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Larry Price
gmsh
Commits
ab3400f0
Commit
ab3400f0
authored
12 years ago
by
Christophe Geuzaine
Browse files
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Downloads
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Plain Diff
better region selection (still a lot of work to do)
parent
1530200b
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Changes
2
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2 changed files
Fltk/inputRegion.cpp
+55
-35
55 additions, 35 deletions
Fltk/inputRegion.cpp
Fltk/inputRegion.h
+7
-7
7 additions, 7 deletions
Fltk/inputRegion.h
with
62 additions
and
42 deletions
Fltk/inputRegion.cpp
+
55
−
35
View file @
ab3400f0
...
@@ -9,6 +9,7 @@
...
@@ -9,6 +9,7 @@
#include
"inputRegion.h"
#include
"inputRegion.h"
#include
"FlGui.h"
#include
"FlGui.h"
#include
"drawContext.h"
#include
"drawContext.h"
#include
"GModel.h"
#include
"GRegion.h"
#include
"GRegion.h"
#include
"GFace.h"
#include
"GFace.h"
#include
"GEdge.h"
#include
"GEdge.h"
...
@@ -23,55 +24,73 @@ static std::string num2str(int num)
...
@@ -23,55 +24,73 @@ static std::string num2str(int num)
return
tmp
.
str
();
return
tmp
.
str
();
}
}
void
inputRegion
::
_region_butt_cb
(
Fl_Widget
*
w
,
void
*
data
)
static
std
::
vector
<
GEntity
*>
getSelectedEntities
()
{
// only return highest dimension matches
std
::
vector
<
GEntity
*>
entities
;
if
(
FlGui
::
instance
()
->
selectedRegions
.
size
())
for
(
unsigned
int
i
=
0
;
i
<
FlGui
::
instance
()
->
selectedRegions
.
size
();
i
++
)
entities
.
push_back
(
FlGui
::
instance
()
->
selectedRegions
[
i
]);
else
if
(
FlGui
::
instance
()
->
selectedFaces
.
size
())
for
(
unsigned
int
i
=
0
;
i
<
FlGui
::
instance
()
->
selectedFaces
.
size
();
i
++
)
entities
.
push_back
(
FlGui
::
instance
()
->
selectedFaces
[
i
]);
else
if
(
FlGui
::
instance
()
->
selectedEdges
.
size
())
for
(
unsigned
int
i
=
0
;
i
<
FlGui
::
instance
()
->
selectedEdges
.
size
();
i
++
)
entities
.
push_back
(
FlGui
::
instance
()
->
selectedEdges
[
i
]);
else
if
(
FlGui
::
instance
()
->
selectedVertices
.
size
())
for
(
unsigned
int
i
=
0
;
i
<
FlGui
::
instance
()
->
selectedVertices
.
size
();
i
++
)
entities
.
push_back
(
FlGui
::
instance
()
->
selectedVertices
[
i
]);
return
entities
;
}
static
void
highlightPhysicals
(
const
std
::
vector
<
GEntity
*>
&
entities
)
{
int
dim
=
-
1
;
std
::
set
<
int
>
phys
;
for
(
unsigned
int
i
=
0
;
i
<
entities
.
size
();
i
++
){
phys
.
insert
(
entities
[
i
]
->
physicals
.
begin
(),
entities
[
i
]
->
physicals
.
end
());
dim
=
entities
[
i
]
->
dim
();
}
if
(
dim
<
0
)
return
;
// color selected physicals
std
::
map
<
int
,
std
::
vector
<
GEntity
*>
>
groups
[
4
];
GModel
::
current
()
->
getPhysicalGroups
(
groups
);
for
(
std
::
set
<
int
>::
iterator
it
=
phys
.
begin
();
it
!=
phys
.
end
();
it
++
)
for
(
unsigned
int
j
=
0
;
j
<
groups
[
dim
][
*
it
].
