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Commit ab5d5557 authored by Christophe Geuzaine's avatar Christophe Geuzaine
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update

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$Id: BUGS,v 1.4 2001-08-17 12:02:39 geuzaine Exp $
$Id: BUGS,v 1.5 2001-09-06 05:25:28 geuzaine Exp $
* All surface meshes are made in a mean plane. If your surface cannot
be projected into a plane with a 1-to-1 correspondance between the
nodes, then gmsh will fail. We should mesh in the parametric plane in
these cases...
* Si la coherence des surfaces n'est pas recouvree en une etape, et
qu'on fait une seconde passe qui marche, les volumes ne sont pas
retrouves-< pas de maillage final.
* Il faudrait completer l'integration de Triangle (bgmesh on file,
2eme maillage intermediare ?), puis virer l'ancien mailleur 2D.
* Comme le code se stabilise, je pense qu'il serait grand temps de
penser a desallouer les structures. On pourrait alors cloturer une
version 1 "stable".
* Refaire tourner purify...
......@@ -111,20 +111,23 @@ the geometry.
perform the three-dimensional mesh, i.e. discretize all the volumes in
the geometry.
.TP 4
.B \-saveall
save all elements (and discards all physical group definitions).
.TP 4
.B \-o file
specify mesh output file name.
.TP 4
.B \-format msh|unv|gref
set output mesh format (default: msh).
.TP 4
.B \-algo iso|aniso
.B \-algo iso|aniso|tri
select the two-dimensional mesh algorithm (default: iso).
.TP 4
.B \-smooth int
set the number of smoothing passes (default value is 3).
.TP 4
.B \-degree int
set the degree of the generated elements (default value is 1).
.\" .TP 4
.\" .B \-degree int
.\" set the degree of the generated elements (default value is 1).
.TP 4
.B \-scale float
apply a global scaling factor to the generated mesh (default value is
......@@ -167,9 +170,11 @@ enable OpenGL display lists.
.B \-noview
hide all views at startup.
.TP 4
.B \-link
link all views (all interactive option modifications will apply to all
views) at startup.
.B \-link int
choose link mode between post-processing views (default: 0).
.TP 4
.B \-smoothview
smooth views at startup.
.TP 4
.B \-convert file file
convert an ascii view into a binary one.
......
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