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Larry Price
gmsh
Commits
8f437d5c
Commit
8f437d5c
authored
14 years ago
by
Boris Sedji
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2 changed files
Solver/filters.cpp
+253
-2
253 additions, 2 deletions
Solver/filters.cpp
Solver/filters.h
+29
-4
29 additions, 4 deletions
Solver/filters.h
with
282 additions
and
6 deletions
Solver/filters.cpp
+
253
−
2
View file @
8f437d5c
...
...
@@ -9,8 +9,259 @@
//
#include
"filters.h"
#include
"MTriangle.h"
#include
"MQuadrangle.h"
#include
"MLine.h"
#include
"MTetrahedron.h"
#include
"MHexahedron.h"
#include
"MElementCut.h"
#include
"MElement.h"
void
FilterLevelSetForLagMultSpace
::
SortNodes
(
void
)
{
;
}
\ No newline at end of file
std
::
set
<
EdgeType
>
Se
;
// edges
std
::
set
<
NodeType
>
Sn
;
// level set nodes kept
std
::
map
<
NodeType
,
int
>
NodesScore
;
std
::
map
<
NodeType
,
EdgeType
>
NodeToEdgeMap
;
std
::
set
<
NodeType
>::
iterator
itn
;
// initialization
fillNodeToEdgeMap
(
NodeToEdgeMap
,
Se
,
Sn
);
//-- decimation algorithm --
while
(
!
Sn
.
empty
())
{
// compute score of Sn
ComputeScore
(
NodeToEdgeMap
,
Se
,
Sn
,
NodesScore
);
// take the lowest score
NodeType
v
=
getNodeWithLowestScore
(
NodesScore
);
// if NOT marked as looser then it s a winner
if
(
_looser_nodes
.
find
(
v
)
!=
_looser_nodes
.
end
())
_winner_nodes
.
insert
(
v
);
// kill all connected edges and nodes (then mark them as loosers)
killConnectedEdges
(
NodeToEdgeMap
,
Se
,
Sn
,
v
);
}
}
void
FilterLevelSetForLagMultSpace
::
fillNodeToEdgeMap
(
std
::
map
<
NodeType
,
EdgeType
>
&
NodeToEdgeMap
,
std
::
set
<
EdgeType
>
&
Se
,
std
::
set
<
NodeType
>
&
Sn
)
{
std
::
set
<
MElement
*>::
const_iterator
it
=
_LevelSetElements
->
begin
();
for
(;
it
!=
_LevelSetElements
->
end
();
it
++
)
{
MElement
*
e
=
*
it
;
for
(
int
i
=
0
;
i
<
e
->
getNumVertices
()
;
i
++
)
// warning getnumvertices polygon : vertices + inner ?
{
NodeType
v
=
e
->
getVertex
(
i
);
EdgeType
edge
=
findEdge
(
v
,
e
);
Sn
.
insert
(
v
);
Se
.
