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Commit 904dd4f9 authored by Christophe Geuzaine's avatar Christophe Geuzaine
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Detect when we have zero lc and fix it (+ send an error message)
parent b25143ae
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// $Id: BackgroundMesh.cpp,v 1.26 2007-10-10 08:49:34 remacle Exp $
// $Id: BackgroundMesh.cpp,v 1.27 2007-11-08 19:29:50 geuzaine Exp $
//
// Copyright (C) 1997-2007 C. Geuzaine, J.-F. Remacle
//
......@@ -182,34 +182,39 @@ double BGM_MeshSize(GEntity *ge, double U, double V, double X, double Y, double
double l3 = CTX.lc;
double l4 = lc_field.empty() ? MAX_LC : lc_field(X, Y, Z);
// use the field unconstrained by other characteristic lengths
if(!lc_field.empty() && !CTX.mesh.constrained_bgmesh)
return l4 * CTX.mesh.lc_factor;
double lc;
if(CTX.mesh.lc_from_curvature && ge->dim() < 3)
l1 = LC_MVertex_CURV(ge, U, V);
if(ge->dim() < 2)
l2 = LC_MVertex_PNTS(ge, U, V);
if(!lc_field.empty() && !CTX.mesh.constrained_bgmesh){
// use the fields unconstrained by other characteristic lengths
lc = l4 * CTX.mesh.lc_factor;
}
else{
if(CTX.mesh.lc_from_curvature && ge->dim() < 3)
l1 = LC_MVertex_CURV(ge, U, V);
if(ge->dim() < 2)
l2 = LC_MVertex_PNTS(ge, U, V);
lc = std::min(std::min(std::min(l1, l2), l3), l4) * CTX.mesh.lc_factor;
}
// printf("l1 = %12.5E l2 = %12.5E l4 = %12.5E\n",l1,l2,l4);
double lc = std::min(std::min(std::min(l1, l2), l3), l4);
if(lc <= 0.){
Msg(GERROR, "Incorrect char. length lc = %g: using default instead", lc);
return l3 * CTX.mesh.lc_factor;
}
return lc * CTX.mesh.lc_factor;
return lc;
}
// we extend the 1d mesh in surfaces if no background mesh exists
// in this case, it is the only way to have something smooth
// we do it also if CTX.mesh.constrained_bgmesh is true;
bool Extend1dMeshIn2dSurfaces ()
bool Extend1dMeshIn2dSurfaces()
{
if ( lc_field.empty()) return true;
if ( CTX.mesh.constrained_bgmesh == true) return true;
if(lc_field.empty()) return true;
if(CTX.mesh.constrained_bgmesh) return true;
return false;
}
bool Extend2dMeshIn3dVolumes ()
bool Extend2dMeshIn3dVolumes()
{
return Extend1dMeshIn2dSurfaces ();
return Extend1dMeshIn2dSurfaces();
}
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