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The rewrite of the geometry and mesh drawing code is complete. There is still room for optimizations, but mostly at the level of the algorithms (edge/face generation, striping, etc.)---changes that will be easy do do thanks to the new much cleaner interfaces. From preliminary tests (even without new algorithms) the code seems to be faster (a LOT faster for volume meshes) and to use quite a bit less memory. I'm tagging the trunk as "gmsh_2_0_alpha_1".
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- Common/Context.h 2 additions, 1 deletionCommon/Context.h
- Common/DefaultOptions.h 14 additions, 1 deletionCommon/DefaultOptions.h
- Common/Options.cpp 169 additions, 23 deletionsCommon/Options.cpp
- Common/Options.h 6 additions, 0 deletionsCommon/Options.h
- Fltk/Callbacks.cpp 27 additions, 21 deletionsFltk/Callbacks.cpp
- Fltk/GUI.cpp 67 additions, 82 deletionsFltk/GUI.cpp
- Fltk/GUI.h 3 additions, 0 deletionsFltk/GUI.h
- Graphics/Mesh.cpp 43 additions, 37 deletionsGraphics/Mesh.cpp
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