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Larry Price
gmsh
Commits
9da8924e
Commit
9da8924e
authored
21 years ago
by
Christophe Geuzaine
Browse files
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Plain Diff
- enable lights by default - remove obsolete comments about MergeWithBoundingBox
parent
9905ea58
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2 changed files
Common/DefaultOptions.h
+6
-6
6 additions, 6 deletions
Common/DefaultOptions.h
demos/lowmem-anim.geo
+2
-33
2 additions, 33 deletions
demos/lowmem-anim.geo
with
8 additions
and
39 deletions
Common/DefaultOptions.h
+
6
−
6
View file @
9da8924e
...
@@ -468,9 +468,9 @@ StringXNumber GeneralOptions_Number[] = {
...
@@ -468,9 +468,9 @@ StringXNumber GeneralOptions_Number[] = {
{
F
|
O
,
"Light0"
,
opt_general_light0
,
1
.
,
{
F
|
O
,
"Light0"
,
opt_general_light0
,
1
.
,
"Enable light source 0"
},
"Enable light source 0"
},
{
F
|
O
,
"Light0X"
,
opt_general_light00
,
0
.
5
,
{
F
|
O
,
"Light0X"
,
opt_general_light00
,
0
.
6
5
,
"X position of light source 0"
},
"X position of light source 0"
},
{
F
|
O
,
"Light0Y"
,
opt_general_light01
,
0
.
3
,
{
F
|
O
,
"Light0Y"
,
opt_general_light01
,
0
.
65
,
"Y position of light source 0"
},
"Y position of light source 0"
},
{
F
|
O
,
"Light0Z"
,
opt_general_light02
,
1
.
0
,
{
F
|
O
,
"Light0Z"
,
opt_general_light02
,
1
.
0
,
"Z position of light source 0"
},
"Z position of light source 0"
},
...
@@ -647,7 +647,7 @@ StringXNumber GeometryOptions_Number[] = {
...
@@ -647,7 +647,7 @@ StringXNumber GeometryOptions_Number[] = {
{
F
|
O
,
"Highlight"
,
opt_geometry_highlight
,
1
.
,
{
F
|
O
,
"Highlight"
,
opt_geometry_highlight
,
1
.
,
"Not used"
},
"Not used"
},
{
F
|
O
,
"Light"
,
opt_geometry_light
,
0
.
,
{
F
|
O
,
"Light"
,
opt_geometry_light
,
1
.
,
"Enable lighting for the geometry"
},
"Enable lighting for the geometry"
},
{
F
|
O
,
"Lines"
,
opt_geometry_lines
,
1
.
,
{
F
|
O
,
"Lines"
,
opt_geometry_lines
,
1
.
,
"Display geometry curves?"
},
"Display geometry curves?"
},
...
@@ -751,7 +751,7 @@ StringXNumber MeshOptions_Number[] = {
...
@@ -751,7 +751,7 @@ StringXNumber MeshOptions_Number[] = {
{
F
|
O
,
"Interactive"
,
opt_mesh_interactive
,
0
.
,
{
F
|
O
,
"Interactive"
,
opt_mesh_interactive
,
0
.
,
"Show the construction of the 2D mesh in real time (only with the 2D anisotropic algorithm)"
},
"Show the construction of the 2D mesh in real time (only with the 2D anisotropic algorithm)"
},
{
F
|
O
,
"Light"
,
opt_mesh_light
,
0
.
,
{
F
|
O
,
"Light"
,
opt_mesh_light
,
1
.
,
"Enable lighting for the mesh"
},
"Enable lighting for the mesh"
},
{
F
|
O
,
"Lines"
,
opt_mesh_lines
,
0
.
,
{
F
|
O
,
"Lines"
,
opt_mesh_lines
,
0
.
,
"Display mesh lines (1D elements)?"
},
"Display mesh lines (1D elements)?"
},
...
@@ -903,7 +903,7 @@ StringXNumber PostProcessingOptions_Number[] = {
...
@@ -903,7 +903,7 @@ StringXNumber PostProcessingOptions_Number[] = {
StringXNumber
ViewOptions_Number
[]
=
{
StringXNumber
ViewOptions_Number
[]
=
{
{
F
|
O
,
"AlphaChannel"
,
opt_view_alpha_channel
,
1
.
0
,
{
F
|
O
,
"AlphaChannel"
,
opt_view_alpha_channel
,
1
.
