deep modification in the 2D mesh. Those modifs have been
prudently put between #if 0 #endif Those should allow to produce better quality quad meshes and more robust triangular meshes (random factor has disappeared) : Technically, the divide and conquer algo has been replaced by a bowyer-watson with robust predicates.
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- Common/CommandLine.cpp 1 addition, 11 deletionsCommon/CommandLine.cpp
- Common/DefaultOptions.h 0 additions, 3 deletionsCommon/DefaultOptions.h
- Common/Options.cpp 0 additions, 7 deletionsCommon/Options.cpp
- Common/Options.h 0 additions, 1 deletionCommon/Options.h
- Mesh/BackgroundMesh.cpp 6 additions, 5 deletionsMesh/BackgroundMesh.cpp
- Mesh/BackgroundMesh.h 2 additions, 0 deletionsMesh/BackgroundMesh.h
- Mesh/Generator.cpp 2 additions, 70 deletionsMesh/Generator.cpp
- Mesh/meshGEdge.cpp 11 additions, 3 deletionsMesh/meshGEdge.cpp
- Mesh/meshGFace.cpp 474 additions, 234 deletionsMesh/meshGFace.cpp
- Mesh/meshGFace.h 2 additions, 3 deletionsMesh/meshGFace.h
- Mesh/meshGFaceDelaunayInsertion.cpp 395 additions, 53 deletionsMesh/meshGFaceDelaunayInsertion.cpp
- Mesh/meshGFaceDelaunayInsertion.h 14 additions, 1 deletionMesh/meshGFaceDelaunayInsertion.h
- Mesh/meshGFaceOptimize.cpp 25 additions, 26 deletionsMesh/meshGFaceOptimize.cpp
- Mesh/meshGFaceOptimize.h 2 additions, 1 deletionMesh/meshGFaceOptimize.h
- Mesh/meshGRegionDelaunayInsertion.cpp 1 addition, 1 deletionMesh/meshGRegionDelaunayInsertion.cpp
- Numeric/Numeric.cpp 2 additions, 2 deletionsNumeric/Numeric.cpp
- Numeric/Numeric.h 2 additions, 2 deletionsNumeric/Numeric.h
- benchmarks/2d/Square-01.geo 1 addition, 1 deletionbenchmarks/2d/Square-01.geo
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