insert
(
edge
);
NodeToEdgeMap
[
v
]
=
edge
;
}
}
}
std
::
pair
<
MVertex
*
,
MVertex
*
>
FilterLevelSetForLagMultSpace
::
findEdge
(
NodeType
v
,
MElement
*
e
)
{
MElement
*
ep
;
if
(
e
->
getParent
())
ep
=
e
->
getParent
();
switch
(
ep
->
getType
())
{
case
TYPE_TRI
:
{
EdgeType
edge
;
for
(
int
i
=
0
;
i
<
3
;
i
++
)
// for all edges
{
int
n1
,
n2
;
n1
=
i
;
n2
=
(
i
+
1
)
%
3
;
// if it s an element vertex
if
(
v
->
getNum
()
==
ep
->
getVertex
(
n1
)
->
getNum
())
{
edge
=
EdgeType
(
ep
->
getVertex
(
n1
),
ep
->
getVertex
(
n1
));
return
edge
;
}
if
(
v
->
getNum
()
==
ep
->
getVertex
(
n2
)
->
getNum
())
{
edge
=
EdgeType
(
ep
->
getVertex
(
n2
),
ep
->
getVertex
(
n2
));
return
edge
;
}
// else if it s not an element vertex
edge
=
EdgeType
(
ep
->
getVertex
(
n1
),
ep
->
getVertex
(
n2
));
if
(
NodeBelongToEdge
(
v
,
edge
))
return
edge
;
}
}
case
TYPE_QUA
:
{
EdgeType
edge
;
for
(
int
i
=
0
;
i
<
4
;
i
++
)
// for all edges
{
int
n1
,
n2
;
n1
=
i
;
n2
=
(
i
+
1
)
%
4
;
// if it s an element vertex
if
(
v
->
getNum
()
==
ep
->
getVertex
(
n1
)
->
getNum
())
{
edge
=
EdgeType
(
ep
->
getVertex
(
n1
),
ep
->
getVertex
(
n1
));
return
edge
;
}
if
(
v
->
getNum
()
==
ep
->
getVertex
(
n2
)
->
getNum
())
{
edge
=
EdgeType
(
ep
->
getVertex
(
n2
),
ep
->
getVertex
(
n2
));
return
edge
;
}
// else if it s not an element vertex
edge
=
EdgeType
(
ep
->
getVertex
(
n1
),
ep
->
getVertex
(
n2
));
if
(
NodeBelongToEdge
(
v
,
edge
))
return
edge
;
}
}
case
TYPE_TET
:
{
int
tab
[
6
][
2
]
=
{{
0
,
1
},
{
0
,
3
},
{
0
,
2
},
{
1
,
2
},
{
2
,
3
},
{
3
,
1
}};
// edges
EdgeType
edge
;
for
(
int
i
=
0
;
i
<
6
;
i
++
)
// for all edges
{
int
n1
,
n2
;
n1
=
tab
[
i
][
0
];
n2
=
tab
[
i
][
1
];
// if it s an element vertex
if
(
v
->
getNum
()
==
ep
->
getVertex
(
n1
)
->
getNum
())
{
edge
=
EdgeType
(
ep
->
getVertex
(
n1
),
ep
->
getVertex
(
n1
));
return
edge
;
}
if
(
v
->
getNum
()
==
ep
->
getVertex
(
n2
)
->
getNum
())
{
edge
=
EdgeType
(
ep
->
getVertex
(
n2
),
ep
->
getVertex
(
n2
));
return
edge
;
}
// else if it s not an element vertex
edge
=
EdgeType
(
ep
->
getVertex
(
n1
),
ep
->
getVertex
(
n2
));
if
(
NodeBelongToEdge
(
v
,
edge
))
return
edge
;
}
}
case
TYPE_HEX
:
{
int
tab
[
12
][
2
]
=
{{
0
,
1
},
{
0
,
4
},
{
0
,
3
},
{
1
,
2
},
{
1
,
5
},
{
2
,
3
},{
2
,
6
},{
3
,
7
},
{
4
,
7
},
{
4
,
5
},{
5
,
6
},{
6
,
7
}};
// edges
EdgeType
edge
;
for
(
int
i
=
0
;
i
<
12
;
i
++
)
// for all edges
{
int
n1
,
n2
;
n1
=
tab
[
i
][
0
];
n2
=
tab
[
i
][
1
];
// if it s an element vertex
if
(
v
->
getNum
()
==
ep
->
getVertex
(
n1
)
->
getNum
())
{
edge
=
EdgeType
(
ep
->
getVertex
(
n1
),
ep
->
getVertex
(
n1
));
return
edge
;
}
if
(
v
->
getNum
()
==
ep
->
getVertex
(
n2
)
->
getNum
())
{
edge
=
EdgeType
(
ep
->
getVertex
(
n2
),
ep
->
getVertex
(
n2
));
return
edge
;
}
// else if it s not an element vertex
edge
=
EdgeType
(
ep
->
getVertex
(
n1
),
ep
->
getVertex
(
n2
));
if
(
NodeBelongToEdge
(
v
,
edge
))
return
edge
;
}
}
default
:
std
::
cout
<<
"findEdge warning..."
