return"Plugin(Distance) computes distances to elementary entities in "
"a mesh.\n\n"
"Define the elementary entities to which the distance is computed. If Point=0, Line=0, and Surface=0, then the distance is computed to the boundaries of the mesh (edges in 2D and faces in 3D)\n\n";
"Define the elementary entities to which the distance is computed. If Point=0, Line=0, and Surface=0, then the distance is computed to all the boundaries of the mesh (edges in 2D and faces in 3D)\n\n"
"Computation<0 computes the geometrical distance (Warning: this is an euclidian distance and not the geodesic distance), and Computation=a>0 solves a PDE on the mesh with the diffusion constant mu = bbox/a, with bbox being the max size of the bounding box of the mesh (paper Legrand 2006) \n\n";
"Computation<0. computes the geometrical euclidian distance (warning: different than the geodesic distance), and Computation=a>0.0 solves a PDE on the mesh with the diffusion constant mu = bbox/a, with bbox being the max size of the bounding box of the mesh (see paper Legrand 2006) \n\n"
"Plugin(Distance) creates a new distance view and also saves the view in the fileName.pos file.";