
int
a
=
-
1
;
if
(
++
a
<
1
)
Msg
::
Warning
(
"FIXME Verifier element supprim"
);
if
(
rv
->
_pos
<
0
)
{
Msg
::
Error
(
"[Rec2DData] vert not there"
);
return
;
}
_current
->
_vertices
.
back
()
->
_pos
=
rv
->
_pos
;
_current
->
_vertices
[
rv
->
_pos
]
=
_current
->
_vertices
.
back
();
_current
->
_vertices
.
pop_back
();
((
Rec2DVertex
*
)
rv
)
->
_pos
=
-
1
;
}
void
Rec2DData
::
r
emove
(
/*
const
*/
Rec2DElement
*
rel
)
void
Rec2DData
::
r
mv
(
const
Rec2DElement
*
rel
)
{
/*bool b = false;
unsigned int i = 0;
while (i < _current->_elements.size()) {
if (_current->_elements[i] == rel) {
_current->_elements[i] = _current->_elements.back();
_current->_elements.pop_back();
if (b)
Msg::Error("[Rec2DData] Two or more times same element");
b = true;
}
else
++i;
if
(
rel
->
_pos
<
0
)
{
Msg
::
Error
(
"[Rec2DData] vert not there"
);
return
;
}
if (!b)
Msg::Error("[Rec2DData] No element");
*/
_current
->
_elements
.
erase
(
rel
);
_current
->
_elements
.
back
()
->
_pos
=
rel
->
_pos
;
_current
->
_elements
[
rel
->
_pos
]
=
_current
->
_elements
.
back
();
_current
->
_elements
.
pop_back
();
((
Rec2DElement
*
)
rel
)
->
_pos
=
-
1
;
#ifdef REC2D_DRAW
MTriangle
*
t
=
rel
->
getMTriangle
();
if
(
t
)
{
...
...
@@ -666,7 +678,7 @@ void Rec2DData::remove(/*const*/ Rec2DElement *rel)
#endif
}
void
Rec2DData
::
r
emove
(
const
Rec2DAction
*
ra
)
void
Rec2DData
::
r
mv
(
const
Rec2DAction
*
ra
)
{
std
::
list
<
Rec2DAction
*>::
iterator
it
=
_current
->
_actions
.
begin
();
while
(
it
!=
_current
->
_actions
.
end
())
{
...
...
@@ -1597,7 +1609,7 @@ void Rec2DTwoTri2Quad::hide()
_triangles
[
0
]
->
remove
(
this
);
if
(
_triangles
[
1
])
_triangles
[
1
]
->
remove
(
this
);
Rec2DData
::
r
emove
(
this
);
Rec2DData
::
r
mv
(
this
);
}
void
Rec2DTwoTri2Quad
::
reveal
()
...
...
@@ -1989,7 +2001,7 @@ void Rec2DCollapse::hide()
_rec
->
_triangles
[
0
]
->
remove
(
this
);
if
(
_rec
->
_triangles
[
1
])
_rec
->
_triangles
[
1
]
->
remove
(
this
);
Rec2DData
::
r
emove
(
this
);
Rec2DData
::
r
mv
(
this
);
}
void
Rec2DCollapse
::
reveal
()
...
...
@@ -2308,7 +2320,7 @@ bool Rec2DCollapse::whatWouldYouDo
/*****************/
Rec2DEdge
::
Rec2DEdge
(
Rec2DVertex
*
rv0
,
Rec2DVertex
*
rv1
)
:
_rv0
(
rv0
),
_rv1
(
rv1
),
_lastUpdate
(
-
1
),
_weight
(
REC2D_EDGE_BASE
+
2
*
REC2D_EDGE_QUAD
)
_weight
(
REC2D_EDGE_BASE
+
2
*
REC2D_EDGE_QUAD
)
,
_pos
(
-
1
)
{
_computeQual
();
reveal
();
...
...
@@ -2318,7 +2330,7 @@ void Rec2DEdge::hide()
{
_rv0
->
rmv
(
this
);
_rv1
->
rmv
(
this
);
Rec2DData
::
r
emove
(
this
);
Rec2DData
::
r
mv
(
this
);
Rec2DData
::
addEdge
(
-
_weight
,
-
getWeightedQual
());
}
...
...
@@ -2538,7 +2550,7 @@ void Rec2DEdge::getActions(std::vector<Rec2DAction*> &actions) const
/*******************/
Rec2DVertex
::
Rec2DVertex
(
MVertex
*
v
)
:
_v
(
v
),
_angle
(
4.
*
M_PI
),
_onWhat
(
1
),
_parity
(
0
),
_lastUpdate
(
-
1
),
_sumQualAngle
(
.0
)
_lastUpdate
(
-
1
),
_sumQualAngle
(
.0
)
,
_pos
(
-
1
)
{
reparamMeshVertexOnFace
(
_v
,
Recombine2D
::
getGFace
(),
_param
);
Rec2DData
::
add
(
this
);
...
...