<<
std
::
endl
;
}
}
bool
FilterLevelSetForLagMultSpace
::
NodeBelongToEdge
(
NodeType
v
,
EdgeType
edge
)
{
double
eps
=
1e-10
;
double
distn
,
edgelength
;
edgelength
=
edge
.
first
->
distance
(
edge
.
second
);
distn
=
v
->
distance
(
edge
.
first
)
+
v
->
distance
(
edge
.
second
);
if
(
std
::
abs
(
edgelength
-
distn
)
<
eps
)
return
true
;
else
return
false
;
}
void
FilterLevelSetForLagMultSpace
::
ComputeScore
(
std
::
map
<
NodeType
,
EdgeType
>
&
NodeToEdgeMap
,
std
::
set
<
EdgeType
>
&
Se
,
std
::
set
<
NodeType
>
&
Sn
,
std
::
map
<
NodeType
,
int
>
&
NodesScore
)
{
NodesScore
.
clear
();
std
::
set
<
NodeType
>::
iterator
it
=
Sn
.
begin
();
for
(;
it
!=
Sn
.
end
();
it
++
)
{
int
score
;
EdgeType
edge
;
edge
=
NodeToEdgeMap
[(
*
it
)];
if
(
edge
.
first
->
getNum
()
==
edge
.
second
->
getNum
())
score
=
0
;
// regular mesh nodes score
else
score
=
ComputeIncidentEdges
(
Se
,
edge
.
first
)
+
ComputeIncidentEdges
(
Se
,
edge
.
second
);
NodesScore
[(
*
it
)]
=
score
;
}
}
int
FilterLevelSetForLagMultSpace
::
ComputeIncidentEdges
(
std
::
set
<
EdgeType
>
&
Se
,
NodeType
&
v
)
{
int
n
=
0
;
std
::
set
<
EdgeType
>::
iterator
it
=
Se
.
begin
();
for
(;
it
!=
Se
.
end
();
it
++
)
{
if
((
*
it
).
first
==
v
|
(
*
it
).
second
==
v
)
n
++
;
}
return
n
;
}
MVertex
*
FilterLevelSetForLagMultSpace
::
getNodeWithLowestScore
(
std
::
map
<
NodeType
,
int
>
&
NodesScore
)
{
NodeType
v
;
std
::
map
<
NodeType
,
int
>::
iterator
it
=
NodesScore
.
begin
();
v
=
(
*
it
).
first
;
for
(;
it
!=
NodesScore
.
end
()
;
it
++
)
{
if
((
*
it
).
second
<
NodesScore
[
v
])
v
=
(
*
it
).
first
;
}
return
v
;
}
void
FilterLevelSetForLagMultSpace
::
killConnectedEdges
(
std
::
map
<
NodeType
,
EdgeType
>
&
NodeToEdgeMap
,
std
::
set
<
EdgeType
>
&
Se
,
std
::
set
<
NodeType
>
&
Sn
,
NodeType
v
)
{
std
::
vector
<
EdgeType
>
EdgesToErase
;
std
::
vector
<
NodeType
>
NodesToErase
;
NodeType
v1
=
NodeToEdgeMap
[
v
].
first
;
NodeType
v2
=
NodeToEdgeMap
[
v
].
second
;
std
::
set
<
EdgeType
>::
iterator
ite
=
Se
.
begin
();
for
(;
ite
!=
Se
.
end
();
ite
++
)
{
if
((
*
ite
).
first
==
v1
|
(
*
ite
).
second
==
v1
)
EdgesToErase
.
push_back
(
*
ite
);
if
((
*
ite
).
first
==
v2
|
(
*
ite
).
second
==
v2
)
EdgesToErase
.
push_back
(
*
ite
);
}
for
(
int
i
=
0
;
i
<
EdgesToErase
.
size
()
;
i
++
)
{
Se
.
erase
(
EdgesToErase
[
i
]);
}
std
::
set
<
NodeType
>::
iterator
itn
=
Sn
.
begin
();
for
(;
itn
!=
Sn
.
end
()
;
itn
++
)
{
if
(
Se
.
find
(
NodeToEdgeMap
[(
*
itn
)])
==
Se
.
end
())
NodesToErase
.
push_back
(
*
itn
);
}
for
(
int
i
=
0
;
i
<
NodesToErase
.
size
()
;
i
++
)
{
if
(
NodesToErase
[
i
]
->
getNum
()
!=
v
->
getNum
())
_looser_nodes
.
insert
(
NodesToErase
[
i
]);
Sn
.
erase
(
NodesToErase
[
i
]);
}
}
This diff is collapsed.
