Added 2 options to control polygon offset. Instead of trying to guess when a polygon offset is useful (it's no that simple when we combine geo+mesh+some views), we just apply it conditionally to all surface drawings.
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- Common/Context.h 1 addition, 0 deletionsCommon/Context.h
- Common/DefaultOptions.h 4 additions, 0 deletionsCommon/DefaultOptions.h
- Common/Options.cpp 23 additions, 1 deletionCommon/Options.cpp
- Common/Options.h 2 additions, 0 deletionsCommon/Options.h
- Fltk/Callbacks.cpp 3 additions, 1 deletionFltk/Callbacks.cpp
- Fltk/GUI.cpp 20 additions, 8 deletionsFltk/GUI.cpp
- Graphics/CreateFile.cpp 2 additions, 2 deletionsGraphics/CreateFile.cpp
- Graphics/Draw.cpp 7 additions, 2 deletionsGraphics/Draw.cpp
- Graphics/Geom.cpp 9 additions, 5 deletionsGraphics/Geom.cpp
- Graphics/Mesh.cpp 27 additions, 15 deletionsGraphics/Mesh.cpp
- Graphics/Post.cpp 3 additions, 2 deletionsGraphics/Post.cpp
- Graphics/PostElement.cpp 13 additions, 7 deletionsGraphics/PostElement.cpp
- Plugin/StructuralSolver.cpp 8 additions, 5 deletionsPlugin/StructuralSolver.cpp
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