@@ -2553,7 +2565,7 @@ Rec2DVertex::Rec2DVertex(Rec2DVertex *rv, double ang)
:
_v
(
rv
->
_v
),
_angle
(
ang
),
_onWhat
(
-
1
),
_parity
(
rv
->
_parity
),
_lastUpdate
(
rv
->
_lastUpdate
),
_sumQualAngle
(
rv
->
_sumQualAngle
),
_edges
(
rv
->
_edges
),
_elements
(
rv
->
_elements
),
_param
(
rv
->
_param
)
_elements
(
rv
->
_elements
),
_param
(
rv
->
_param
)
,
_pos
(
-
1
)
{
static
int
a
=
-
1
;
if
(
++
a
<
-
1
)
Msg
::
Warning
(
"FIXME Edges really necessary ?"
);
...
...
@@ -2580,7 +2592,7 @@ void Rec2DVertex::hide()
if
(
_parity
)
Rec2DData
::
removeParity
(
this
,
_parity
);
Rec2DData
::
r
emove
(
this
);
Rec2DData
::
r
mv
(
this
);
if
(
_elements
.
size
())
{
Msg
::
Error
(
"[Rec2DVertex] normal ?"
);
Rec2DData
::
addVert
(
-
REC2D_NUMB_VERT
,
-
getQual
());
...
...
@@ -3010,7 +3022,7 @@ void Rec2DVertex::getUniqueActions(std::vector<Rec2DAction*> &actions) const
/** Rec2DElement **/
/********************/
Rec2DElement
::
Rec2DElement
(
MTriangle
*
t
,
const
Rec2DEdge
**
re
,
Rec2DVertex
**
rv
)
:
_mEl
((
MElement
*
)
t
),
_numEdge
(
3
)
:
_mEl
((
MElement
*
)
t
),
_numEdge
(
3
)
,
_pos
(
-
1
)
{
for
(
int
i
=
0
;
i
<
3
;
++
i
)
_edges
[
i
]
=
(
Rec2DEdge
*
)
re
[
i
];
...
...
@@ -3024,7 +3036,7 @@ Rec2DElement::Rec2DElement(MTriangle *t, const Rec2DEdge **re, Rec2DVertex **rv)
}
Rec2DElement
::
Rec2DElement
(
MQuadrangle
*
q
,
const
Rec2DEdge
**
re
,
Rec2DVertex
**
rv
)
:
_mEl
((
MElement
*
)
q
),
_numEdge
(
4
)
:
_mEl
((
MElement
*
)
q
),
_numEdge
(
4
)
,
_pos
(
-
1
)
{
for
(
int
i
=
0
;
i
<
4
;
++
i
)
_edges
[
i
]
=
(
Rec2DEdge
*
)
re
[
i
];
...
...
@@ -3050,7 +3062,7 @@ void Rec2DElement::hide()
for
(
int
i
=
0
;
i
<
_numEdge
;
++
i
)
{
vertices
[
i
]
->
rmv
(
this
);
}
Rec2DData
::
r
emove
(
this
);
Rec2DData
::
r
mv
(
this
);
}
void
Rec2DElement
::
reveal
(
Rec2DVertex
**
rv
)
...
...
This diff is collapsed.
Click to expand it.
Mesh/meshGFaceRecombine.h
+
28
−
26
View file @
b4e161ed
...
...
@@ -95,9 +95,9 @@ class Rec2DData {
static
Rec2DData
*
_current
;
int
_remainingTri
;
std
::
set
<
Rec2DEdge
*>
_edges
;
std
::
set
<
Rec2DVertex
*>
_vertices
;
std
::
set
<
Rec2DElement
*>
_elements
;
std
::
vector
<
Rec2DEdge
*>
_edges
;
std
::
vector
<
Rec2DVertex
*>
_vertices
;
std
::
vector
<
Rec2DElement
*>
_elements
;
std
::
list
<
Rec2DAction
*>
_actions
;
std
::
vector
<
Rec2DAction
*>
_hiddenActions
;
...
...
@@ -162,9 +162,9 @@ class Rec2DData {
static
inline
bool
hasAction
()
{
return
!
_current
->
_actions
.
empty
();}
static
void
checkObsolete
();
typedef
std
::
set
<
Rec2DEdge
*>::
iterator
iter_re
;
typedef
std
::
set
<
Rec2DVertex
*>::
iterator
iter_rv
;
typedef
std
::
set
<
Rec2DElement
*>::
iterator
iter_rel
;
typedef
std
::
vector
<
Rec2DEdge
*>::
iterator
iter_re
;
typedef
std
::
vector
<
Rec2DVertex
*>::
iterator
iter_rv
;
typedef
std
::
vector
<
Rec2DElement
*>::
iterator
iter_rel
;
static
inline
iter_re
firstEdge
()
{
return
_current
->
_edges
.
begin
();}
static
inline
iter_rv
firstVertex
()
{
return
_current
->
_vertices
.
begin
();}
static
inline
iter_rel
firstElement
()
{
return
_current
->
_elements
.
begin
();}
...
