fixed a nasty old bug in the 3D mesher
enhanced bl capabilities (avoid self intersection of layers)
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- Geo/GEdgeLoop.cpp 1 addition, 1 deletionGeo/GEdgeLoop.cpp
- Geo/MElementOctree.cpp 15 additions, 0 deletionsGeo/MElementOctree.cpp
- Geo/MElementOctree.h 1 addition, 0 deletionsGeo/MElementOctree.h
- Mesh/meshGFace.cpp 91 additions, 90 deletionsMesh/meshGFace.cpp
- Mesh/meshGFaceBoundaryLayers.cpp 0 additions, 1 deletionMesh/meshGFaceBoundaryLayers.cpp
- Mesh/meshGFaceDelaunayInsertion.cpp 0 additions, 131 deletionsMesh/meshGFaceDelaunayInsertion.cpp
- Mesh/meshGFaceDelaunayInsertion.h 0 additions, 1 deletionMesh/meshGFaceDelaunayInsertion.h
- Mesh/meshGRegion.cpp 11 additions, 3 deletionsMesh/meshGRegion.cpp
- Mesh/meshGRegionDelaunayInsertion.cpp 12 additions, 1 deletionMesh/meshGRegionDelaunayInsertion.cpp
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