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Commit 93abd51f authored by Christophe Geuzaine's avatar Christophe Geuzaine
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fix compile

parent 359350f4
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...@@ -75,15 +75,15 @@ class drawContextFltkStringTexture::queueString { ...@@ -75,15 +75,15 @@ class drawContextFltkStringTexture::queueString {
glScalef (2.0f / winw, 2.0f / winh, 1.0f); glScalef (2.0f / winw, 2.0f / winh, 1.0f);
glTranslatef (-winw / 2.0f, -winh / 2.0f, 0.0f); glTranslatef (-winw / 2.0f, -winh / 2.0f, 0.0f);
//write the texture on screen //write the texture on screen
glEnable (GL_TEXTURE_RECTANGLE); glEnable (GL_TEXTURE_RECTANGLE_ARB);
glPushAttrib(GL_ENABLE_BIT | GL_TEXTURE_BIT | GL_COLOR_BUFFER_BIT); glPushAttrib(GL_ENABLE_BIT | GL_TEXTURE_BIT | GL_COLOR_BUFFER_BIT);
glDisable(GL_LIGHTING); glDisable(GL_LIGHTING);
glDisable (GL_DEPTH_TEST); glDisable (GL_DEPTH_TEST);
glEnable (GL_BLEND); glEnable (GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glGenTextures (1, &textureId); glGenTextures (1, &textureId);
glBindTexture (GL_TEXTURE_RECTANGLE, textureId); glBindTexture (GL_TEXTURE_RECTANGLE_ARB, textureId);
glTexImage2D (GL_TEXTURE_RECTANGLE, 0, GL_ALPHA, w, h, 0, glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_ALPHA, w, h, 0,
GL_ALPHA, GL_UNSIGNED_BYTE, data); GL_ALPHA, GL_UNSIGNED_BYTE, data);
//glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_SRC0_ALPHA); //glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_SRC0_ALPHA);
//printf("error %i %s\n", __LINE__, gluErrorString(glGetError())); //printf("error %i %s\n", __LINE__, gluErrorString(glGetError()));
......
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