0
,
"Global alpha channel value (used only if != 1)"
},
"Global alpha channel value (used only if != 1)"
},
{
F
|
O
,
"AngleSmoothNormals"
,
opt_view_angle_smooth_normals
,
1
5
.
,
{
F
|
O
,
"AngleSmoothNormals"
,
opt_view_angle_smooth_normals
,
1
80
.
,
"Threshold angle below which normals are not smoothed"
},
"Threshold angle below which normals are not smoothed"
},
{
F
|
O
,
"ArrowHeadRadius"
,
opt_view_arrow_head_radius
,
0
.
12
,
{
F
|
O
,
"ArrowHeadRadius"
,
opt_view_arrow_head_radius
,
0
.
12
,
"Relative radius of arrow head"
},
"Relative radius of arrow head"
},
...
@@ -965,7 +965,7 @@ StringXNumber ViewOptions_Number[] = {
...
@@ -965,7 +965,7 @@ StringXNumber ViewOptions_Number[] = {
{
F
|
O
,
"IntervalsType"
,
opt_view_intervals_type
,
DRAW_POST_CONTINUOUS
,
{
F
|
O
,
"IntervalsType"
,
opt_view_intervals_type
,
DRAW_POST_CONTINUOUS
,
"Type of interval display (1=iso, 2=continuous, 3=discrete, 4=numeric)"
},
"Type of interval display (1=iso, 2=continuous, 3=discrete, 4=numeric)"
},
{
F
|
O
,
"Light"
,
opt_view_light
,
0
.
,
{
F
|
O
,
"Light"
,
opt_view_light
,
1
.
,
"Enable lighting for the view"
},
"Enable lighting for the view"
},
{
F
|
O
,
"LineType"
,
opt_view_line_type
,
0
.
,
{
F
|
O
,
"LineType"
,
opt_view_line_type
,
0
.
,
"Display lines as solid color segments (0) or 3D cylinders (1)"
},
"Display lines as solid color segments (0) or 3D cylinders (1)"
},
...
...
This diff is collapsed.
Click to expand it.
demos/lowmem-anim.geo
+
2
−
33
View file @
9da8924e
// Define some general options
General
.
Trackball
=
0
;
// use Euler angles
General
.
Trackball
=
0
;
// use Euler angles
General
.
RotationX
=
30
;
General
.
RotationX
=
30
;
General
.
RotationY
=
10
;
General
.
RotationY
=
10
;
...
@@ -11,42 +9,13 @@ General.RotationZ = -15;
...
@@ -11,42 +9,13 @@ General.RotationZ = -15;
View
.
ShowElement
=
1
;
View
.
ShowElement
=
1
;
View
.
ColorTable
=
{
Red
,
Green
,
Blue
};
View
.
ColorTable
=
{
Red
,
Green
,
Blue
};
// L
et's l
oad the views one by one
:
// Load the views one by one
to save momory
For
i
In
{
1
:
4
}
For
i
In
{
1
:
4
}
If
(
i
==
1
)
Merge
Sprintf
(
"../tutorial/view%g.pos"
,
i
);
// we force the bounding box to be the one of the first view:
MergeWithBoundingBox
"../tutorial/view1.pos"
;
EndIf
If
(
i
>
1
)
// we merge the other views using the same bounding box as the
// first one:
Merge
Sprintf
(
"../tutorial/view%g.pos"
,
i
);
EndIf
Draw
;
Draw
;
Print
Sprintf
(
"out%g.png"
,
i
);
Print
Sprintf
(
"out%g.png"
,
i
);
// and we delete the view:
Delete
View
[
0
];
Delete
View
[
0
];
EndFor
EndFor
// Why do we have to play such a game with the bounding box?
// If you don't load a geometry or a mesh at the same time as the
// views, the bounding box is only computed at the end of the loading
// of the main model file (the .geo). This is because a view should
// normally NOT affect the bounding box of a scene, except if the .geo
// file is indeed a view... So, without the MergeWithBoundingBox, the
// bounding box is indeed undefined (well, set to some stupid default
// value) when we want to draw our views (since this happens before
// the main file (the script) is completely read)...
// One solution would be to define dummy geometry points in the
// script. This is not general since we may not know beforehand the
// bounding box of the view. The correct way to handle this is to use
// MergeWithBounding box, which forces the computation of the bounding
// box.
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