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Larry Price
gmsh
Commits
ae2c03ad
Commit
ae2c03ad
authored
18 years ago
by
Christophe Geuzaine
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benchmarks/extrude/t1_boundary_layer.geo
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benchmarks/extrude/t1_boundary_layer.geo
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ae2c03ad
/*********************************************************************
lc
=
0.05
;
*
* Gmsh tutorial 1
*
* Variables, elementary entities (points, lines, surfaces), physical
* entities (points, lines, surfaces)
*
*********************************************************************/
// The simplest construction in Gmsh's scripting language is the
// `affectation'. The following command defines a new variable `lc':
lc
=
0.009
;
// This variable can then be used in the definition of Gmsh's simplest
// `elementary entity', a `Point'. A Point is defined by a list of
// four numbers: three coordinates (X, Y and Z), and a characteristic
// length (lc) that sets the target element size at the point:
Point
(
1
)
=
{
0
,
0
,
0
,
lc
};
Point
(
1
)
=
{
0
,
0
,
0
,
lc
};
// The distribution of the mesh element sizes is then obtained by
// interpolation of these characteristic lengths throughout the
// geometry. Another method to specify characteristic lengths is to
// use a background mesh (see `t7.geo' and `bgmesh.pos').
// We can then define some additional points as well as our first
// curve. Curves are Gmsh's second type of elementery entities, and,
// amongst curves, straight lines are the simplest. A straight line is
// defined by a list of point numbers. In the commands below, for
// example, the line 1 starts at point 1 and ends at point 2:
Point
(
2
)
=
{
.1
,
0
,
0
,
lc
}
;
Point
(
2
)
=
{
.1
,
0
,
0
,
lc
}
;
Point
(
3
)
=
{
.1
,
.3
,
0
,
lc
}
;
Point
(
3
)
=
{
.1
,
.3
,
0
,
lc
}
;
Point
(
4
)
=
{
0
,
.3
,
0
,
lc
}
;
Point
(
4
)
=
{
0
,
.3
,
0
,
lc
}
;
Point
(
5
)
=
{
.1
,
0
,
.2
,
lc
}
;
Point
(
6
)
=
{
0
,
0
,
.2
,
lc
}
;
Line
(
1
)
=
{
1
,
2
}
;
Line
(
1
)
=
{
1
,
2
}
;
Line
(
2
)
=
{
3
,
2
}
;
Line
(
2
)
=
{
3
,
2
}
;
Line
(
3
)
=
{
3
,
4
}
;
Line
(
3
)
=
{
3
,
4
}
;
Line
(
4
)
=
{
4
,
1
}
;
Line
(
4
)
=
{
4
,
1
}
;
Line
(
5
)
=
{
2
,
5
};
// The third elementary entity is the surface. In order to define a
Line
(
6
)
=
{
5
,
6
};
// simple rectangular surface from the four lines defined above, a
Line
(
7
)
=
{
6
,
1
};
// line loop has first to be defined. A line loop is a list of
// connected lines, a sign being associated with each line (depending
// on the orientation of the line):
Line
Loop
(
5
)
=
{
4
,
1
,
-
2
,
3
}
;
Line
Loop
(
5
)
=
{
4
,
1
,
-
2
,
3
}
;
// We can then define the surface as a list of line loops (only one
// here, since there are no holes--see `t4.geo'):
Plane
Surface
(
6
)
=
{
5
}
;
Plane
Surface
(
6
)
=
{
5
}
;
// At this level, Gmsh knows everything to display the rectangular
Line
Loop
(
7
)
=
-
{
5
,
6
,
7
,
1
};
// surface 6 and to mesh it. An optional step is needed if we want to
Plane
Surface
(
8
)
=
{
7
};
// associate specific region numbers to the various elements in the
// mesh (e.g. to the line segments discretizing lines 1 to 4 or to the
// triangles discretizing surface 6). This is achieved by the
// definition of `physical entities'. Physical entities will group
// elements belonging to several elementary entities by giving them a
// common number (a region number), and specifying their orientation.
// We can for example group the points 1 and 2 into the physical
// entity 1:
Physical
Point
(
1
)
=
{
1
,
2
}
;
// Consequently, two punctual elements will be saved in the output
// mesh file, both with the region number 1. The mechanism is
// identical for line or surface elements:
MyLine
=
99
;
Physical
Line
(
MyLine
)
=
{
1
,
2
,
4
}
;
Physical
Surface
(
"My fancy surface label"
)
=
{
6
}
;
// All the line elements created during the meshing of lines 1, 2 and
// 4 will be saved in the output mesh file with the region number 99;
// and all the triangular elements resulting from the discretization
// of surface 6 will be given an automatic region number (100,
// associated with the label "My fancy surface label").
// Note that if no physical entities are defined, then all the
// elements in the mesh will be saved "as is", with their default
// orientation.
Extrude
{
Surface
{
6
};
Layers
{
5
,
0.1
};
Recombine
;
}
Extrude
{
Surface
{
6
,
8
};
Layers
{
5
,
0.01
};
Recombine
;
}
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