size
();
j
++
)
groups
[
dim
][
*
it
][
j
]
->
setSelection
(
1
);
drawContext
::
global
()
->
draw
();
}
void
inputRegion
::
_add_butt_cb
(
Fl_Widget
*
w
,
void
*
data
)
{
{
inputRegion
*
b
=
(
inputRegion
*
)
data
;
inputRegion
*
b
=
(
inputRegion
*
)
data
;
int
oldp
=
opt_geometry_points
(
0
,
GMSH_GET
,
0
);
int
oldp
=
opt_geometry_points
(
0
,
GMSH_GET
,
0
);
int
oldl
=
opt_geometry_lines
(
0
,
GMSH_GET
,
0
);
int
oldl
=
opt_geometry_lines
(
0
,
GMSH_GET
,
0
);
int
olds
=
opt_geometry_surfaces
(
0
,
GMSH_GET
,
0
);
int
olds
=
opt_geometry_surfaces
(
0
,
GMSH_GET
,
0
);
int
oldv
=
opt_geometry_volumes
(
0
,
GMSH_GET
,
0
);
int
oldv
=
opt_geometry_volumes
(
0
,
GMSH_GET
,
0
);
opt_geometry_points
(
0
,
GMSH_SET
|
GMSH_GUI
,
1
);
opt_geometry_points
(
0
,
GMSH_SET
|
GMSH_GUI
,
1
);
opt_geometry_lines
(
0
,
GMSH_SET
|
GMSH_GUI
,
1
);
opt_geometry_lines
(
0
,
GMSH_SET
|
GMSH_GUI
,
1
);
opt_geometry_surfaces
(
0
,
GMSH_SET
|
GMSH_GUI
,
1
);
opt_geometry_surfaces
(
0
,
GMSH_SET
|
GMSH_GUI
,
1
);
opt_geometry_volumes
(
0
,
GMSH_SET
|
GMSH_GUI
,
1
);
opt_geometry_volumes
(
0
,
GMSH_SET
|
GMSH_GUI
,
1
);
drawContext
::
global
()
->
draw
();
drawContext
::
global
()
->
draw
();
std
::
set
<
std
::
string
>
physicals
=
b
->
value
();
int
dim
=
ENT_ALL
;
// TODO use onelab::region::dim
Msg
::
StatusBar
(
3
,
false
,
"Select entities
\n
[Press 'e' to end]"
);
Msg
::
StatusBar
(
3
,
false
,
"Select entities
\n
[Press 'e' to end]"
);
while
(
1
){
while
(
1
){
char
ib
=
FlGui
::
instance
()
->
selectEntity
(
ENT_ALL
);
char
ib
=
FlGui
::
instance
()
->
selectEntity
(
dim
);
if
(
ib
==
'l'
){
if
(
ib
==
'l'
){
if
(
FlGui
::
instance
()
->
selectedRegions
.
size
()){
std
::
vector
<
GEntity
*>
selected
=
getSelectedEntities
();
for
(
unsigned
int
i
=
0
;
i
<
FlGui
::
instance
()
->
selectedRegions
.
size
();
i
++
){
highlightPhysicals
(
selected
);
GRegion
*
gr
=
FlGui
::
instance
()
->
selectedRegions
[
i
]
;
std
::
set
<
std
::
string
>
current
=
b
->
value
()
;
for
(
unsigned
int
j
=
0
;
j
<
gr
->
physicals
.
size
();
j
++
)
for
(
unsigned
int
i
=
0
;
i
<
selected
.
size
();
i
++
)
{
physicals
.
insert
(
num2str
(
gr
->
physicals
[
j
]));
for
(
unsigned
int
j
=
0
;
j
<
selected
[
i
]
->
physicals
.
size
();
j
++
)
}
current
.
insert
(
num2str
(
selected
[
i
]
->
physicals
[
j
]));
}
}
if
(
FlGui
::
instance
()
->
selectedFaces
.
size
()){
b
->
value
(
current
);
for
(
unsigned
int
i
=
0
;
i
<
FlGui
::
instance
()
->
selectedFaces
.
size
();
i
++
){
GFace
*
gr
=
FlGui
::
instance
()
->
selectedFaces
[
i
];
for
(
unsigned
int
j
=
0
;
j
<
gr
->
physicals
.
size
();
j
++
)
physicals
.
insert
(
num2str
(
gr
->
physicals
[
j
]));
}
}
if
(
FlGui
::
instance
()
->
selectedEdges
.
size
()){
for
(
unsigned
int
i
=
0
;
i
<
FlGui
::
instance
()
->
selectedEdges
.
size
();
i
++
){
GEdge
*
gr
=
FlGui
::
instance
()
->
selectedEdges
[
i
];
for
(
unsigned
int
j
=
0
;
j
<
gr
->
physicals
.
size
();
j
++
)
physicals
.
insert
(
num2str
(
gr
->
physicals
[
j
]));
}
}
if
(
FlGui
::
instance
()
->
selectedVertices
.
size
()){
for
(
unsigned
int
i
=
0
;
i
<
FlGui
::
instance
()
->
selectedVertices
.
size
();
i
++
){
GVertex
*
gr
=
FlGui
::
instance
()
->
selectedVertices
[
i
];
for
(
unsigned
int
j
=
0
;
j
<
gr
->
physicals
.
size
();
j
++
)
physicals
.
insert
(
num2str
(
gr
->
physicals
[
j
]));
}
}
b
->
value
(
physicals
);
}
}
else
if
(
ib
==
'e'
||
ib
==
'q'
){
else
if
(
ib
==
'e'
||
ib
==
'q'
){
break
;
break
;
...