Click to expand it.
Solver/filters.h
+
29
−
4
View file @
8f437d5c
...
...
@@ -15,6 +15,7 @@
#include
"dofManager.h"
#include
"GModel.h"
#include
"groupOfElements.h"
#include
"DILevelset.h"
class
FilterNodeEnriched
{
...
...
@@ -124,21 +125,45 @@ class FilterElementsCutByLevelSet
class
FilterLevelSetForLagMultSpace
{
private
:
typedef
MVertex
*
NodeType
;
typedef
std
::
pair
<
NodeType
,
NodeType
>
EdgeType
;
typedef
std
::
pair
<
EdgeType
,
double
>
EdgeScoreType
;
private
:
groupOfElements
*
_
g
;
groupOfElements
*
_
LevelSetElements
;
std
::
pair
<
int
,
int
>
_LevelSetEntity
;
std
::
set
<
int
>
_winner_nodes
;
std
::
set
<
int
>
_all_nodes
;
std
::
set
<
NodeType
>
_winner_nodes
;
std
::
set
<
NodeType
>
_looser_nodes
;
gLevelset
*
_ls
;
private
:
// decimation algorithm result in _winner_nodes set
void
SortNodes
(
void
)
;
// initialisation of needed sets
void
fillNodeToEdgeMap
(
std
::
map
<
NodeType
,
EdgeType
>
&
NodeToEdgeMap
,
std
::
set
<
EdgeType
>
&
Se
,
std
::
set
<
NodeType
>
&
Sn
)
;
// find edge in the element associate with node
EdgeType
findEdge
(
NodeType
v
,
MElement
*
e
);
// verify if node belong to edge // ...normaly has to be done when cutting model ...
bool
NodeBelongToEdge
(
NodeType
v
,
EdgeType
edge
);
// compute score
void
ComputeScore
(
std
::
map
<
NodeType
,
EdgeType
>
&
NodeToEdgeMap
,
std
::
set
<
EdgeType
>
&
Se
,
std
::
set
<
NodeType
>
&
Sn
,
std
::
map
<
NodeType
,
int
>
&
NodesScore
);
// compute number of incident edges in Se to node v
int
ComputeIncidentEdges
(
std
::
set
<
EdgeType
>
&
Se
,
NodeType
&
v
);
// get lowest (no need to sort just get the lowest)
NodeType
getNodeWithLowestScore
(
std
::
map
<
NodeType
,
int
>
&
NodesScore
);
// kill connected edges
void
killConnectedEdges
(
std
::
map
<
NodeType
,
EdgeType
>
&
NodeToEdgeMap
,
std
::
set
<
EdgeType
>
&
Se
,
std
::
set
<
NodeType
>
&
Sn
,
NodeType
v
);
public
:
FilterLevelSetForLagMultSpace
(
std
::
pair
<
int
,
int
>
LevelSetEntity
,
g
roupOfElements
*
g
)
:
_LevelSetEntity
(
LevelSetEntity
),
_
g
(
g
)
FilterLevelSetForLagMultSpace
(
std
::
pair
<
int
,
int
>
LevelSetEntity
,
g
Levelset
*
ls
)
:
_LevelSetEntity
(
LevelSetEntity
),
_
ls
(
ls
)
{
groupOfElements
*
_LevelSetElements
=
new
groupOfElements
(
_LevelSetEntity
.
first
,
_LevelSetEntity
.
second
);
SortNodes
();
}
...
...
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