Skip to content
Snippets Groups Projects
Commit a89ed7a9 authored by Christophe Geuzaine's avatar Christophe Geuzaine
Browse files

removed obsolete (and wrong) description of the physical entity
numbering requirements.
parent 96329139
No related branches found
No related tags found
No related merge requests found
\input texinfo.tex @c -*-texinfo-*- \input texinfo.tex @c -*-texinfo-*-
@c $Id: gmsh.texi,v 1.101 2004-03-30 18:17:11 geuzaine Exp $ @c $Id: gmsh.texi,v 1.102 2004-04-01 22:21:26 geuzaine Exp $
@c @c
@c Copyright (C) 1997-2004 C. Geuzaine, J.-F. Remacle @c Copyright (C) 1997-2004 C. Geuzaine, J.-F. Remacle
@c @c
...@@ -1330,12 +1330,11 @@ Compound groups of elementary geometrical entities can also be defined and ...@@ -1330,12 +1330,11 @@ Compound groups of elementary geometrical entities can also be defined and
are called ``physical'' entities. These physical entities cannot be modified are called ``physical'' entities. These physical entities cannot be modified
by geometry commands: their only purpose is to assemble elementary entities by geometry commands: their only purpose is to assemble elementary entities
into larger groups, possibly modifying their orientation, so that they can into larger groups, possibly modifying their orientation, so that they can
be referred to by the mesh module as single entities. Each physical entity be referred to by the mesh module as single entities. As is the case with
is assigned a unique identification number when it is created. That is, no elementary entities, each physical point, physical line, physical surface or
two physical entities (even of different types, like a physical line and a physical volume must be assigned a unique identification number. See
physical surface) can share identical identification numbers. See @ref{Mesh @ref{Mesh module}, for more information about how physical entities affect
module}, for more information about how physical entities affect the way the way meshes are saved.
meshes are saved.
@menu @menu
* Geometry commands:: * Geometry commands::
......
0% Loading or .
You are about to add 0 people to the discussion. Proceed with caution.
Please register or to comment