...
@@ -172,29 +172,19 @@ class Rec2DData {
static
inline
iter_rv
lastVertex
()
{
return
_current
->
_vertices
.
end
();}
static
inline
iter_rel
lastElement
()
{
return
_current
->
_elements
.
end
();}
static
inline
void
add
(
const
Rec2DEdge
*
re
)
{
_current
->
_edges
.
insert
((
Rec2DEdge
*
)
re
);
}
static
inline
void
add
(
const
Rec2DVertex
*
rv
)
{
_current
->
_vertices
.
insert
((
Rec2DVertex
*
)
rv
);
}
#ifndef REC2D_DRAW
static
inline
void
add
(
const
Rec2DElement
*
rel
)
{
_current
->
_elements
.
insert
((
Rec2DElement
*
)
rel
);
}
#else
static
void
add
(
Rec2DElement
*
rel
);
#endif
static
void
add
(
const
Rec2DEdge
*
);
static
void
add
(
const
Rec2DVertex
*
);
static
void
add
(
const
Rec2DElement
*
);
static
inline
void
add
(
const
Rec2DAction
*
ra
)
{
_current
->
_actions
.
push_back
((
Rec2DAction
*
)
ra
);
}
static
inline
void
addHidden
(
const
Rec2DAction
*
ra
)
{
_current
->
_hiddenActions
.
push_back
((
Rec2DAction
*
)
ra
);
}
static
void
r
emove
(
const
Rec2DEdge
*
);
static
void
r
emove
(
const
Rec2DVertex
*
);
static
void
r
emove
(
/*
const
*/
Rec2DElement
*
);
static
void
r
emove
(
const
Rec2DAction
*
);
static
void
r
mv
(
const
Rec2DEdge
*
);
static
void
r
mv
(
const
Rec2DVertex
*
);
static
void
r
mv
(
const
Rec2DElement
*
);
static
void
r
mv
(
const
Rec2DAction
*
);
static
inline
void
addEndNode
(
const
Rec2DNode
*
rn
)
{
_current
->
_endNodes
.
push_back
((
Rec2DNode
*
)
rn
);
...
...
@@ -444,6 +434,10 @@ class Rec2DEdge {
double
_qual
;
int
_lastUpdate
,
_weight
;
int
_pos
;
friend
void
Rec2DData
::
add
(
const
Rec2DEdge
*
);
friend
void
Rec2DData
::
rmv
(
const
Rec2DEdge
*
);
public
:
Rec2DEdge
(
Rec2DVertex
*
,
Rec2DVertex
*
);
~
Rec2DEdge
()
{
hide
();}
...
...
@@ -498,6 +492,10 @@ class Rec2DVertex {
std
::
vector
<
Rec2DElement
*>
_elements
;
SPoint2
_param
;
int
_pos
;
friend
void
Rec2DData
::
add
(
const
Rec2DVertex
*
);
friend
void
Rec2DData
::
rmv
(
const
Rec2DVertex
*
);
static
double
**
_qualVSnum
;
static
double
**
_gains
;
...
...
@@ -581,6 +579,10 @@ class Rec2DElement {
Rec2DElement
*
_elements
[
4
];
// NULL if no neighbour
std
::
vector
<
Rec2DAction
*>
_actions
;
int
_pos
;
friend
void
Rec2DData
::
add
(
const
Rec2DElement
*
);
friend
void
Rec2DData
::
rmv
(
const
Rec2DElement
*
);
public
:
Rec2DElement
(
MTriangle
*
,
const
Rec2DEdge
**
,
Rec2DVertex
**
rv
=
NULL
);
Rec2DElement
(
MQuadrangle
*
,
const
Rec2DEdge
**
,
Rec2DVertex
**
rv
=
NULL
);
...
...
@@ -607,7 +609,7 @@ class Rec2DElement {
inline
MElement
*
getMElement
()
const
{
return
_mEl
;}
#ifdef REC2D_DRAW
MTriangle
*
getMTriangle
()
{
MTriangle
*
getMTriangle
()
const
{
if
(
_numEdge
==
3
)
{
if
(
_mEl
)
return
(
MTriangle
*
)
_mEl
;
...
...
@@ -616,10 +618,10 @@ class Rec2DElement {
}
return
NULL
;
}
MQuadrangle
*
getMQuadrangle
()
{
MQuadrangle
*
getMQuadrangle
()
const
{
if
(
_numEdge
==
4
)
{
if
(
!
_mEl
)
_mEl
=
(
MElement
*
)
_createQuad
();
((
Rec2DElement
*
)
this
)
->
_mEl
=
(
MElement
*
)
_createQuad
();
return
(
MQuadrangle
*
)
_mEl
;
}
return
NULL
;
...
...
This diff is collapsed.
Click to expand it.
Preview
0%
Loading
Try again
or
attach a new file
.
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Save comment
Cancel
Please
register
or
sign in
to comment