#include<algorithm> is necessary for std::min/max with MSVC 2013
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- Common/GamePad.cpp 1 addition, 0 deletionsCommon/GamePad.cpp
- Fltk/Navigator.cpp 2 additions, 1 deletionFltk/Navigator.cpp
- Fltk/clippingWindow.cpp 1 addition, 0 deletionsFltk/clippingWindow.cpp
- Fltk/drawContextFltkStringTexture.cpp 1 addition, 0 deletionsFltk/drawContextFltkStringTexture.cpp
- Fltk/gamepadWindow.cpp 2 additions, 1 deletionFltk/gamepadWindow.cpp
- Geo/MEdge.cpp 1 addition, 0 deletionsGeo/MEdge.cpp
- Geo/OCC_Connect.cpp 1 addition, 1 deletionGeo/OCC_Connect.cpp
- Geo/STensor3.cpp 5 additions, 2 deletionsGeo/STensor3.cpp
- Graphics/Camera.cpp 37 additions, 36 deletionsGraphics/Camera.cpp
- Graphics/drawGraph2d.cpp 1 addition, 0 deletionsGraphics/drawGraph2d.cpp
- Graphics/drawScales.cpp 1 addition, 0 deletionsGraphics/drawScales.cpp
- Numeric/ConjugateGradients.cpp 10 additions, 4 deletionsNumeric/ConjugateGradients.cpp
- Numeric/ConjugateGradients.h 6 additions, 1 deletionNumeric/ConjugateGradients.h
- Numeric/Numeric.cpp 2 additions, 1 deletionNumeric/Numeric.cpp
- Numeric/bezierBasis.cpp 1 addition, 3 deletionsNumeric/bezierBasis.cpp
- Numeric/decasteljau.cpp 1 addition, 0 deletionsNumeric/decasteljau.cpp
- Numeric/discreteFrechetDistance.cpp 3 additions, 1 deletionNumeric/discreteFrechetDistance.cpp
- Numeric/fullMatrix.cpp 1 addition, 0 deletionsNumeric/fullMatrix.cpp
- Numeric/jacobiPolynomials.cpp 2 additions, 14 deletionsNumeric/jacobiPolynomials.cpp
- Numeric/nodalBasis.cpp 7 additions, 5 deletionsNumeric/nodalBasis.cpp
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