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Commit abf1bf29 authored by Gaetan Bricteux's avatar Gaetan Bricteux
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tests

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lc = 0.1;
Point(1) = {0.0,0.0,0.0,lc};
Point(2) = {1,0.0,0.0,lc};
......@@ -12,25 +13,11 @@ Plane Surface(6) = {5};
Extrude {0,0.0,1} {
Surface{6};
}
Mesh 3;
Levelset Plane (1) = {0,-1,0,0.5};
Levelset Plane (2) = {-1,0,0,0.5};
Levelset Sphere (3) = {{0.75,0.5,0.5},0.5};
Levelset Ellipsoid (4) = { {0,0,0}, {1,0,0}, 0.45, 0.25, 0.75 };
Levelset MathEval (5) = "(x-0.5)^2+(y-0.5)^2+(z-0.5)^2-0.5^2";
Levelset MathEval (6) = "-((x-0.5)^2+(y-0.5)^2+(z-0.5)^2-0.4^2)";
Levelset Sphere (7) = {{0.75,0.5,0.5},0.4};
Levelset Intersection (10) = {1,2,3};
Levelset Intersection (11) = {5,6};
Levelset Cut (12) = {3,7};
Levelset Point(13)={{0.5,0,0},{0.5,0.5,0.},{0.5,1,0},{0.5,0,0.5},{0.5,0,0.8},{0.5,0.5,0.5},{0.5,0.5,1},{0.5,1,0.5},{1.5,1,1}};
Levelset CutMeshTri {5};
Print "cube_cut.msh";
Physical Surface("back") = {6};
Physical Surface("right") = {15};
Physical Surface("bottom") = {19};
Physical Surface("left") = {23};
Physical Surface("top") = {27};
Physical Surface("front") = {28};
Physical Volume("vol")={1};
lc = 0.1;
Point(1) = {0.0,0.0,0.0,lc};
Point(2) = {1,0.0,0.0,lc};
Point(3) = {1,1,0.0,lc};
Point(4) = {0,1,0.0,lc};
Line(1) = {4,3};
Line(2) = {3,2};
Line(3) = {2,1};
Line(4) = {1,4};
Line Loop(5) = {2,3,4,1};
Plane Surface(6) = {5};
Extrude {0,0.0,1} {
Surface{6};
}
Physical Point (1) = {1};
Physical Point (2) = {2};
Physical Point (3) = {3};
Physical Point (4) = {4};
Physical Line (1) = {1};
Physical Line (2) = {2};
Physical Line (3) = {3};
Physical Line (4) = {4};
Physical Surface("back") = {6};
Physical Surface("right") = {15};
Physical Surface("bottom") = {19};
Physical Surface("left") = {23};
Physical Surface("top") = {27};
Physical Surface("front") = {28};
Physical Volume("vol") = {1};
Mesh 3;
// Definition of the levelsets
Levelset MathEval (1) = "x^2+y^2-0.8";
Levelset Plane (2) = {0,0,1,-0.5};
Levelset Union (3) = {1,2};
Levelset CutMesh {3};
from gmshpy import *
import math
#Define levelset
ls1 = gLevelsetMathEval('x^2+y^2-0.8',1)
ls2 = gLevelsetPlane(0,0,1,-0.5,2)
ls3 = gLevelsetUnion([ls1,ls2])
#Mesh geometry
mesh = GModel()
mesh.load("cube.geo")
mesh.mesh(3)
#Cut mesh
model1 = GModel()
model1 = mesh.buildCutGModel(ls3, True, False) # ls, cutElements?, write triangles?
model1.save("cube2.msh")
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