@@ -80,7 +99,8 @@ void inputRegion::_region_butt_cb(Fl_Widget *w, void *data)
...
@@ -80,7 +99,8 @@ void inputRegion::_region_butt_cb(Fl_Widget *w, void *data)
Msg
::
StatusBar
(
3
,
false
,
""
);
Msg
::
StatusBar
(
3
,
false
,
""
);
b
->
do_callback
();
b
->
do_callback
();
GModel
::
current
()
->
setSelection
(
0
);
opt_geometry_points
(
0
,
GMSH_SET
|
GMSH_GUI
,
oldp
);
opt_geometry_points
(
0
,
GMSH_SET
|
GMSH_GUI
,
oldp
);
opt_geometry_lines
(
0
,
GMSH_SET
|
GMSH_GUI
,
oldl
);
opt_geometry_lines
(
0
,
GMSH_SET
|
GMSH_GUI
,
oldl
);
opt_geometry_surfaces
(
0
,
GMSH_SET
|
GMSH_GUI
,
olds
);
opt_geometry_surfaces
(
0
,
GMSH_SET
|
GMSH_GUI
,
olds
);
...
...
This diff is collapsed.
Click to expand it.
Fltk/inputRegion.h
+
7
−
7
View file @
ab3400f0
...
@@ -23,13 +23,13 @@
...
@@ -23,13 +23,13 @@
class
inputRegion
:
public
Fl_Group
{
class
inputRegion
:
public
Fl_Group
{
private:
private:
Fl_Input
*
_input
;
Fl_Input
*
_input
;
Fl_Button
*
_
region
_butt
;
Fl_Button
*
_
add
_butt
;
static
void
_input_cb
(
Fl_Widget
*
w
,
void
*
data
)
static
void
_input_cb
(
Fl_Widget
*
w
,
void
*
data
)
{
{
inputRegion
*
b
=
(
inputRegion
*
)
data
;
inputRegion
*
b
=
(
inputRegion
*
)
data
;
b
->
do_callback
();
b
->
do_callback
();
}
}
static
void
_
region
_butt_cb
(
Fl_Widget
*
w
,
void
*
data
);
static
void
_
add
_butt_cb
(
Fl_Widget
*
w
,
void
*
data
);
std
::
string
_set2string
(
const
std
::
set
<
std
::
string
>
&
s
)
std
::
string
_set2string
(
const
std
::
set
<
std
::
string
>
&
s
)
{
{
std
::
string
out
;
std
::
string
out
;
...
@@ -72,12 +72,12 @@ class inputRegion : public Fl_Group {
...
@@ -72,12 +72,12 @@ class inputRegion : public Fl_Group {
_input
->
callback
(
_input_cb
,
this
);
_input
->
callback
(
_input_cb
,
this
);
_input
->
when
(
FL_WHEN_ENTER_KEY
|
FL_WHEN_RELEASE
);
_input
->
when
(
FL_WHEN_ENTER_KEY
|
FL_WHEN_RELEASE
);
_
region
_butt
=
new
Fl_Button
(
x
+
input_w
,
y
,
butt_w
,
h
,
"+"
);
_
add
_butt
=
new
Fl_Button
(
x
+
input_w
,
y
,
butt_w
,
h
,
"+"
);
_
region
_butt
->
callback
(
_
region
_butt_cb
,
this
);
_
add
_butt
->
callback
(
_
add
_butt_cb
,
this
);
_
region
_butt
->
align
(
FL_ALIGN_CENTER
|
FL_ALIGN_INSIDE
);
_
add
_butt
->
align
(
FL_ALIGN_CENTER
|
FL_ALIGN_INSIDE
);
_
region
_butt
->
tooltip
(
"
Interactive region selection
"
);
_
add
_butt
->
tooltip
(
"
Add region interactively
"
);
if
(
readOnly
)
_
region
_butt
->
deactivate
();
if
(
readOnly
)
_
add
_butt
->
deactivate
();
end
();
// close the group
end
();
// close the group
resizable
(
_input
);
resizable
(
_input
);
...
...
This diff is collapsed.
Click to expand it.
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