Added experimental option to only mesh visible entities. (You can easily
shoot yourself in the foot with this: use with caution!)
Showing
- Common/Context.h 1 addition, 1 deletionCommon/Context.h
- Common/DefaultOptions.h 2 additions, 0 deletionsCommon/DefaultOptions.h
- Common/Options.cpp 7 additions, 0 deletionsCommon/Options.cpp
- Common/Options.h 1 addition, 0 deletionsCommon/Options.h
- Mesh/meshGEdge.cpp 1 addition, 0 deletionsMesh/meshGEdge.cpp
- Mesh/meshGFace.cpp 1 addition, 0 deletionsMesh/meshGFace.cpp
- Mesh/meshGRegion.cpp 1 addition, 0 deletionsMesh/meshGRegion.cpp
Loading
Please register or sign in to comment